Difference between revisions of "Template:Weapon Stats Table/Melee"

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{| {{STDT|sortable c_03 text-center}}
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! rowspan="2" style="vertical-align: middle;" | Material
 
! rowspan="2" style="vertical-align: middle;" | Material
 
! rowspan="2" style="vertical-align: middle;" | DPS<ref name="Actual">Note: This is the actual base average derived from the [[Weapons#Listed_DPS_on_pawns|melee verb system]] updated in [[Version/1.1.2610|1.1.2610]], it may sometimes disagree with the listed value in the in-game infobox.<br>It may also change depending on the stats and the melee verbs available to the wielder</ref>
 
! rowspan="2" style="vertical-align: middle;" | DPS<ref name="Actual">Note: This is the actual base average derived from the [[Weapons#Listed_DPS_on_pawns|melee verb system]] updated in [[Version/1.1.2610|1.1.2610]], it may sometimes disagree with the listed value in the in-game infobox.<br>It may also change depending on the stats and the melee verbs available to the wielder</ref>

Revision as of 09:47, 31 December 2022

Documentation icon Template documentation[view] [edit] [history] [purge]

Summary

This template is part of the following system generating tables for all weapons:

Usage

If you want to use this template specifically you can specify the weapon as the first parameter:

{{Weapon Stats Table/Melee|Longsword}}

Otherwise it will use the name of the page it's placed on:

{{Weapon Stats Table/Melee}}

Examples

Longsword


A weapon with quality and with materials:

{{Weapon Stats Table/Melee|Longsword}}

Deactivated since the page would be to big.

Persona monosword


A weapon with quality but without materials:

{{Weapon Stats Table/Melee|Persona monosword}}
  • {| class="sortable c_03 text-center table"

    ! rowspan="2" style="vertical-align: middle;" | Material ! rowspan="2" style="vertical-align: middle;" | DPS[1] ! rowspan="2" style="vertical-align: middle;" | AP[1]

    Handle (Blunt) Point (Stab)Edge (Cut)

    ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" | Value [ExpandCollapse]

    |-

    Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]

    |- !style="text-align:right;" | Awful Persona monosword | 11.63 | 57.6%

    9.6 1.6s 14.4% 6 25% 21.6 1.6s 72% 13.5 38% 21.6 1.6s 72% 13.5 38%

    | 1500 Silver |-

    !style="text-align:right;" | Poor Persona monosword | 13.08 | 64.8%

    10.8 1.6s 16.2% 6.75 25% 24.3 1.6s 81% 15.19 38% 24.3 1.6s 81% 15.19 38%

    | 2250 Silver |-

    !style="text-align:right;" | Normal Persona monosword | 14.53 | 72%

    12 1.6s 18% 7.5 25% 27 1.6s 90% 16.88 38% 27 1.6s 90% 16.88 38%

    | 3000 Silver |-

    !style="text-align:right;" | Good Persona monosword | 15.98 | 79.2%

    13.2 1.6s 19.8% 8.25 25% 29.7 1.6s 99% 18.56 38% 29.7 1.6s 99% 18.56 38%

    | 3500 Silver |-

    !style="text-align:right;" | Excellent Persona monosword | 17.44 | 86.4%

    14.4 1.6s 21.6% 9 25% 32.4 1.6s 108% 20.25 38% 32.4 1.6s 108% 20.25 38%

    | 4000 Silver |-

    !style="text-align:right;" | Masterwork Persona monosword | 24.47 | 130.5%

    17.4 1.6s 26.1% 10.88 0% 39.15 1.6s 130.5% 24.47 50% 39.15 1.6s 130.5% 24.47 50%

    | 5000 Silver |-

    ! style="text-align:right;" | Legendary Persona monosword | 27.84 | 148.5%

    19.8 1.6s 29.7% 12.38 0% 44.55 1.6s 148.5% 27.84 50% 44.55 1.6s 148.5% 27.84 50%

    | 6000 Silver |- |} For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder
    2. 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder

    Club


    A weapon without quality but with materials:

    {{Weapon Stats Table/Melee|Club}}
  • {| class="sortable c_03 text-center table"

    ! rowspan="2" style="vertical-align: middle;" | Material ! rowspan="2" style="vertical-align: middle;" | DPS[1] ! rowspan="2" style="vertical-align: middle;" | AP[1]

    Handle (Poke) Head (Blunt)

    ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" | Value [ExpandCollapse]

    |-

    Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]

    |- !style="text-align:right;" | Awful Club | 5.1 | 15.2%

    7.2 2s 10.4% 3.6 25% 11.2 2s 16.8% 5.6 75%

    | Expression error: Unexpected < operator. Silver |-

    !style="text-align:right;" | Poor Club | 5.74 | 17.1%

    8.1 2s 11.7% 4.05 25% 12.6 2s 18.9% 6.3 75%

    | Expression error: Unexpected < operator. Silver |-

    !style="text-align:right;" | Normal Club | 6.38 | 19%

    9 2s 13% 4.5 25% 14 2s 21% 7 75%

    | Expression error: Unexpected < operator. Silver |-

    !style="text-align:right;" | Good Club | 7.01 | 20.9%

    9.9 2s 14.3% 4.95 25% 15.4 2s 23.1% 7.7 75%

    | Expression error: Unexpected < operator. Silver |-

    !style="text-align:right;" | Excellent Club | 7.65 | 22.8%

    10.8 2s 15.6% 5.4 25% 16.8 2s 25.2% 8.4 75%

    | Expression error: Unexpected < operator. Silver |-

    !style="text-align:right;" | Masterwork Club | 9.24 | 27.55%

    13.05 2s 18.85% 6.53 25% 20.3 2s 30.45% 10.15 75%

    | Expression error: Unexpected < operator. Silver |-

    ! style="text-align:right;" | Legendary Club | 10.52 | 31.35%

    14.85 2s 21.45% 7.43 25% 23.1 2s 34.65% 11.55 75%

    | Expression error: Unexpected < operator. Silver |- |} For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder
    2. 2.0 2.1 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder

    Thrumbo horn


    A weapon without quality and without materials:

    {{Weapon Stats Table/Melee|Thrumbo horn}}
  • {| class="sortable c_03 text-center table"

    ! rowspan="2" style="vertical-align: middle;" | Material ! rowspan="2" style="vertical-align: middle;" | DPS[1] ! rowspan="2" style="vertical-align: middle;" | AP[1]

    Point (Stab) Point (Scratch)Base (Blunt)

    ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" | Value [ExpandCollapse]

    |-

    Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]

    |- !style="text-align:right;" | Awful Thrumbo horn | 7.59 | 27.9%

    22.4 2.6s 33.6% 8.62 38% 22.4 2.6s 33.6% 8.62 38% 7.2 2s 10.8% 3.6 25%

    | 400 Silver |-

    !style="text-align:right;" | Poor Thrumbo horn | 8.54 | 31.39%

    25.2 2.6s 37.8% 9.69 38% 25.2 2.6s 37.8% 9.69 38% 8.1 2s 12.15% 4.05 25%

    | 600 Silver |-

    !style="text-align:right;" | Normal Thrumbo horn | 9.49 | 34.88%

    28 2.6s 42% 10.77 38% 28 2.6s 42% 10.77 38% 9 2s 13.5% 4.5 25%

    | 800 Silver |-

    !style="text-align:right;" | Good Thrumbo horn | 10.44 | 38.36%

    30.8 2.6s 46.2% 11.85 38% 30.8 2.6s 46.2% 11.85 38% 9.9 2s 14.85% 4.95 25%

    | 1000 Silver |-

    !style="text-align:right;" | Excellent Thrumbo horn | 11.39 | 41.85%

    33.6 2.6s 50.4% 12.92 38% 33.6 2.6s 50.4% 12.92 38% 10.8 2s 16.2% 5.4 25%

    | 1200 Silver |-

    !style="text-align:right;" | Masterwork Thrumbo horn | 13.76 | 50.57%

    40.6 2.6s 60.9% 15.62 38% 40.6 2.6s 60.9% 15.62 38% 13.05 2s 19.575% 6.53 25%

    | 2000 Silver |-

    ! style="text-align:right;" | Legendary Thrumbo horn | 15.66 | 57.54%

    46.2 2.6s 69.3% 17.77 38% 46.2 2.6s 69.3% 17.77 38% 14.85 2s 22.275% 7.43 25%

    | 3800 Silver |- |} For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder
    2. 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder