Difference between revisions of "Template:Clothing material table"

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|-
 
|-
  
! '''[[Silver]] {{PAGENAME}}'''
+
! '''[[Cloth]] {{PAGENAME}}'''
| {{ #expr: {{Q|Silver|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}%
+
| {{ #expr: {{Q|Cloth|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}%
| {{ #expr: {{Q|Silver|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}%
+
| {{ #expr: {{Q|Cloth|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}%
| {{ #expr: {{Q|Silver|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}%
+
| {{ #expr: {{Q|Cloth|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}%
| {{ #expr: {{Q|Silver|Max Hit Points Factor}}*{{#var:HP|}}}}
+
| {{ #expr: {{Q|Cloth|Max Hit Points Factor}}*{{#var:HP|}}}}
| {{icon|silver|{{ #expr: 1*{{#var:value|}}}}}}
+
| {{icon|silver|{{ #expr: {{Q|Cloth|Market Value Base}}*{{#var:value|}}}}}}
 
|-
 
|-
  
! '''[[Gold]] {{PAGENAME}}'''
+
! '''[[Devilstrand]] {{PAGENAME}}'''
| {{ #expr: {{Q|Gold|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}%
+
| {{ #expr: {{Q|Devilstrand|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}%
| {{ #expr: {{Q|Gold|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}%
+
| {{ #expr: {{Q|Devilstrand|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}%
| {{ #expr: {{Q|Gold|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}%
+
| {{ #expr: {{Q|Devilstrand|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}%
| {{ #expr: {{Q|Gold|Max Hit Points Factor}}*{{#var:HP|}}}}
+
| {{ #expr: {{Q|Devilstrand|Max Hit Points Factor}}*{{#var:HP|}}}}
| {{icon|silver|{{ #expr: 10*{{#var:value|}}}}}}
+
| {{icon|silver|{{ #expr: {{Q|Devilstrand|Market Value Base}}*{{#var:value|}}}}}}
 
|-
 
|-
  
! '''[[Steel]] {{PAGENAME}}'''
+
! '''[[Hyperweave]] {{PAGENAME}}'''
| {{ #expr: {{Q|Steel|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}%
+
| {{ #expr: {{Q|Hyperweave|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}%
| {{ #expr: {{Q|Steel|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}%
+
| {{ #expr: {{Q|Hyperweave|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}%
| {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}%
+
| {{ #expr: {{Q|Hyperweave|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}%
| {{ #expr: {{Q|Steel|Max Hit Points Factor}}*{{#var:HP|}}}}
+
| {{ #expr: {{Q|Hyperweave|Max Hit Points Factor}}*{{#var:HP|}}}}
| {{icon|silver|{{ #expr: 1.9*{{#var:value|}}}}}}
+
| {{icon|silver|{{ #expr: {{Q|Hyperweave|Market Value Base}}*{{#var:value|}}}}}}
 
|-
 
|-
  
! '''[[Plasteel]] {{PAGENAME}}'''
 
| {{ #expr: {{Q|Plasteel|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}%
 
| {{ #expr: {{Q|Plasteel|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}%
 
| {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}%
 
| {{ #expr: {{Q|Plasteel|Max Hit Points Factor}}*{{#var:HP|}}}}
 
| {{icon|silver|{{ #expr: 9*{{#var:value|}}}}}}
 
|-
 
 
! '''[[Uranium]] {{PAGENAME}}'''
 
| {{ #expr: {{Q|Uranium|Armor - Sharp Factor}}*{{#var:armorsharp|}}*100}}%
 
| {{ #expr: {{Q|Uranium|Armor - Blunt Factor}}*{{#var:armorblunt|}}*100}}%
 
| {{ #expr: {{Q|Uranium|Armor - Heat Factor}}*{{#var:armorheat|}}*100}}%
 
| {{ #expr: {{Q|Uranium|Max Hit Points Factor}}*{{#var:HP|}}}}
 
| {{icon|silver|{{ #expr: 6*{{#var:value|}}}}}}
 
|-
 
 
|}
 
|}
 
Assuming Normal quality, for the effect of other qualities, see [[Quality]].
 
Assuming Normal quality, for the effect of other qualities, see [[Quality]].

Revision as of 03:07, 13 March 2020

Material Sharp Blunt Heat Item HP Market Value
Cloth Clothing material table Expression error: Unexpected * operator.% Expression error: Unexpected * operator.% Expression error: Unexpected * operator.% Expression error: Missing operand for *. Silver Expression error: Missing operand for *.
Devilstrand Clothing material table Expression error: Unexpected * operator.% Expression error: Unexpected * operator.% Expression error: Unexpected * operator.% Expression error: Missing operand for *. Silver Expression error: Missing operand for *.
Hyperweave Clothing material table Expression error: Unexpected * operator.% Expression error: Unexpected * operator.% Expression error: Unexpected * operator.% Expression error: Missing operand for *. Silver Expression error: Missing operand for *.

Assuming Normal quality, for the effect of other qualities, see Quality.