Template:Animal Health Table/Monkey

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Part Name Health Quantity Coverage[1] Hit Chance[2] Subpart of Internal Capacity[3] Effect if Destroyed/Removed
Torso 40 1 100% 15% N/A[4] Ex.png - Death
Neck 25 1 10% 2.8% Torso Ex.png Breathing
Eating
Talking
Death
Head 25 1 72% 1.6% Neck Ex.png - Death
Skull 25 1 18.0% 0.39% Head Check.png - Cannot be destroyed
Increasing Pain based on damage.
Brain 10 1 70.0% 0.91% Skull Check.png Consciousness Death
Damage always results in scarring.
Eye 10 2 12.0% 0.86% Head Ex.png Sight -25% Sight. -100% if both lost.
Damage always results in scarring.
0% Hit Chance against Blunt damage.
Ear 12 2 8.0% 0.58% Head Ex.png Hearing -25% Hearing. -100% if both lost.
Nose 10 1 10.0% 0.72% Head Ex.png - =
Jaw 10 1 10.0% 0.72% Head Ex.png Manipulation -?% Manipulation
Tail 10 1 2% 2% Torso Ex.png - -
Spine 25 1 3% 3% Torso Check.png Moving -100% Moving[5]
Ribcage 30 1 4.5% 4.5% Torso Check.png Breathing Cannot be destroyed
Up to -48% Breathing
Increasing Pain based on damage.
Sternum 20 1 0.5% 0.5% Torso Check.png Breathing Cannot be destroyed
Up to -48% Breathing
Increasing Pain based on damage.
Heart 15 1 3% 3% Torso Check.png Blood Pumping Death
Lung 15 2 3% 3% Torso Check.png Breathing -50% Breathing. Death if both lost
Stomach 20 1 4% 4% Torso Check.png Metabolism -50% Metabolism
Liver 20 1 3% 3% Torso Check.png Blood Filtration
Metabolism
Death
Kidney 15 2 3% 3% Torso Check.png Blood Filtration -50% Blood Filtration. Death if both lost
Shoulder 30 2 10.0% 1.5% Torso Ex.png Manipulation -?% Manipulation. -?% if both lost
Arm 30 2 85.0% 4.7% Shoulder Ex.png Manipulation -?% Manipulation. -?% if both lost
Clavicle 25 2 1% 1% Torso Check.png Manipulation Cannot be destroyed
Up to -?% Manipulation
Increasing Pain based on damage taken.
Humerus 25 2 10.0% 0.85% Arm Check.png Manipulation -?% Manipulation. -?% if both lost
Radius 20 2 10.0% 0.85% Arm Check.png Manipulation -?% Manipulation. -?% if both lost
Hand 20 2 25.0% 0.68% Arm Ex.png Manipulation -?% Manipulation. -?% if both lost
Pinky Finger 8 2 11.0% 0.23% Hand Ex.png Manipulation -?% Manipulation. -?% if both lost
Ring Finger 8 2 13.0% 0.28% Hand Ex.png Manipulation -?% Manipulation. -?% if both lost
Middle Finger 8 2 15.0% 0.32% Hand Ex.png Manipulation -?% Manipulation. -?% if both lost
Index Finger 8 2 14.0% 0.30% Hand Ex.png Manipulation -?% Manipulation. -?% if both lostt
Thumb 8 2 15.0% 0.32% Hand Ex.png Manipulation -?% Manipulation. -?% if both lost
Pelvis 25 1 1% 1% Torso Check.png Moving Cannot be destroyed
Up to -96% Moving.
Leg 30 2 10.0% 6% Torso Ex.png Moving -50% Moving. -100% if both lost
Femur 25 2 10.0% 1% Leg Check.png Moving -50% Moving. -100% if both lost
Tibia 25 2 10.0% 1% Leg Check.png Moving -50% Moving. -100% if both lost
Left foot 25 1 20.0% 0.66% Leg Ex.png Moving -50% Moving. -100% if both lost
Right foot 25 1 20.0% 0.64% Leg Ex.png Moving -50% Moving. -100% if both lost
Left little Toe 8 1 10.0% 0.20% Foot Ex.png Moving -4% Moving. -8% if both lost
Right little Toe 8 1 11.0% 0.22% Foot Ex.png Moving -4% Moving. -8% if both lost
Fourth Toe 8 2 12.0% 0.24% Foot Ex.png Moving -4% Moving. -8% if both lost
Middle Toe 8 2 14.0% 0.28% Foot Ex.png Moving -4% Moving. -8% if both lost
Second Toe 8 2 15.0% 0.30% Foot Ex.png Moving -4% Moving. -8% if both lost
Big Toe 8 2 16.0% 0.32% Foot Ex.png Moving -4% Moving. -8% if both lost
  1. Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
  2. Hit Chance is the actual chance for each part to be hit when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be hit).
  3. Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
  4. This is the part that everything else connects to to be considered 'connected'.
  5. If Moving drops below 16% a pawn cannot move.