Sun blocker

From RimWorld Wiki
Revision as of 20:47, 11 December 2022 by Hordes (talk | contribs) (→‎Analysis)
Jump to navigation Jump to search

Sun blocker

Sun blocker

An ultratech machine that generates a sheet of exotic fields at high altitude, turning the sky opaque and blocking the sun.

Base Stats

Type
BuildingMechanoid cluster
HP
1500
Flammability
0%

Building

Size
6 × 4
Placeable
False
Passability
impassable
Cover Effectiveness
75%
Blocks Wind
True
Destroy yield
Steel 60 + Component 1 + Plasteel 10 + Steel slag chunk 4

Sun blockers are mechanoid cluster and quest condition causers that block all sunlight, preventing natural plant growth. As a world event, it blocks the sun in a 10 world-tile radius.

Analysis

Sun blockers can be very helpful when combined with the Combat in Darkness: Prefered precept Content added by the Ideology DLC, providing a massive accuracy boost when outside. However, sun blockers still come with the work and move speed penalties in darkness (negated by Lighting: Darklight Prefered), and prevent regular crop growth (though nutrifungus can). All three come with penalties or restrictions while the sun still shines, but Fluid ideoligions can add memes or precepts after a sunblocker lands.

Trivia

When generated as part of a quest site, the site will not contain any electrical equipment, as these are usually powered by solar panels.

Verison history

  • 1.3.3101 - Sun blockers now avoided if any colonist or prisoner has an ideoligion with Darkness or Tunneler.