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  • #REDIRECT [[Ailments#Bio-starvation]]
    37 bytes (3 words) - 23:54, 23 March 2023

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  • #REDIRECT [[Ailments#Bio-starvation]]
    37 bytes (3 words) - 23:54, 23 March 2023
  • #REDIRECT [[Ailments#Bio-starvation]]
    37 bytes (3 words) - 23:54, 23 March 2023
  • # If the pawn to be created is a faction leader - that the bio has the pirateKing tag. Only pirateKings can be faction leaders. # That the bio hasn't been used already (to prevent duplicate Humps running around)
    5 KB (731 words) - 22:36, 15 April 2024
  • ...ore information about the heir's faction to the royal title tooltip on the Bio tab.
    2 KB (309 words) - 04:16, 7 November 2023
  • * Implemented renounce title button on pawn bio tab. You can now have your royal colonists renounce their title if you wish
    2 KB (352 words) - 04:13, 7 November 2023
  • '''Spelopedes''' are giant, bio-engineered, subterranean invertebrates and the middle of the three [[insect
    4 KB (597 words) - 17:33, 11 April 2024
  • ...leaves the vat, a number of status effects will be applied to them. See [[bio-starvation]] for a full list.
    17 KB (2,675 words) - 22:36, 9 January 2024
  • '''Megaspiders''' are giant, bio-engineered, subterranean invertebrates and the largest and most dangerous o
    5 KB (751 words) - 17:32, 30 March 2024
  • ...tor the weapons Hellcat burner ability isn't listed in the equipped pawn's bio when the weapon is equipped.
    6 KB (842 words) - 01:45, 8 May 2024
  • * [[Bio-starvation]]{{BiotechIcon}}: {{--|25%}}
    9 KB (992 words) - 13:37, 6 May 2024
  • ...prepared to deal with sudden turncoat behavior. Inspect the pawn's entire bio and health tab carefully before recruiting them.
    7 KB (1,039 words) - 13:31, 18 May 2024
  • ...enes, gene expression, and phenotypic development using viruses, hormones, bio-synthesized drugs, and possibly mechanites. Depending on the xenogerm, the
    8 KB (1,167 words) - 20:27, 3 May 2024
  • * Reworked how traits and work disables are laid out in the Bio tab for greater space efficiency. * Bio tab now displays faction icons.
    16 KB (2,639 words) - 01:34, 8 May 2023
  • * Fix: Exception drawing pawn inspect pane/bio tab/other UI with null extra mini faction.
    8 KB (1,318 words) - 04:17, 7 November 2023
  • ...an be viewed by selecting the pawn with the cursor, then navigating to the Bio tab in the pawn inspect pane. ...XP gain and [[mood]], represented by an adjacent fire symbol in the pawn's Bio menu. Conversely, a skill may be entirely prevented by a pawn's [[backstory
    28 KB (3,926 words) - 07:47, 12 April 2024
  • * Fix: Bio mentions “Squirrel Boy” even if the pawn is female.
    8 KB (1,291 words) - 22:35, 5 June 2022
  • ...rounds will have lore that references rebels lead by a "Revolutionist" and bio-engineered plagues deployed on the planet. It is possible that this is the
    11 KB (1,629 words) - 07:16, 9 March 2024
  • * [[Growth vat#Summary|Bio-starvation]] (outside of [[growth vat|vat]]){{BiotechIcon}}: {{++|50%}}
    12 KB (1,722 words) - 03:13, 9 March 2024
  • ...ialog is not interactable when opened in caravan forming screen via pawn's bio.
    12 KB (1,838 words) - 04:15, 7 November 2023
  • === Bio-starvation === ...ck of power or nutrition feedstock. This has left their body in a state of bio-starvation."|In-game description}}
    65 KB (8,419 words) - 08:47, 13 May 2024
  • ...oose their traits/passions within 48 hours of the birthday, and view their bio/health from the selection screen. ...oe). Like other colonists, you can always change their nickname from their bio.
    33 KB (4,877 words) - 15:54, 7 May 2024
  • ...sabled until relations are restored. Titles can be renounced at the pawn's Bio screen. ...ion/1.1.2575|1.1.2575]] - Added the ability to renounce the title from the bio tab.
    35 KB (5,336 words) - 16:59, 23 April 2024
  • ...umb labor). Incapabilities are listed under ''"Incapable Of"'' in a pawn's Bio tab. Hovering the cursor over a listed incapability will show its source.
    17 KB (2,459 words) - 16:00, 15 April 2024
  • ...fer help" in order to accept them into your colony. You can see the pawn's bio and stats before accepting them. If you don't like the pawn, then you can l ...t click on the prisoner, and click "Free Prisoner". You can see the pawn's bio and stats before accepting them. If you don't like the pawn, then you can l
    56 KB (9,149 words) - 03:58, 13 May 2024
  • ...thoughts occur when a pawn is doing work they have a passion for (see the bio).
    38 KB (5,513 words) - 06:44, 23 April 2024
  • * Fix: Pawn bio tab -> double empty lines in tooltips just before the line that says when a
    27 KB (4,325 words) - 11:14, 27 March 2023
  • ...e seen by [[Skills#Passion|mouse-hoving]] over the skill in the colonist's Bio tab.)
    37 KB (6,042 words) - 05:56, 4 May 2024
  • ...Hostile", and goodwill has no impact. (You can check their faction in the bio, then open the factions tab to see which faction is their faction. If the l
    37 KB (6,325 words) - 15:27, 8 February 2024
  • ...na plasmasword]]s as personal weapons. [[Orbital mech cluster targeter]]s, bio-engineered plagues, and armies of fallen knights have been deployed there. ...as bombs and toxic flamethrowers as personal weapons. Nuclear dirty bombs, bio-engineered plagues, and penetrating toxic bombs have been deployed there. D
    108 KB (16,181 words) - 08:09, 9 January 2024
  • | Vas was not made as a man, but a cold hearted assassin. He was bio-engineered by scientists, and trained as a killer. He was bred to have no e
    57 KB (7,869 words) - 20:16, 15 September 2022
  • ...in the “ideoligion system inactive” playthrough is not capitalized in the bio.
    42 KB (6,443 words) - 05:19, 22 April 2024
  • This is nothing you can't see in their Bio tab, but looking at the work tab can be useful as a quick comparison.
    66 KB (11,227 words) - 07:57, 4 May 2024
  • ...ef] was not made as a man, but a cold hearted assassin. [PAWN_pronoun] was bio-engineered by scientists, and trained as a killer. [PAWN_pronoun] was bred
    364 KB (47,645 words) - 06:35, 4 December 2023