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- 15:48, 12 August 2021 diff hist +309 Goose →Livestock
- 04:08, 9 August 2021 diff hist +2,205 Events →Sieges: Added component-steal strategy for sieges
- 03:53, 9 August 2021 diff hist +116 Mortar →Analysis: Added crosslink to mechanoid cluster, and note about high shields blocking mortar fire
- 19:27, 31 July 2021 diff hist +1 Rest →Rest Changes: Fixed a reference in the analysis to Exhausted that should instead be Very Tired.
- 03:41, 31 July 2021 diff hist 0 m Work To Make Fixed Charge Lance link, because for no readily apparent reason, this wiki is case sensitive on cross-links >.>
- 03:40, 31 July 2021 diff hist +347 Work To Make Corrected instruction to divide. Ticks are fractional seconds, not multiple seconds. Added details about how work is defined in the game files, with an example. Added details about why 1000 work is what would be done in an uninterrupted day, and altered the "work shift" duration from 8h to 12-16h (who has time for only 8h shifts in Rimworld?!)
- 02:14, 27 July 2021 diff hist +14 Rest →Analysis: Turns out rest rate multipliers from things like bionics are in fact multiplicative rather than additive. Adjusted math.
- 02:08, 27 July 2021 diff hist +4,710 Rest Updated formatting in several places. Added columns to a couple tables with more information. Added analysis section for converting a given rest effectiveness and rest rate multiplier into the percentage of a day that a pawn can stay awake and still get enough sleep to reach 100% rest again.
- 00:05, 25 July 2021 diff hist +1,620 Apparel Extensive rewording, moved some statements around to new locations that made more sense. Re-ordered armor types to match in-game order. Expanded information and examples in several places. Added information about fire damage. Added a note explicitly stating that armor pen is subtractive, not multiplicative.
- 19:56, 22 July 2021 diff hist +934 Goose →Livestock: Added comparison to chickens, and nutritional efficiency.
- 18:32, 22 July 2021 diff hist -4 Psycasts →Psyfocus: fixed table >.<
- 18:32, 22 July 2021 diff hist +1,008 Psycasts →Psyfocus: Expanded information about psyfocus.
- 17:49, 22 July 2021 diff hist -4 Psycasts →Mechanics: Removed crosslink to Neutral Heat Limit, as that page doesn't exist and the contents of what would be on that page are literally the next section on this page
- 17:48, 22 July 2021 diff hist -89 Psycasts →Mechanics
- 14:46, 21 July 2021 diff hist +138 Talk:Thrumbo current
- 19:34, 19 July 2021 diff hist +345 Charge lance →Analysis: Expanded information on careful shooter vs. trigger-happy, and clarified that trigger-happy only wins at shorter ranges, even at maximum shooting skill
- 04:23, 19 July 2021 diff hist +6,518 Injury Expanded and reworded section on recovering from injuries. Substantially expanded the section on Medicine, and included notes about surgeries and diseases in it. Modified several other places for clarity and wording.
- 03:35, 19 July 2021 diff hist +500 Sight →Factors: Added eye efficiency
- 03:32, 19 July 2021 diff hist +8 Bionic eye Reworded a bit to make it clear that it's not 12.5% improvement per eye, but 25% improvement if you have two. The next sentence annotates what happens with only a single one installed. Also used exact rather than rounded percentages.
- 19:24, 18 July 2021 diff hist +810 Charge lance →Analysis: Reworded note on AP, since it's not actually based on base damage. Added notes about quality and hazard in the hands of raiders, and reworded shots-to-destroy paragraph.