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  • 16:50, 17 October 2021 diff hist +268 Mech drop beaconadded details; type: Buildings -> Building; type2: -> Mechanoid cluster; placeable: - -> false; path cost: -> 30; passability: - -> pass through only; blockswind: - -> true; cover: -> 0.25; size: 1 * 1 -> 1 ˣ 1; beauty: -> -20; deconstruct yield: -> {{Icon small|Plasteel}} 3.5; destroyyield: - -> {{Icon small|Plasteel}} 1.75;
  • 16:42, 17 October 2021 diff hist +1,276 N Mech assemblercreated page
  • 16:30, 17 October 2021 diff hist +9 Fence gateterrain affordance: light-heavy -> depends on materials;
  • 16:29, 17 October 2021 diff hist +9 Fenceterrain affordance: light-heavy -> depends on materials;
  • 16:28, 17 October 2021 diff hist +15 Barricadeterrain affordance: heavy -> depends on materials;
  • 16:27, 17 October 2021 diff hist +9 Autodoorterrain affordance: light-heavy -> depends on materials;
  • 16:26, 17 October 2021 diff hist +9 Wallterrain affordance: light-heavy -> depends on materials;
  • 16:25, 17 October 2021 diff hist +121 Walltype: Structure -> Building; type2: -> Structure; placeable: - -> true; passability: - -> impassable; blockswind: - -> true; cover: .75 -> 1; minifiable: - -> false; size: 1 × 1 -> 1 ˣ 1; beauty: 0 -> -; terrain affordance: - -> light-heavy; destroyyield: - -> nothing;
  • 16:24, 17 October 2021 diff hist +97 Fence gatetype: Structure -> Building; type2: -> Structure; placeable: - -> true; blockswind: - -> false; minifiable: - -> false; hp: 160 -> 20; beauty: 0 -> -; terrain affordance: - -> light-heavy; work to make: 850 -> 500; destroyyield: - -> nothing;
  • 16:22, 17 October 2021 diff hist +240 Fencedescription changes; type: Structure -> Building; type2: -> Structure; placeable: - -> true; path cost: - -> 80; passability: - -> pass through only; blockswind: - -> false; cover: .25 -> 0.25; minifiable: - -> false; beauty: 0 -> -; terrain affordance: - -> light-heavy; destroyyield: - -> nothing;
  • 16:21, 17 October 2021 diff hist +75 Doortype: Structure -> Building; type2: -> Structure; placeable: - -> true; cover: .75 -> 1; minifiable: - -> false; rotatable: - -> false; beauty: 0 -> -; terrain affordance: - -> light-heavy; destroyyield: - -> nothing; minimum skill: 6 -> -;
  • 16:19, 17 October 2021 diff hist +129 Columntype: Structure -> Building; type2: -> Structure; placeable: - -> true; path cost: - -> 0; passability: - -> pass through only; minifiable: - -> false; rotatable: - -> false; mass base: 10 -> -; flammability: 1.0 -> 1; terrain affordance: - -> light; styledominance: - -> 10;
  • 16:18, 17 October 2021 diff hist +63 Autodoortype: Structure -> Building; type2: Door -> Structure; placeable: - -> true; cover: .75 -> 1; minifiable: - -> false; rotatable: - -> false; beauty: 0 -> -; terrain affordance: - -> light-heavy; destroyyield: - -> nothing; minimum skill: 6 -> -;
  • 16:14, 17 October 2021 diff hist +72 Animal flaptype: Structure -> Building; type2: -> Structure; placeable: - -> true; minifiable: - -> false; beauty: 0 -> -; terrain affordance: - -> light; destroyyield: - -> nothing;
  • 16:11, 17 October 2021 diff hist +40 Ship structural beamtype: Ship -> Building; type2: -> Ship; placeable: True -> true; passability: - -> impassable; blockswind: - -> true; minifiable: - -> false; terrain affordance: Heavy -> heavy;
  • 16:10, 17 October 2021 diff hist +114 Ship reactortype: Ship -> Building; type2: -> Ship; placeable: True -> true; passability: - -> impassable; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; flammability: - -> 0; power: +1000 -> 1000; terrain affordance: - -> heavy; research: Ship reactor -> Starship reactor;
  • 16:07, 17 October 2021 diff hist +133 Ship enginetype: Ship -> Building; type2: -> Ship; placeable: True -> true; passability: - -> impassable; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; flammability: - -> 0; power: 0 -> -; terrain affordance: - -> heavy; research: - -> Johnson-Tanaka drive;
  • 16:06, 17 October 2021 diff hist +92 Ship cryptosleep caskettype: Ship -> Building; type2: -> Ship; placeable: True -> true; path cost: - -> 42; passability: - -> pass through only; blockswind: - -> true; minifiable: - -> false; size: 2 ˣ 1 -> 1 ˣ 2; terrain affordance: - -> heavy; research: Vacuum cryptosleep caskets -> Vacuum cryptosleep casket;
  • 16:00, 17 October 2021 diff hist -4 Persona weaponAI persona core -> persona core
  • 16:00, 17 October 2021 diff hist -3 Template:Nav/questitemsAI persona core -> persona core

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