Difference between revisions of "Room roles"

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'''Room roles''' are assigned to a [[room]] based on what is inside them, such as a ''bedroom'' or ''barracks''.
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#REDIRECT [[Rooms#Roles]]
 
 
==Summary==
 
Rooms have [[room stats|stats]]. This includes Impressiveness and its 4 composite stats ([[Beauty]], [[Cleanliness]], [[Wealth]], [[Space]]). These values are defined from the items inside. Stats can be inspected using the room inspection tool found in the bottom right of the screen. Rooms can fulfill multiple roles at once, despite the game displaying only 1 label at a time.
 
 
 
Certain room types grant a [[mood]]let based on how impressive it is, and rely on all of its substats. To gain it, the room must be used by a character for its associated purpose (ex. eating at a table in a dining room). They are typically applied when a colonist ''begins'' said activity in the room, and last for 24 hours. Not all rooms have moodlets related to Impressiveness.
 
 
 
In addition, hospitals, laboratories, and kitchens make direct use of the Cleanliness stat. In other words, a medical [[bed]], [[simple research bench]], and [[electric stove]] all function off Cleanliness. Players may put several of these buildings in the same room, to take advantage of the stat for all of them. Pawns also have seperate needs for [[beauty]] and [[space]], which every room can fulfill (unlike the room stat, these needs are checked within a certain radius from the pawn, as opposed to anywhere in the room).
 
 
 
==List of roles==
 
{| class="wikitable"
 
|-
 
! Label
 
! Mood Impact
 
! Related Stats
 
! Requirements
 
|-
 
| Room
 
| None
 
| None
 
| No
 
|-
 
| Bedroom
 
| [[Mood#Room_Stats|Yes]]
 
| [[Impressiveness]]
 
| A single* [[bed]], [[sleeping spot]], or other bed equivalent
 
|-
 
| Barracks
 
| [[Mood#Room_Stats|Yes]]
 
| [[Impressiveness]]
 
| Multiple [[bed]]s, [[sleeping spot]]s, or other bed equivalent
 
|-
 
| Prison cell
 
| [[Mood#Situational_RoomStats|Yes]]
 
| [[Impressiveness]]
 
| A single [[prisoner]]'s [[bed]], [[sleeping spot]], or other bed equivalent
 
|-
 
| Prison barracks
 
| [[Mood#Situation_RoomStats|Yes]]
 
| [[Impressiveness]]
 
| Multiple [[prisoner]]'s [[bed]]s, [[sleeping spot]]s, or other bed equivalent
 
|-
 
| Dining room
 
| [[Mood#Room_Stats|Yes]]
 
| [[Impressiveness]]
 
| [[Table]]
 
|-
 
| Rec room
 
| [[Mood#Room_Stats|Yes]]
 
| [[Impressiveness]]
 
| [[Billiards table]], [[chess table]], [[horseshoes pin]]
 
|-
 
| Hospital
 
| [[Mood#Situation_RoomStats|Yes]]
 
| [[Impressiveness]], [[Room stats|Cleanliness]]
 
| [[Hospital bed]], or any bed marked as Medical
 
|-
 
| Laboratory
 
| No
 
| [[Room stats|Cleanliness]]
 
| [[Simple research bench]] or [[Hi-tech research bench]]
 
|-
 
| Workshop
 
| No
 
| None
 
| [[Smithing bench]], [[Hand tailor bench]], [[Electric tailor bench]], [[sculptor's table]], [[Stonecutter's table]], [[Butcher table]], [[Machining table]], [[Electric smelter]], [[Brewery]], [[Drug lab]], [[Fabrication bench]], or [[Crafting spot]]
 
|-
 
| Throneroom{{RoyaltyIcon}}
 
| No
 
| [[Impressiveness]]
 
| [[Meditation throne]] or [[Grand meditation throne]]
 
|-
 
| Temple{{IdeologyIcon}} **
 
| No
 
| None
 
| A [[Small altar|Small]]/[[Medium altar|Medium]]/[[Large altar|Large]] Altar / [[Ideogram]]
 
|-
 
| Kitchen
 
| No
 
| [[Room stats|Cleanliness]]
 
| [[Electric stove]], [[fueled stove]] or [[butcher table]]
 
|-
 
| Tomb
 
| No
 
| None
 
| [[Sarcophagus]]
 
|-
 
| Barn
 
| No
 
| None
 
| [[Animal sleeping spot]], [[Animal bed]]
 
|-
 
| Storeroom
 
| No
 
| None
 
| [[Shelf]]
 
|-
 
| Nursery{{BiotechIcon}}
 
| Yes?
 
| Testing needed
 
| [[Crib]] or [[Baby sleeping spot|Baby Sleeping Spot]]
 
|-
 
| Playroom{{BiotechIcon}}
 
| Yes?
 
| Testing needed
 
| [[Toy box|Toy Box]]
 
|-
 
| Classroom{{BiotechIcon}}
 
| Yes?
 
| Testing needed
 
| [[School desk|School Desk]]
 
|-
 
| Deathrest Chamber{{BiotechIcon}}
 
| Yes
 
| [[Room stats|Impressiveness]], Testing needed
 
| [[Deathrest casket]]
 
|}
 
<nowiki>*</nowiki> = Bedrooms are not turned into barracks if lovers, or their [[babies]] / [[children]],{{BiotechIcon}} share the same bedroom, even in seperate beds. Also, [[crib]]s{{BiotechIcon}} and animal sleeping areas have no impact on creating barracks.<br>
 
<nowiki>**</nowiki> = This room changes to the ideoligion's set temple name if its altar/ideogram was placed.
 
 
 
Other pieces of [[furniture]] not mentioned, such as [[chair]]s, should not affect the role of the room. For rooms with the bedroom role, when the bed is given an owner the role of the room will change to "Owner's Bedroom".
 
<noinclude>
 
 
 
== Version history ==
 
* [[Version/0.12.906|0.12.906]] - Added
 
* [[Version/1.4.3523|1.4.3523]] - Added a “storeroom” role for rooms with lots of shelves.
 
* [[Biotech DLC]] Release - Nursery, Playroom, Classroom, and Deathrest Chamber roles added.
 
 
 
</noinclude>
 
[[Category:Game mechanics]]
 

Latest revision as of 02:26, 5 October 2023

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