Difference between revisions of "Room roles"

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'''Room roles''' are assigned to a [[room]] based on what is inside them, such as a ''bedroom'' or ''barracks''.
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#REDIRECT [[Rooms#Roles]]
 
 
==Summary==
 
Rooms have [[room stats|stats]]. This includes Impressiveness and its 4 composite stats ([[Beauty]], [[Cleanliness]], [[Wealth]], [[Space]]). These values are defined from the items inside. Stats can be inspected using the room inspection tool found in the bottom right of the screen. Rooms can fulfill multiple roles at once, despite the game displaying only 1 label at a time.
 
 
 
Certain room types grant a [[mood]] effect based on how impressive it is. To gain it, the room must be used by a character for its associated purpose (ex. eating at a table in a dining room). They are typically applied when a colonist ''begins'' said activity in the room, and last for 24 hours. Not all rooms have moodlets related to Impressiveness.
 
 
 
In addition, a room - and its associated building - may rely on a specific stat. For example, hospitals, laboratories, and kitchens all use Cleanliness. In other words, a medical [[bed]], [[simple research bench]], and [[electric stove]] all function off the Cleanliness stat. Players may put several of these buildings in the same room, to take advantage of Cleanliness for all of them.
 
 
 
Note that increasing [[beauty]] in an area will increase a pawn's [[beauty#Beauty need level|beauty ''need'']], as well as the room stat.
 
 
 
==List of roles==
 
{| class="wikitable"
 
|-
 
! Label
 
! Mood Impact
 
! Related Stats
 
! Requirements
 
|-
 
| Room
 
| None
 
| None
 
| No
 
|-
 
| Bedroom
 
| [[Mood#Room_Stats|Yes]]
 
| [[Beauty]], [[Room stats|Cleanliness]], [[Room stats|Wealth]], [[Space]], [[Room stats|Impressiveness]]
 
| A single [[Bed]], [[Bedroll]] or [[Sleeping spot]]
 
|-
 
| Barracks
 
| [[Mood#Room_Stats|Yes]]
 
| [[Beauty]], [[Room stats|Cleanliness]], [[Room stats|Wealth]], [[Space]], [[Room stats|Impressiveness]]
 
| Multiple [[Bed]]s, [[Bedroll]]s or [[Sleeping spot]]s
 
|-
 
| Prison cell
 
| [[Mood#Situational_RoomStats|Yes]]
 
| [[Beauty]], [[Room stats|Cleanliness]], [[Room stats|Wealth]], [[Space]], [[Room stats|Impressiveness]]
 
| A single [[prisoner]]'s [[bed]], [[Bedroll]] or [[sleeping spot]]
 
|-
 
| Prison barracks
 
| [[Mood#Situation_RoomStats|Yes]]
 
| [[Beauty]], [[Room stats|Cleanliness]], [[Room stats|Wealth]], [[Space]], [[Room stats|Impressiveness]]
 
| Multiple [[prisoner]]'s [[Bed]]s, [[Bedroll]]s or [[sleeping spot]]s
 
|-
 
| Dining room
 
| [[Mood#Room_Stats|Yes]]
 
| [[Beauty]], [[Room stats|Cleanliness]], [[Room stats|Wealth]], [[Space]], [[Room stats|Impressiveness]]
 
| [[Table]]
 
|-
 
| Rec room
 
| [[Mood#Room_Stats|Yes]]
 
| [[Beauty]], [[Room stats|Cleanliness]], [[Room stats|Wealth]], [[Space]], [[Room stats|Impressiveness]]
 
| [[Billiards table]], [[chess table]], [[horseshoes pin]]
 
|-
 
| Hospital
 
| [[Mood#Situation_RoomStats|Yes]]
 
| [[Beauty]], [[Room stats|Cleanliness]], [[Space]]
 
| [[Hospital bed]], or any bed marked as Medical
 
|-
 
| Laboratory
 
| No
 
| [[Room stats|Cleanliness]]
 
| [[Simple research bench]] or [[Hi-tech research bench]]
 
|-
 
| Workshop
 
| No
 
| None
 
| [[Smithing bench]], [[Hand tailor bench]], [[Electric tailor bench]], [[sculptor's table]], [[Stonecutter's table]], [[Butcher table]], [[Machining table]], [[Electric smelter]], [[Brewery]], [[Drug lab]], [[Fabrication bench]], or [[Crafting spot]]
 
|-
 
| Throneroom{{RoyaltyIcon}}
 
| No
 
| [[Beauty]], [[Room stats|Cleanliness]], [[Room stats|Wealth]], [[Space]], [[Room stats|Impressiveness]]
 
| [[Meditation throne]] or [[Grand meditation throne]]
 
|-
 
| Temple{{IdeologyIcon}} *
 
| No
 
| None
 
| A [[Small altar|Small]]/[[Medium altar|Medium]]/[[Large altar|Large]] Altar / [[Ideogram]]
 
|-
 
| Kitchen
 
| No
 
| [[Room stats|Cleanliness]]
 
| [[Electric stove]], [[fueled stove]] or [[butcher table]]
 
|-
 
| Tomb
 
| No
 
| None
 
| [[Sarcophagus]]
 
|-
 
| Barn
 
| No
 
| None
 
| [[Animal sleeping spot]], [[Animal bed]]
 
|-
 
| Storeroom
 
| No
 
| None
 
| [[Shelf]]
 
|-
 
| Nursery{{BiotechIcon}}
 
| Yes?
 
| Testing needed
 
| [[Crib]] or [[Baby sleeping spot|Baby Sleeping Spot]]
 
|-
 
| Playroom{{BiotechIcon}}
 
| Yes?
 
| Testing needed
 
| [[Toy box|Toy Box]]
 
|-
 
| Classroom{{BiotechIcon}}
 
| Yes?
 
| Testing needed
 
| [[School desk|School Desk]]
 
|-
 
| Deathrest Chamber{{BiotechIcon}}
 
| Yes
 
| [[Room stats|Impressiveness]], Testing needed
 
| [[Deathrest casket]]
 
|}
 
 
 
<nowiki>*</nowiki> = This room changes to the ideoligion's set temple name if its altar/ideogram was placed.
 
 
 
Other pieces of [[furniture]] not mentioned, such as [[chair]]s should not affect the role of the room. For rooms with the bedroom role, when the bed is given an owner the role of the room will change to "Owner's Bedroom".
 
 
 
<noinclude>
 
== Version history ==
 
* [[Version/0.12.906|0.12.906]] - Added
 
* [[Version/1.4.3523|1.4.3523]] - Added a “storeroom” role for rooms with lots of shelves.
 
* [[Biotech DLC]] Release - Nursery, Playroom, Classroom, and Deathrest Chamber roles added.
 
 
 
</noinclude>
 
[[Category:Game mechanics]]
 

Latest revision as of 02:26, 5 October 2023

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