Difference between revisions of "Remove roof area"

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"Created a no-roof region similar to the home region. The game won’t generate roofs in these regions. In addition, player-constructed roofs are removed when no-roof regions are added." Source: [http://rimworldwiki.com/Version/0.2.363 Changelog 0.2.363 Additions/point 2]
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{{infobox main|area|
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|name = Remove roof area
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|image = NoRoofZone.png|Remove roof area
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|info =
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|type = Zone/Area
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|placeable = True
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|size = 1 * 1
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}}
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The '''Remove roof area''' allows the player to designate an area which will not be covered by thin [[roof]]ing once a surrounding wall is constructed. Designating such an area will also remove existing ''thin roofs'' and ''thin rock roofs'' when applied, but thick rock roofs will remain intact.<ref>Source: [http://rimworldwiki.com/Version/0.2.363 Changelog 0.2.363 Additions/point 2]</ref>
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== Tips ==
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When deconstructing a building, remove its roof first or risk pawns getting crushed when the last wall is deconstructed.
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== Version history ==
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? - Renamed from '''no roof area'''.
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== Notes ==
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<references />
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{{nav|zone}}
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[[Category:Zones]]

Latest revision as of 13:08, 23 December 2023

Remove roof area

Remove roof area

Base Stats

Type
Zone/Area

Building

Size
1 × 1
Placeable
True

The Remove roof area allows the player to designate an area which will not be covered by thin roofing once a surrounding wall is constructed. Designating such an area will also remove existing thin roofs and thin rock roofs when applied, but thick rock roofs will remain intact.[1]

Tips[edit]

When deconstructing a building, remove its roof first or risk pawns getting crushed when the last wall is deconstructed.

Version history[edit]

? - Renamed from no roof area.

Notes[edit]