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− | {{ | + | {{infobox main |
| name = Recon helmet | | name = Recon helmet | ||
− | | image = ReconHelmet.png | + | | image = ReconHelmet.png|Recon helmet |
| description = A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate. Armor like this is often used by imperial scout troops or glitterworld police forces. | | description = A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate. Armor like this is often used by imperial scout troops or glitterworld police forces. | ||
| type = Gear | | type = Gear | ||
| type2 = Armor | | type2 = Armor | ||
− | |||
| hp = 120 | | hp = 120 | ||
| production facility 1 = Fabrication bench | | production facility 1 = Fabrication bench | ||
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 6 | | skill 1 level = 6 | ||
− | | marketvalue = 525 | + | | marketvalue = 525 |
− | | armorblunt = 40 | + | | armorblunt = 40 |
− | | armorsharp = 92 | + | | armorsharp = 92 |
− | | armorheat = 46 | + | | armorheat = 46 |
| insulationcold = 4 | | insulationcold = 4 | ||
| insulationheat = 2 | | insulationheat = 2 | ||
− | + | | coverage = Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | |
− | | coverage = Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | ||
| layer = Headgear | | layer = Headgear | ||
| mass base = 1 | | mass base = 1 | ||
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| thingCategories = ArmorHeadgear | | thingCategories = ArmorHeadgear | ||
| tradeTags = HiTechArmor | | tradeTags = HiTechArmor | ||
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A '''Recon helmet''' is a full-head power armor helmet that forms a full set along with the [[Recon armor]]. | A '''Recon helmet''' is a full-head power armor helmet that forms a full set along with the [[Recon armor]]. | ||
− | == Acquisition == | + | == Acquisition == |
− | {{ | + | As a complicated piece of technology, Recon Helmets can only be made at the [[Fabrication bench]] and requires [[Research#Recon armor|Recon Armor]] to be researched in order to be constructed. Crafting the helmet requires {{icon|plasteel|30}} plasteel and {{icon|advcomponent|1}} advanced component. |
− | Alternatively, the | + | Alternatively, the helmet can be received as a quest reward, purchased from traders, or found on [[Empire#Janissary|Imperial Janissaries]] and other [[Raiders]]. |
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− | + | == Analysis == | |
− | + | The first helmet to offer full head and face coverage since the tribal [[war mask]], the recon helmet is the lowest tier of the three [[power armor]]ed helmets, the other two being the [[marine helmet]] and the [[cataphract helmet]]. It is roughly equivalent to a marine helmet one [[quality]] level lower (i.e. a normal recon helmet ~= poor marine helmet, etc.), or a cataphract helmet of two quality levels lower, both of which offer the same full coverage. Although offering noticeably less protection, recon helmets are both significantly cheaper and have fewer research requirements. | |
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− | + | Compared to the [[simple helmet]] and [[flak helmet]], the recon helmet is preferable by almost every measure. It offers superior coverage, adding complete face coverage, has a higher armor rating than even a plasteel flak helmet, and requires 20 less plasteel to construct. Its ''only'' drawbacks are that it requires an [[advanced component]], which the simpler helmets do not, and ''requires'' plasteel, which is only an option with the simpler helmets. | |
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− | + | [[Veil]]s and [[war mask]]s provide identical coverage, but even with the highest level materials, they only offer a fraction of the sharp and blunt protection. | |
− | + | So, if you have the materials, this is the obvious choice unless you can produce one of the other power armor helmets. Note that there are no movement or significant weight considerations to any helmets, and all three power armor helms are equal (minor) insulation in hot/cold weather. | |
− | {{Apparel | + | {{Apparel Quality Table}} |
− | == Styles == | + | ==Styles== |
{{Ideology|No category}} | {{Ideology|No category}} | ||
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style. | [[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style. | ||
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== Trivia == | == Trivia == | ||
− | Every | + | |
+ | Every Recon helmet found on an [[Empire#Janissary|Imperial Janissary]] will be black. | ||
== Version history == | == Version history == | ||
* [[Version/1.1.0|1.1.0]] - Added. | * [[Version/1.1.0|1.1.0]] - Added. | ||
* [[Version/1.1.2647|1.1.2647]] - No longer meets the clothing requirement of nobles, replaced in that role by [[Prestige recon helmet]]. | * [[Version/1.1.2647|1.1.2647]] - No longer meets the clothing requirement of nobles, replaced in that role by [[Prestige recon helmet]]. | ||
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== See Also == | == See Also == | ||
− | * [[Prestige recon helmet]] - a variant of the recon helmet that both pleases nobles and improves psychic ability. | + | *[[Prestige recon helmet]] - a variant of the recon helmet that both pleases nobles and improves psychic ability. |
− | {{ | + | {{nav|clothing|wide}} |
[[Category:Armor]] | [[Category:Armor]] | ||
+ | [[Category:Helmet]] |