Psychic ritual spot

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Psychic ritual spot

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A spot for performing psychic rituals. Rituals can only be cast if the area around the ritual spot is unobstructed.

Base Stats

Type
Building???????
Flammability
0%

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
standable
Terrain Affordance
Light

Creation

Work To Make
ticks (0 secs)

A Psychic ritual spot is a building added by the Anomaly DLC. It allows the player's pawn to commune with the void which bring more entities to the map. It is unlocked via the Void Provocation dark research.

Acquisition

Psychic ritual spots do not require a colonist to construct or deconstruct, nor is there a cost, build time, or skill requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.

Summary

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Analysis

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Version history