Difference between revisions of "Proximity detector"

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(Created page with "{{Anomaly}} {{Stub}} {{Infobox main|building |name = Proximity detector }} INTRO TEXT == Acquisition == == Summary == == Analysis == == Version history == * Anomaly DLC...")
 
 
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{{Anomaly}}
 
{{Anomaly}}
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{{Infobox main|building
 
{{Infobox main|building
|name = Proximity detector
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| name = Proximity detector
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| description = A scanner capable of detecting invisible creatures. The device raises an alarm when it detects the presence of psychically invisible biosignatures within its radius.
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| image = ProximityDetector.png
 
}}
 
}}
  
INTRO TEXT
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The proximity detector is a building added by the Anomaly expansion to aid in the detection of [[sightstealer]]s.
  
 
== Acquisition ==
 
== Acquisition ==
 
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When starting a game with the Researchers scenario you will have one proximity detector by default, but lack the ability to make more. In order to make proximity detectors you must have completed the proximity detector research, which is unlocked after encountering a sightstealer for the first time.
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== Summary ==
 
== Summary ==
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The proximity detector provides an easy way to tell if a sightstealer is in the surrounding area, however it will not tell you where it is, reveal the sightstealer, or tell you how many there are.
  
 
== Analysis ==
 
== Analysis ==
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While proximity detectors may seem helpful, they only provide a small benefit. By the time a detector is activated it will likely be too late to get colonists into a save spot due to the speed of a sightstealer. They will, however help determine when a sightstealer threat is over because it will stop activating.
  
 
== Version history ==
 
== Version history ==
* [[Anomaly DLC]] Release - Added.
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* [[Anomaly DLC]] Release - Added
  
CATEGORIES HERE
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{{Nav|anomaly|wide}}
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[[Category:Anomaly (Buildings)]]

Latest revision as of 11:00, 29 April 2024

Proximity detector

Proximity detector

A scanner capable of detecting invisible creatures. The device raises an alarm when it detects the presence of psychically invisible biosignatures within its radius.

Base Stats

Type
[[{{{type}}}]]

The proximity detector is a building added by the Anomaly expansion to aid in the detection of sightstealers.

Acquisition[edit]

When starting a game with the Researchers scenario you will have one proximity detector by default, but lack the ability to make more. In order to make proximity detectors you must have completed the proximity detector research, which is unlocked after encountering a sightstealer for the first time.

Summary[edit]

The proximity detector provides an easy way to tell if a sightstealer is in the surrounding area, however it will not tell you where it is, reveal the sightstealer, or tell you how many there are.

Analysis[edit]

While proximity detectors may seem helpful, they only provide a small benefit. By the time a detector is activated it will likely be too late to get colonists into a save spot due to the speed of a sightstealer. They will, however help determine when a sightstealer threat is over because it will stop activating.

Version history[edit]