Difference between revisions of "Medical Tend Speed"

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m (Harakoni moved page Medical tend speed to Medical Tend Speed: Maintain naming scheme with other Stats)
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{{Stat
+
{{Verified|1.2.2900}}{{Stat
 
| default base value = 1
 
| default base value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
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==Factors==
 
==Factors==
 
+
* [[Skills#Medicine|Medicine]][[Skill::Medicine| ]]: [[Skill Base Factor::0.4|40%]] plus [[Skill Bonus Factor::0.06|6%]] per skill level.
* [[Skill::Medicine]]: [[Skill Base Factor::0.4|40%]] plus [[Skill Bonus Factor::0.06|6%]] per skill level.
 
 
* [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::-|No]] max
 
* [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::-|No]] max
 
* [[Sight]]: [[Sight Importance::0.8|80%]] importance, [[Sight Limit::1|130%]] limit
 
* [[Sight]]: [[Sight Importance::0.8|80%]] importance, [[Sight Limit::1|130%]] limit

Revision as of 11:18, 5 March 2021

Medical Tend Speed is a stat: Speed at which the character tends to wounds and illnesses.

Factors

  • Medicine"Medicine" is not in the list (Animals, Construction, Mining, Shooting, Melee, Social, Cooking, Crafting, Artistic, Plants, ...) of allowed values for the "Skill" property.: 40% plus 6% per skill level.
  • Manipulation: 100% importance, No max
  • Sight: 80% importance, 130% limit