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{{Biotech}}
 
{{Biotech}}
{{Infobox main
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{{infobox main
| name = Mechlord suit
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| name =  
| image = MechlordSuit.png
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| image =
| description = A power-assisted armor suit packed with mechanitor-assistance gear. The mechlord suit dramatically amplifies a mechanitor's bandwidth, but is somewhat less protective than dedicated heavy armor.
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| description =  
 
| type = Gear
 
| type = Gear
| type2 = Armor
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| type2 =  
| tech level = Spacer
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| tech level =  
| hp = 340
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| hp =  
| mass base = 12
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| mass base =  
| flammability = 0.4
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| production facility 1 =  
| production facility 1 = Fabrication bench
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| production facility 2 =  
| research = Ultra mechtech
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| research =  
| work to make = 60000
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| work to make =  
| work speed stat = General Labor Speed
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| resource 1 =  
| resource 1 = Plasteel
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| resource 1 amount =  
| resource 1 amount = 120
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| stuff tags =  
| resource 2 = Advanced component
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| armorsharpfactor=  
| resource 2 amount = 8
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| armorbluntfactor=  
| resource 3 = Nano structuring chip
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| armorheatfactor=  
| resource 3 amount = 2
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| insulationcoldfactor =  
| resource 4 = Powerfocus chip
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| insulationheatfactor =  
| resource 4 amount = 1
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| coverage =  
| skill 1 = Crafting
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| layer =  
| skill 1 level = 7
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| thingCategories =  
| armorsharp = 92
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| tags =  
| armorblunt = 40
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| defaultOutfitTags =  
| armorheat = 46
 
| insulationcold = 32
 
| insulationheat = 9
 
| lifestage = Adult
 
| clothing for nudity = True
 
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
 
| layer = Middle, Outer
 
| has quality = true
 
| thingCategories = ApparelArmor
 
| tags = Mechlord, RoyalTier7
 
| defaultOutfitTags = Soldier
 
| tradeTags = HiTechArmor
 
| page verified for version = 1.4.3525
 
 
}}
 
}}
The '''mechlord suit''' is a piece of [[armor]] added by the [[Biotech DLC]]. It provides modest armor and a significant increase in [[bandwidth]].
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The '''{{PAGENAME}}''' is a piece of [[apparel]] added by the [[Biotech DLC]].  
  
== Acquisition ==  
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== Acquisition ==
{{Acquisition}}
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{{PAGENAME}} can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
== Summary ==
 
== Summary ==
Mechlord suits have the same defensive stats as [[recon armor]], including the lack of [[move speed]] penalty. The suit itself has {{P|Max Hit Points Base}} {{HP}}, which is {{Good|{{%|{{P|Max Hit Points Base}}/{{Q|Recon armor|Max Hit Points Base}} - 1 round 2}}}} higher than regular recon armor.
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It increases a [[mechanitor]] wearer's [[bandwidth]] by {{+|12}} while decreasing any wearer's [[Shooting Accuracy]] by {{--|5}} and [[Melee Hit Chance]] by {{--|0.5}}. These stats are not impacted by [[quality]].
 
 
 
The mechlord suit and its [[mechlord helmet|associated helmet]] meet the apparel requirements of all [[Titles|nobility]].{{RoyaltyIcon}}
 
 
 
 
== Analysis ==
 
== Analysis ==
The mechlord suit is mainly for dedicated [[mechanitor]]s. In most cases, the combat mechanoids you can field with 12 [[bandwidth]] make up for mechlord armor's comparatively low armor and combat debuffs. That's equal to 4 [[lancer]]s, 3 [[centipede]]s, or 12 [[militor]]s, which more than make up for the loss of any 1 colonist in combat. Consider keeping your mechanitor(s) out of harm's way. However, if you can't make use of any of the extra bandwidth - such as if you don't have the resources to make lots of mechanoids - then it may be better to take other armor.
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{{Apparel Material Table}}
The [[mechlord helmet]] provides the same {{+|12}} bandwidth, the same combat debuffs, and is equal to the [[recon helmet]]. It requires {{Required Resources|Mechlord helmet}}; the same amount of nano structuring chips, but requires less resources overall. The helmet has 240 HP, {{%| 240 / 340 round 2}} of the suit, though the head is less likely to get hit than the torso/arms/legs. If nano structuring chips are the limiting factor, then make the suit first if your mechanitor rarely engages in direct combat, or the helmet if they do fight directly. If powerfocus chips or other resources are an issue, then make the helmet first.
 
 
 
[[Band node]]s are an alternative to both mechlord armors, that allow pawns to wear other armor. 12 band nodes require {{Required Resources|Band node|12}}, and a constant {{#expr: -12*{{Q|Band node|Power Consumption}} }} W of [[power]]. In addition, you'll lose control of mechs if the power goes out. But if you only plan to use a small portion of the +12 bandwidth, then nodes tend to be more practical. You don't need a full mechlord suit to control an extra [[cleansweeper]], for instance.
 
 
 
{{Apparel Stats Table}}
 
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
* [[Version/1.4.3534|1.4.3534]] - Mechlord armor satisfies royal [[title]] requirements.{{RoyaltyIcon}}
 
  
{{Nav|clothing|wide}}
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{{nav|clothing|wide}}
[[Category:Armor]]
 

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