Editing Mechlord helmet

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
{{Biotech}}
 
{{Biotech}}
{{Infobox main
+
{{infobox main
| name = Mechlord helmet
+
| name =  
| image = MechlordHelmet.png
+
| image =
| description = A heavy plasteel-weave helmet packed with mechanitor-assistance gear. The mechlord helmet dramatically amplifies a mechanitor's bandwidth, but is somewhat less protective than dedicated heavy armor.
+
| description =  
 
| type = Gear
 
| type = Gear
| type2 = Armor
+
| type2 =  
| tech level = Spacer
+
| tech level =  
| hp = 240
+
| hp =  
| mass base = 0.08
+
| mass base =  
| production facility 1 = Fabrication bench
+
| production facility 1 =  
 
| production facility 2 =  
 
| production facility 2 =  
| research = Ultra mechtech
+
| research =  
| work to make = 15750
+
| work to make =  
| resource 1 = Plasteel
+
| resource 1 =  
| resource 1 amount = 120
+
| resource 1 amount =  
| resource 2 = Advanced component
+
| stuff tags =  
| resource 2 amount = 6
+
| armorsharpfactor=  
| resource 3 = Nano structuring chip
+
| armorbluntfactor=  
| resource 3 amount = 2
+
| armorheatfactor=  
| skill 1 = Crafting
+
| insulationcoldfactor =  
| skill 1 level = 7
+
| insulationheatfactor =  
| armorsharp = 92
+
| coverage =  
| armorblunt = 40
+
| layer =  
| armorheat = 46
 
| insulationcold = 4
 
| insulationheat = 2
 
| lifestage = Adult
 
| coverage = Head, Left eye, Right eye, Left ear, Right ear, Nose, Jaw
 
| layer = Headgear
 
| has quality = true
 
 
| thingCategories =  
 
| thingCategories =  
| tags = RoyalTier7, Mechlord
+
| tags =  
 
| defaultOutfitTags =  
 
| defaultOutfitTags =  
| page verified for version = 1.4.3525
 
 
}}
 
}}
The '''mechlord helmet''' is a piece of [[apparel]] added by the [[Biotech DLC]].  
+
The '''{{PAGENAME}}''' is a piece of [[apparel]] added by the [[Biotech DLC]].  
  
 
== Acquisition ==
 
== Acquisition ==
Mechlord helmets can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
+
{{PAGENAME}} can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
== Summary ==
 
== Summary ==
Mechlord helmets have the same defensive stats as [[recon helmet]]s. The helmet itself has {{P|Max Hit Points Base}} {{HP}}, which is {{Good|{{%|{{P|Max Hit Points Base}}/{{Q|Recon helmet|Max Hit Points Base}} - 1 round 2}}}} higher than regular recon armor.
+
?
 
 
It increases a [[mechanitor]] wearer's [[bandwidth]] by {{+|12}} while decreasing any wearer's [[Shooting Accuracy]] by {{--|5}} and [[Melee Hit Chance]] by {{--|0.5}}. These stats are not impacted by [[quality]].
 
 
 
The mechlord helmet and its [[mechlord suit|associated armor]] meet the apparel requirements of all [[Titles|nobility]].{{RoyaltyIcon}}
 
 
 
 
== Analysis ==
 
== Analysis ==
{{Stub|section=1|reason=Caravans re bandnodes}}
+
?
Providing the same armor and coverage as a [[recon helmet]] and providing debuffs to combat skills, while also offering the largest buff to bandwidth, the mechlord helmet is for [[mechanitor]]s that prefer to rely more heavily on their mechanoids to do the fighting instead of themselves. With the best armor ''and'' the best bandwidth of all the mechanitor headwear, it is the ultimate headpiece for them. It meets the apparel requirements of nobility as well.
+
{{Apparel Material Table}}
 
 
As it deteriorates over time, and losing one means losing control of some of your mechanoids, make sure to have some way to replace one.
 
 
 
Comparison with a cataphract helmet and band nodes. 12 [[band node]]s and 4 [[chemfuel powered generator]]s will require 2,800 steel and 36 components. A cataphract helmet requires {{Required Resources|Cataphract helmet}}. These materials are much easier to obtain than nano structuring chips and extra advanced components required by the mechlord helmet. 12 band nodes also give fewer [[raid points]] than a mechlord's helmet. Also, a cataphract helmet gives more protection, and reduces the likelihood of losing a mechanitor due to an unlucky pilum to the head.
 
 
 
It is worth remembering that band nodes are vulnerable to solar flares. Since solar flares last less than one day, mechanoids do not run wild. But during a solar flare, colonies relying on combat mechanoids will be left without protection.
 
 
 
{{Apparel Stats Table}}
 
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
* [[Version/1.4.3534|1.4.3534]] - Mechlord armor satisfies royal [[title]] requirements.{{RoyaltyIcon}}
 
  
{{Nav|clothing|wide}}
+
{{nav|clothing|wide}}
[[Category:Armor]]
 

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: