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{{Infobox main
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{{UC}}
| name = Marine helmet
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| image = PoweredArmorHelmet.png
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{{infobox main
| description = A marine armor helmet, with a built-in status computer and layered plasteel-weave plates. Armor like this is often used by rapid-incursion space marines.
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|name = Power armor helmet
| type = Gear
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|image = PoweredArmorHelmet.png|Power armor helmet
| type2 = Armor
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|description = "A part of a [[Power Armor|power armor]] set, mostly used by heavy infantry."
| tech level = Spacer
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|type = Gear
| hp = 160
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|type2 = Armor
| production facility 1 = Fabrication bench
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|buy = {{icon|plasteel|135}} + {{icon|component|18}}
| research = Marine armor
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|hp = 160
| work to make = 21000
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|work to make = 2834
| resource 1 = Plasteel
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|marketvalue  = 4500
| resource 1 amount = 40
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|armorblunt  = 35
| resource 2 = Advanced component
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|armorsharp  = 60
| resource 2 amount = 1
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|armorheat  = 50
| skill 1 = Crafting
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|mass base = 15
| skill 1 level = 7
 
| marketvalue  = 635
 
| armorblunt  = 45
 
| armorsharp  = 106
 
| armorheat  = 54
 
| insulationcold = 4
 
| insulationheat = 2
 
| lifestage = Adult
 
| coverage =  Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
 
| layer = Headgear
 
| mass base = 1.5
 
| has quality = true
 
| thingCategories = ArmorHeadgear
 
| tradeTags = HiTechArmor
 
| tags = SpacerMilitary
 
| defaultOutfitTags = Soldier
 
| thingSetMakerTags = RewardStandardHighFreq
 
 
}}
 
}}
A '''Marine helmet''' is a full-head power [[armor]] helmet that forms a full set along with the [[Marine armor]].
 
 
== Acquisition ==
 
{{Acquisition}}
 
 
Alternatively, they can be received as a [[quest]] reward, found in [[ancient shrine]]s, purchased from [[outlander]] and [[Empire]] {{RoyaltyIcon}} [[traders]] and [[faction base]]s, or obtained from the following [[raider]] kinds:
 
<!--Raider is linked instead of a faction because its they are Mercenaries used by both Outlanders and Pirates-->
 
{| class="wikitable sortable"
 
|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
| [[Raider#Elite mercenary|Elite mercenary]] || ? || Normal || 70-230%
 
|-
 
| [[Raider#Boss|Boss]] || ? || Normal || 70-230%
 
|-
 
| [[Empire#Grenadier|Grenadier]] {{RoyaltyIcon}} || 100% || Normal || 70-230%
 
|}
 
 
== Summary ==
 
When worn by a [[slave]],{{IdeologyIcon}} a marine helmet increases the rate that [[suppression]] is lost by 10% per day. This stacks additively with all other forms of suppression loss rate offsets.
 
 
== Analysis ==
 
Marine helmets are in the middle of the 3 [[power armor]]s, stronger than the [[recon helmet]], and weaker than the [[cataphract helmet]]{{RoyaltyIcon}}. Unlike the [[simple helmet]] and [[flak helmet]], all 3 power armors cover the full head. The marine helmet is roughly equivalent to a Recon Helmet of one [[quality]] level above (e.g. a Normal Marine Helmet ~= Good Recon Helmet), or a cataphract helmet one quality levels below.
 
 
The marine helmet only costs {{Icon Small|plasteel}} 10 [[plasteel]] more than a [[recon helmet]]. And unlike the body armors, helmets do not slow the wearer down. Therefore, there is little reason to make recon helmets over marine helmets, once Marine Armor has been researched.
 
 
Likewise, [[cataphract helmet]]s {{RoyaltyIcon}} only cost an additional {{Icon Small|plasteel}} 10 [[plasteel]] compared to marine. However, researching [[Research#Cataphract armor|Cataphract armor]] requires 2 of its [[techprint]]s. This can potentially be an issue; but once you can build cataphract helmets, there is little reason not to unless you already have a particularly high quality marine helmet.
 
 
Without the [[Royalty DLC]], an end-game colony should equip marine helmets on every colonist that does not require some other specialized headwear, such as the [[social impact]] hats or the [[mechlord helmet]].{{BiotechIcon}}
 
 
{{Apparel Stats Table}}
 
 
== Styles ==
 
{{Ideology|No category}}
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
 
<gallery>
 
PoweredArmorHelmet.png|Base variant
 
Animalist marine helmet.png|Animalist variant
 
Morbid marine helmet.png|Morbid variant
 
Totemic marine helmet.png|Totemic variant
 
</gallery>
 
 
== Trivia ==
 
Every marine helmet found on an [[Empire#Grenadier|Imperial Grenadier]] {{RoyaltyIcon}} will be green.
 
  
== Version history ==
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Power armor helmets are part of the [[Power Armor]] set in game.
* 0.19/1.0 - it received a recipe change and a rename from '''Power helmet''' to '''Marine helmet'''.
 
* 1.1 - Received a buff to sharp protection (100% --> 106%) and blunt protection (36% --> 45%) and a nerf to heat protection (90% --> 54%).
 
* [[Version/1.1.2647|1.1.2647]] - No longer meets the clothing requirement of nobles, replaced in that role by [[Prestige marine helmet]]
 
* [[Version/1.2.2753|1.2.2753]] - Icons of spacer armor now display as off-white instead of dark gray.
 
* [[Version/1.3.3066|1.3.3066]] - Now spawns on new [[Empire#Grenadier|Imperial grenadiers]].{{RoyaltyIcon}}
 
* 1.3.? - Description changed to fix the lore inconsistency as [[Empire#Pawns|Imperial Janissaries]] {{RoyaltyIcon}} don't wear the helmet. ''"Armor like this is often used by imperial janissaries and rapid-incursion space marines."'' -> ''"Armor like this is often used by rapid-incursion space marines."''.
 
  
== See also ==
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It provides better protection than the [[Kevlar helmet]], and also better coverage.
* [[Prestige marine helmet]] - a variant of the marine helmet that both pleases nobles and improves psychic ability.
 
  
{{Nav|clothing|wide}}
 
 
[[Category:Armor]]
 
[[Category:Armor]]
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{{nav|clothing|wide]]

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