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{{Infobox main
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{{infobox main
| name = Marine armor
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|name = Marine armor
| image = PoweredArmor.png
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|image = PoweredArmor.png|Power armor
| description = A suit of powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.<br/>Armor like this is often used by rapid-incursion space marines.
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|description = A suit of powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.<br> Armor like this is often used by imperial janissaries and rapid-incursion space marines.
| type = Gear
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|type = Gear
| type2 = Armor
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|type2 = Armor
| tech level = Spacer
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|hp = 340
| hp = 340
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|production facility 1 = Fabrication bench
| production facility 1 = Fabrication bench
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|work to make = 60000
| research = Marine armor
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|resource 1 = Plasteel
| work to make = 60000
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|resource 1 amount = 100
| work speed stat = General Labor Speed
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|resource 2 = Uranium
| resource 1 = Plasteel
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|resource 2 amount = 20
| resource 1 amount = 100
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|resource 3 = Advanced component
| resource 2 = Uranium
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|resource 3 amount = 4
| resource 2 amount = 20
 
| resource 3 = Advanced component
 
| resource 3 amount = 4
 
 
| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 7
 
| skill 1 level = 7
| marketvalue  = 2035
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|marketvalue  = 2035
| armorblunt  = 45
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|armorblunt  = 45
| armorsharp  = 106
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|armorsharp  = 106
| armorheat  = 54
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|armorheat  = 54
| insulationcold = 32
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|insulationcold = 32
| insulationheat = 9
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|insulationheat = 9
| mass base = 15
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|mass base = 15
| lifestage = Adult
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|coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
| clothing for nudity = True
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|layer = Middle, Outer
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
 
| layer = Middle, Outer
 
| has quality = true
 
 
| thingCategories = ApparelArmor
 
| thingCategories = ApparelArmor
 
| tradeTags = HiTechArmor
 
| tradeTags = HiTechArmor
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| thingSetMakerTags = RewardStandardHighFreq
 
| thingSetMakerTags = RewardStandardHighFreq
 
}}
 
}}
'''Marine armor''' is a set of [[power armor]] that forms a full set along with the [[Marine helmet]] and can effectively block gunshots, cuts, blunt trauma, or burns at the cost of a penalty to [[move speed]]
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'''Marine armor''' is a set of power armor that forms a full set along with the [[Marine helmet]] and can effectively block gunshots, cuts, blunt trauma, or burns.
  
 
== Acquisition ==  
 
== Acquisition ==  
{{Acquisition}}
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As a complicated piece of technology, Marine Armor can only be made at the [[Fabrication bench]] and requires [[Research#Marine armor|Marine Armor]] to be researched in order to be constructed. Crafting the armor requires {{icon|plasteel|100}} plasteel, {{icon|uranium|20}} uranium and {{icon|advcomponent|4}} advanced components.
  
Alternatively, the armor can be received as a [[quest]] reward, found in [[ancient shrine]]s, purchased from [[outlander]] and [[Empire]] {{RoyaltyIcon}} [[traders]] and [[faction base]]s, or obtained from the following [[raider]] kinds:
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Alternatively, the armor can be received as a quest reward, purchased from traders, or found on [[Raiders]].
<!--Raider is linked instead of a faction because its they are Mercenaries used by both Outlanders and Pirates-->
 
{| class="wikitable sortable"
 
|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
| [[Raider#Elite mercenary|Elite mercenary]] || ? || Normal || 70-230%
 
|-
 
| [[Raider#Boss|Boss]] || ? || Normal || 70-230%
 
|-
 
| [[Empire#Grenadier|Grenadier]] {{RoyaltyIcon}} || 100% || Normal || 70-230%
 
|}
 
 
 
== Summary ==
 
{{Apparel Move Speed Note|0.40}}
 
 
 
When worn by a [[slave]]{{IdeologyIcon}}, marine armor increases the rate that [[suppression]] is lost by 30% per day. This stacks additively with all other forms of suppression loss rate offsets.
 
  
 
== Analysis ==  
 
== Analysis ==  
Marine armor is in the middle of the 3 [[power armor]]s - more protective than [[recon armor]], but less protective than [[cataphract armor]]{{RoyaltyIcon}}. As expected, it is also the middle tier in terms of expense. Marine armor is roughly equivalent to a Recon armor of one [[quality]] level above (e.g. a Normal Marine armor ~= Good Recon armor), or a Cataphract armor one quality level below.
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Marine armor is the middle tier of the three types of power armor, the other two being the inferior [[Recon armor]] and the superior [[Cataphract armor]]. As expected, it is also the middle tier in expense and protection as well. While it provides the same coverage, Marine armor is roughly equivalent to a Recon armor of one [[quality]] level above (e.g. a Normal Marine armor ~= Good Recon armor), or a Cataphract armor one quality levels below.  
  
In general, marine armor faces competition with the more economical [[flak vest]]. A vest with suitable overgarment ([[duster]] made of [[devilstrand]] / [[thrumbofur]] / [[hyperweave]], or [[flak jacket]]) is noticeably cheaper for similar protection. Instead of using resources to create body armor, first create [[marine helmet]]s or [[cataphract helmet]]s{{RoyaltyIcon}} (if available), while sticking to vests + overgarments. Once every relevant colonist is equipped with top-tier helmets, then you can start creating body armor. Marine armor is still more protective, but much more expensive for doing so.
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Compared a [[flak vest]] and [[duster]], the marine armor offers strictly superior protection to the arms and legs when all items are the same [[quality]], regardless of duster material. The interactions of two layers are dictated by the games [[Armor#Armor Rating|Armor Rating calculations]], and the result is that marine armor provides torso, neck and shoulders protection approximately equivalent to the combination of a [[devilstrand]] duster and flak vest, assuming all items are the same quality. However replacing the devilstrand with [[hyperweave]] or [[thrumbofur]] results in more protection to those areas. So while marine armor is more protective than a devilstrand duster and flak vest, when compared to better duster materials, the overall impact of the opposing traits of superior arm and leg protection and inferior torso, neck and shoulder protection on pawn survivability is currently unclear. However in this comparison, it should be noted that several vital organs are in the torso and the destruction of these can result in immediate death. It should also be noted that marine armor comes with a [[Move Speed]] debuff of -0.40 c/s, while a flak vest has a penalty of only -0.12c/s meaning there may be a reason to choose the flak vest and duster even with inferior protection.  
  
Without the [[Royalty DLC]], an end-game colony should equip marine armor on every colonist that doesn't mind the movement penalty, unless they could use a specialized armor like the [[mechlord suit]].{{BiotechIcon}}
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It occupies both the middle and outer layers meaning unlike flak vests, which only occupy the middle layer, it cannot be worn with [[duster]]s and similar items.
  
=== Compared to flak vests ===
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{{Apparel Quality Table}}
A [[flak vest]] and overgarment are able to provide similar levels of protection. Due to the game's [[Armor#Armor Rating|Armor Rating calculations]], a vest and [[devilstrand]] duster are roughly equivalent in Sharp protection. Sharp is the most common form of damage, comprising of nearly all ranged attacks. A vest with a [[thrumbofur]] or [[hyperweave]] duster are slightly superior. If none of the 3 aforementioned textiles are available, then [[flak jacket]]s are not far behind.
 
  
Marine armor is better than any combination for Blunt protection. But due to the relatively low armor values for both armor sets and the {{AP}} of the blunt weapons likely to be faced, the qualitative and quantitative disparity between the armor sets is small. When made of devilstrand or hyperweave, a duster offers more Heat protection than power armor.
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== Trivia ==  
 
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Despite the description mentioning that this armor is worn by Imperial Janissaries, all in-game instead wear black [[recon armor]].
In terms of coverage, flak vests do ''not'' cover  organic arms or any leg, but marine armor does. Dusters protect everything marine armor does, while flak jackets additionally do not cover the legs. Coverage is otherwise identical. However, the arms and legs are not vital to a pawn. If destroyed, it can be replaced for {{Required Resources|bionic arm}} - less than the cost of marine armor. Even though power armor provides superior coverage, flak vests and devilstrand are ''much'' cheaper while protecting all vital areas.
 
 
 
In addition, flak vests only slow the user by -0.12c/s, rather than -0.40 c/s from marine armor. Flak jackets, if used, slow the user by another -0.12c/s, for a total of -0.24 c/s.
 
 
 
=== Compared to grenadier armor ===
 
[[Grenadier armor]]{{RoyaltyIcon}} is a sidegrade to marine armor, unlocked for the same research. Grenadier armor has {{--|5%}} Sharp and {{--|5%}} Blunt armor, before [[quality]]. This discrepancy increases at higher quality; at legendary quality, it is {{--|9%}} less protective in both armor categories. Grenadier costs {{Icon Small|Steel}} 75 [[steel]] and {{Icon Small|Component}} 4 [[component]]s more than marine. Steel and components are likely easy to produce for a colony producing power armor, so the material cost is not terribly significant.
 
 
 
The advantage of grenadier armor is its integrated grenade launcher, allowing colonists to wield a weapon and fire what are effectively [[frag grenade]]s, at {{Icon Small|steel}} 25 [[steel]] per grenade. Unlike proper grenades, grenadier armor deals more damage if it is of masterwork or legendary quality. However, the limited number of charges and natural inaccuracy and low range of grenades limits the effectiveness of grenadier. While grenades can be useful, this usefulness is only seen at close range.
 
 
 
{{Apparel Stats Table}}
 
 
 
== Trivia ==
 
Every set of marine armor found on an [[Empire#Grenadier|Imperial Grenadier]] {{RoyaltyIcon}} will be green.
 
  
 
== Version history ==
 
== Version history ==
In older versions,{{Check Tag|Which?}} it only reduced move speed by 0.1c/s but also reduced [[Global Work Speed]] by 10%
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In older versions, it used to be called the power armor. It also only reduced move speed by 0.1c/s but also reduced [[Global Work Speed]] by 10%
* Beta 19 - Renamed from '''Power armor''' to '''Marine armor'''. Received a buff to armor rating, the crafting time was greatly reduced, and the cost was changed. It also received a new description and name.
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*Beta 19 - it received a buff to armor rating, the crafting time was greatly reduced, and the cost was changed. It also received a new description and name.
* 1.1 - it received a slight nerf to sharp protection (108% --> 106%).
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*1.1 - it received a slight nerf to sharp protection (108% --> 106%).
* [[Version/1.1.2647|1.1.2647]] - No longer meets the clothing requirement of nobles, replaced in that role by [[Prestige marine armor]]
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*[[Version/1.1.2647|1.1.2647]] - No longer meets the clothing requirement of nobles, replaced in that role by [[Prestige marine armor]]
* [[Version/1.2.2753|1.2.2753]] - Icons of spacer armor now display as off-white instead of dark gray.
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* 1.3.? - description changed to fix the lore inconsistency as [[Empire#Pawns|Imperial Janissaries]] {{RoyaltyIcon}} don't wear the armor. ''"Armor like this is often used by imperial janissaries and rapid-incursion space marines."'' -> ''"Armor like this is often used by rapid-incursion space marines."''.  
* [[Version/1.3.3066|1.3.3066]] - Now spawns on new [[Empire#Grenadier|Imperial grenadiers]].{{RoyaltyIcon}}
 
* 1.3.? - Description changed to fix the lore inconsistency as [[Empire#Pawns|Imperial Janissaries]] {{RoyaltyIcon}} don't wear the armor. ''"Armor like this is often used by imperial janissaries and rapid-incursion space marines."'' -> ''"Armor like this is often used by rapid-incursion space marines."''.
 
 
 
 
== See Also ==
 
== See Also ==
* [[Grenadier armor]] - a slightly less protective variant of marine armor with an integrated grenade launcher.
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*[[Grenadier armor]] - a slightly less protective variant of marine armor with an integrated grenade launcher.
* [[Prestige marine armor]] - a variant of marine armor that both pleases nobles and improves psychic ability.
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*[[Prestige marine armor]] - a variant of marine armor that both pleases nobles and improves psychic ability.
  
{{Nav|clothing|wide}}
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{{nav|clothing|wide}}
 
[[Category:Armor]]
 
[[Category:Armor]]

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