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{{Infobox main
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{{infobox main
| name = Marine armor
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|name = Power armor
| image = PoweredArmor.png
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|image = PoweredArmor.png|Power armor
| description = A suit of powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.<br/>Armor like this is often used by rapid-incursion space marines.
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|description = A suit of light powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily. <br> Armor like this is often used by imperial janissaries and rapid-incursion space marines.
| type = Gear
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|type = Gear
| type2 = Armor
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|type2 = Armor
| tech level = Spacer
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|buy = {{icon|plasteel|100}} + {{icon|uranium|20}} + {{icon|advcomponent|4}}
| hp = 340
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|hp = 340
| production facility 1 = Fabrication bench
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|work to make = 1000
| research = Marine armor
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|marketvalue  = 2035
| work to make = 60000
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|armorblunt  = 45
| work speed stat = General Labor Speed
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|armorsharp  = 108
| resource 1 = Plasteel
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|armorheat  = 54
| resource 1 amount = 100
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|mass base = 15
| resource 2 = Uranium
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}}</onlyinclude>
| resource 2 amount = 20
 
| resource 3 = Advanced component
 
| resource 3 amount = 4
 
| skill 1 = Crafting
 
| skill 1 level = 7
 
| marketvalue  = 2035
 
| armorblunt  = 45
 
| armorsharp  = 106
 
| armorheat  = 54
 
| insulationcold = 32
 
| insulationheat = 9
 
| mass base = 15
 
| lifestage = Adult
 
| clothing for nudity = True
 
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
 
| layer = Middle, Outer
 
| has quality = true
 
| thingCategories = ApparelArmor
 
| tradeTags = HiTechArmor
 
| tags = SpacerMilitary
 
| defaultOutfitTags = Soldier
 
| thingSetMakerTags = RewardStandardHighFreq
 
}}
 
'''Marine armor''' is a set of [[power armor]] that forms a full set along with the [[Marine helmet]] and can effectively block gunshots, cuts, blunt trauma, or burns at the cost of a penalty to [[move speed]]
 
  
== Acquisition ==
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Marine armor is an advanced armor that can effectively block gunshots, cuts, blunt trauma, or burns.
{{Acquisition}}
 
  
Alternatively, the armor can be received as a [[quest]] reward, found in [[ancient shrine]]s, purchased from [[outlander]] and [[Empire]] {{RoyaltyIcon}} [[traders]] and [[faction base]]s, or obtained from the following [[raider]] kinds:
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It provides better protection, especially against blunt, and can block heat damage. It also covers the limbs in addition to the torso.
<!--Raider is linked instead of a faction because its they are Mercenaries used by both Outlanders and Pirates-->
 
{| class="wikitable sortable"
 
|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
| [[Raider#Elite mercenary|Elite mercenary]] || ? || Normal || 70-230%
 
|-
 
| [[Raider#Boss|Boss]] || ? || Normal || 70-230%
 
|-
 
| [[Empire#Grenadier|Grenadier]] {{RoyaltyIcon}} || 100% || Normal || 70-230%
 
|}
 
  
== Summary ==
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However, it is much more expensive, needs a long time to make and also needs the Powered Armor research before being available. It also provides a [[Move Speed]] debuff of -0.40 c\s.
{{Apparel Move Speed Note|0.40}}
 
  
When worn by a [[slave]]{{IdeologyIcon}}, marine armor increases the rate that [[suppression]] is lost by 30% per day. This stacks additively with all other forms of suppression loss rate offsets.
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It forms a full set of armor along with the [[Marine helmet]].
  
== Analysis ==  
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===Comparison===
Marine armor is in the middle of the 3 [[power armor]]s - more protective than [[recon armor]], but less protective than [[cataphract armor]]{{RoyaltyIcon}}. As expected, it is also the middle tier in terms of expense. Marine armor is roughly equivalent to a Recon armor of one [[quality]] level above (e.g. a Normal Marine armor ~= Good Recon armor), or a Cataphract armor one quality level below.
 
  
In general, marine armor faces competition with the more economical [[flak vest]]. A vest with suitable overgarment ([[duster]] made of [[devilstrand]] / [[thrumbofur]] / [[hyperweave]], or [[flak jacket]]) is noticeably cheaper for similar protection. Instead of using resources to create body armor, first create [[marine helmet]]s or [[cataphract helmet]]s{{RoyaltyIcon}} (if available), while sticking to vests + overgarments. Once every relevant colonist is equipped with top-tier helmets, then you can start creating body armor. Marine armor is still more protective, but much more expensive for doing so.
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Marine armor is a huge step up from the [[flak vest]]. It provides much better protection than the vest, and covers more of the body. However, it is much more expensive to make or buy. <br>
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It occupies both the overgarments, middle, and shell layers, while armor vests only occupy the middle layer - meaning it can't be worn with [[tribalwear]].  
  
Without the [[Royalty DLC]], an end-game colony should equip marine armor on every colonist that doesn't mind the movement penalty, unless they could use a specialized armor like the [[mechlord suit]].{{BiotechIcon}}
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Due to the great cost and the penalties, it is only recommended on your most dedicated fighters.
  
=== Compared to flak vests ===
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=== Version history ===
A [[flak vest]] and overgarment are able to provide similar levels of protection. Due to the game's [[Armor#Armor Rating|Armor Rating calculations]], a vest and [[devilstrand]] duster are roughly equivalent in Sharp protection. Sharp is the most common form of damage, comprising of nearly all ranged attacks. A vest with a [[thrumbofur]] or [[hyperweave]] duster are slightly superior. If none of the 3 aforementioned textiles are available, then [[flak jacket]]s are not far behind.
 
  
Marine armor is better than any combination for Blunt protection. But due to the relatively low armor values for both armor sets and the {{AP}} of the blunt weapons likely to be faced, the qualitative and quantitative disparity between the armor sets is small. When made of devilstrand or hyperweave, a duster offers more Heat protection than power armor.  
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In Beta 19 it received a buff to armor rating, the crafting time was greatly reduced, and the cost was changed. It also received a new description and name.
  
In terms of coverage, flak vests do ''not'' cover  organic arms or any leg, but marine armor does. Dusters protect everything marine armor does, while flak jackets additionally do not cover the legs. Coverage is otherwise identical. However, the arms and legs are not vital to a pawn. If destroyed, it can be replaced for {{Required Resources|bionic arm}} - less than the cost of marine armor. Even though power armor provides superior coverage, flak vests and devilstrand are ''much'' cheaper while protecting all vital areas.
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In older versions, it used to be called the power armor.
  
In addition, flak vests only slow the user by -0.12c/s, rather than -0.40 c/s from marine armor. Flak jackets, if used, slow the user by another -0.12c/s, for a total of -0.24 c/s.
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{{nav|clothing|wide}}
 
 
=== Compared to grenadier armor ===
 
[[Grenadier armor]]{{RoyaltyIcon}} is a sidegrade to marine armor, unlocked for the same research. Grenadier armor has {{--|5%}} Sharp and {{--|5%}} Blunt armor, before [[quality]]. This discrepancy increases at higher quality; at legendary quality, it is {{--|9%}} less protective in both armor categories. Grenadier costs {{Icon Small|Steel}} 75 [[steel]] and {{Icon Small|Component}} 4 [[component]]s more than marine. Steel and components are likely easy to produce for a colony producing power armor, so the material cost is not terribly significant.
 
 
 
The advantage of grenadier armor is its integrated grenade launcher, allowing colonists to wield a weapon and fire what are effectively [[frag grenade]]s, at {{Icon Small|steel}} 25 [[steel]] per grenade. Unlike proper grenades, grenadier armor deals more damage if it is of masterwork or legendary quality. However, the limited number of charges and natural inaccuracy and low range of grenades limits the effectiveness of grenadier. While grenades can be useful, this usefulness is only seen at close range.
 
 
 
{{Apparel Stats Table}}
 
 
 
== Trivia ==
 
Every set of marine armor found on an [[Empire#Grenadier|Imperial Grenadier]] {{RoyaltyIcon}} will be green.
 
 
 
== Version history ==
 
In older versions,{{Check Tag|Which?}} it only reduced move speed by 0.1c/s but also reduced [[Global Work Speed]] by 10%
 
* Beta 19 -  Renamed from '''Power armor''' to '''Marine armor'''. Received a buff to armor rating, the crafting time was greatly reduced, and the cost was changed. It also received a new description and name.
 
* 1.1 - it received a slight nerf to sharp protection (108% --> 106%).
 
* [[Version/1.1.2647|1.1.2647]] - No longer meets the clothing requirement of nobles, replaced in that role by [[Prestige marine armor]]
 
* [[Version/1.2.2753|1.2.2753]] - Icons of spacer armor now display as off-white instead of dark gray.
 
* [[Version/1.3.3066|1.3.3066]] - Now spawns on new [[Empire#Grenadier|Imperial grenadiers]].{{RoyaltyIcon}}
 
* 1.3.? - Description changed to fix the lore inconsistency as [[Empire#Pawns|Imperial Janissaries]] {{RoyaltyIcon}} don't wear the armor. ''"Armor like this is often used by imperial janissaries and rapid-incursion space marines."'' -> ''"Armor like this is often used by rapid-incursion space marines."''.
 
 
 
== See Also ==
 
* [[Grenadier armor]] - a slightly less protective variant of marine armor with an integrated grenade launcher.
 
* [[Prestige marine armor]] - a variant of marine armor that both pleases nobles and improves psychic ability.
 
 
 
{{Nav|clothing|wide}}
 
 
[[Category:Armor]]
 
[[Category:Armor]]

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