Editing Marine armor

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{{Infobox main
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{{infobox main
 
| name = Marine armor
 
| name = Marine armor
| image = PoweredArmor.png
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| image = PoweredArmor.png|Power armor
| description = A suit of powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.<br/>Armor like this is often used by rapid-incursion space marines.
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| description = A suit of powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.<br> Armor like this is often used by rapid-incursion space marines.
 
| type = Gear
 
| type = Gear
 
| type2 = Armor
 
| type2 = Armor
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Without the [[Royalty DLC]], an end-game colony should equip marine armor on every colonist that doesn't mind the movement penalty, unless they could use a specialized armor like the [[mechlord suit]].{{BiotechIcon}}
 
Without the [[Royalty DLC]], an end-game colony should equip marine armor on every colonist that doesn't mind the movement penalty, unless they could use a specialized armor like the [[mechlord suit]].{{BiotechIcon}}
 
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===Compared to flak vests===
=== Compared to flak vests ===
 
 
A [[flak vest]] and overgarment are able to provide similar levels of protection. Due to the game's [[Armor#Armor Rating|Armor Rating calculations]], a vest and [[devilstrand]] duster are roughly equivalent in Sharp protection. Sharp is the most common form of damage, comprising of nearly all ranged attacks. A vest with a [[thrumbofur]] or [[hyperweave]] duster are slightly superior. If none of the 3 aforementioned textiles are available, then [[flak jacket]]s are not far behind.  
 
A [[flak vest]] and overgarment are able to provide similar levels of protection. Due to the game's [[Armor#Armor Rating|Armor Rating calculations]], a vest and [[devilstrand]] duster are roughly equivalent in Sharp protection. Sharp is the most common form of damage, comprising of nearly all ranged attacks. A vest with a [[thrumbofur]] or [[hyperweave]] duster are slightly superior. If none of the 3 aforementioned textiles are available, then [[flak jacket]]s are not far behind.  
  
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In addition, flak vests only slow the user by -0.12c/s, rather than -0.40 c/s from marine armor. Flak jackets, if used, slow the user by another -0.12c/s, for a total of -0.24 c/s.
 
In addition, flak vests only slow the user by -0.12c/s, rather than -0.40 c/s from marine armor. Flak jackets, if used, slow the user by another -0.12c/s, for a total of -0.24 c/s.
  
=== Compared to grenadier armor ===
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===Compared to grenadier armor===
[[Grenadier armor]]{{RoyaltyIcon}} is a sidegrade to marine armor, unlocked for the same research. Grenadier armor has {{--|5%}} Sharp and {{--|5%}} Blunt armor, before [[quality]]. This discrepancy increases at higher quality; at legendary quality, it is {{--|9%}} less protective in both armor categories. Grenadier costs {{Icon Small|Steel}} 75 [[steel]] and {{Icon Small|Component}} 4 [[component]]s more than marine. Steel and components are likely easy to produce for a colony producing power armor, so the material cost is not terribly significant.
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[[Grenadier armor]]{{RoyaltyIcon}} is a sidegrade to marine armor, unlocked for the same research. Grenadier armor has {{--|5%}} Sharp and {{--|5%}} Blunt armor, before [[quality]]. This discrepancy increases at higher quality; at legendary quality, it is {{--|9%}} less protective in both armor categories. Grenadier costs {{icon small|Steel}} 75 [[steel]] and {{icon small|Component}} 4 [[component]]s more than marine. Steel and components are likely easy to produce for a colony producing power armor, so the material cost is not terribly significant.
  
The advantage of grenadier armor is its integrated grenade launcher, allowing colonists to wield a weapon and fire what are effectively [[frag grenade]]s, at {{Icon Small|steel}} 25 [[steel]] per grenade. Unlike proper grenades, grenadier armor deals more damage if it is of masterwork or legendary quality. However, the limited number of charges and natural inaccuracy and low range of grenades limits the effectiveness of grenadier. While grenades can be useful, this usefulness is only seen at close range.
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The advantage of grenadier armor is its integrated grenade launcher, allowing colonists to wield a weapon and fire what are effectively [[frag grenade]]s, at {{icon small|steel}} 25 [[steel]] per grenade. Unlike proper grenades, grenadier armor deals more damage if it is of masterwork or legendary quality. However, the limited number of charges and natural inaccuracy and low range of grenades limits the effectiveness of grenadier. While grenades can be useful, this usefulness is only seen at close range.
  
{{Apparel Stats Table}}
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{{Apparel Quality Table}}
  
 
== Trivia ==
 
== Trivia ==
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== See Also ==
 
== See Also ==
* [[Grenadier armor]] - a slightly less protective variant of marine armor with an integrated grenade launcher.
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*[[Grenadier armor]] - a slightly less protective variant of marine armor with an integrated grenade launcher.
* [[Prestige marine armor]] - a variant of marine armor that both pleases nobles and improves psychic ability.
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*[[Prestige marine armor]] - a variant of marine armor that both pleases nobles and improves psychic ability.
  
{{Nav|clothing|wide}}
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{{nav|clothing|wide}}
 
[[Category:Armor]]
 
[[Category:Armor]]

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