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A single Integrator headset costs 1 [[Powerfocus chip]] to craft whilst offering {{+|9}} bandwidth. Compared to the previous 'tier' of Mechanitor apparel, it is a straight upgrade to the {{+|6}} offered by the [[Array headset]] and the [[Mechcommander helmet]], but comes with the additional cost of said Powerfocus chip.  
 
A single Integrator headset costs 1 [[Powerfocus chip]] to craft whilst offering {{+|9}} bandwidth. Compared to the previous 'tier' of Mechanitor apparel, it is a straight upgrade to the {{+|6}} offered by the [[Array headset]] and the [[Mechcommander helmet]], but comes with the additional cost of said Powerfocus chip.  
  
Looking into the future development of a colony, a [[Mechlord suit]] requires 2 Powerfocus chips and offers a total of {{+|12}} bandwidth, but also requires [[Nano structuring chip]]s, which are even harder to come by. The headset is already a better economical choice in terms of Powerfocus chips alone (1 chip for 9 bandwidth on the headset vs. 1 chip for 6 bandwidth on the suit). However, since the total amount of Mechanitors and [[Mechlink]]s in the colony is likely a bigger limiting factor than the supply of chips, the colony will likely upgrade to Mechlord suits eventually.  
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Looking into the future development of a colony, a [[Mechlord suit]] requires 2 Powerfocus chips and offers a total of {{+|12}} bandwidth, but also requires [[Nano structuring chip|Nano structuring chips]], which are even harder to come by. The headset is already a better economical choice in terms of Powerfocus chips alone (1 chip for 9 bandwidth on the headset vs. 1 chip for 6 bandwidth on the suit). However, since the total amount of Mechanitors and [[Mechlink|Mechlinks]] in the colony is likely a bigger limiting factor than the supply of chips, the colony will likely upgrade to Mechlord suits eventually.  
  
As headgear, the Integrator headset is a exclusive apparel item, meaning a pawn can only wear one headgear item at a time. [[Mechlord helmet]]s are a strictly superior piece of headgear, offering {{+|12}} bandwidth. But they are also much more expensive, requiring Nano structuring chips as well. Additional debuffs to combat abilities apply, too. As with the Mechlord suit, a endgame colony will likely choose the helmet over the headset eventually.  
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As headgear, the Integrator headset is a exclusive apparel item, meaning a pawn can only wear one headgear item at a time. [[Mechlord helmet|Mechlord helmets]] are a strictly superior piece of headgear, offering {{+|12}} bandwidth. But they are also much more expensive, requiring Nano structuring chips as well. Additional debuffs to combat abilities apply, too. As with the Mechlord suit, a endgame colony will likely choose the helmet over the headset eventually.  
  
The only stats that are meaningfully affected by quality are the [[Apparel#Durability|deterioration rate]] and market value, thus there is no benefit and significant [[wealth management|detriment]] to higher quality headsets. Since the headset does not provide any armor that could scale with quality, there is also no increased protection for any other items worn on lower layers by a pawn. In fact, since only one headgear can be worn at a time, there can be no other items to protect.  
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The only stats that are meaningfully affected by quality are the [[Apparel#Durability|deterioration rate|] and market value, thus there is no benefit and significant [[wealth management|detriment]] to higher quality headsets. Since the headset does not provide any armor that could scale with quality, there is also no increased protection for any other items worn on lower layers by a pawn. In fact, since only one headgear can be worn at a time, there can be no other items to protect.  
  
 
{{Apparel Stats Table}}
 
{{Apparel Stats Table}}

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