Editing Grenadier armor
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{{Royalty}} | {{Royalty}} | ||
+ | {{Image wanted|reason=Launch grenade gizmo}} | ||
{{Infobox main | {{Infobox main | ||
| name = Grenadier armor | | name = Grenadier armor | ||
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| type2 = Armor | | type2 = Armor | ||
| tech level = Spacer | | tech level = Spacer | ||
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| hp = 340 | | hp = 340 | ||
| production facility 1 = Fabrication bench | | production facility 1 = Fabrication bench | ||
| research = Marine armor | | research = Marine armor | ||
| work to make = 60000 | | work to make = 60000 | ||
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| resource 1 = Plasteel | | resource 1 = Plasteel | ||
| resource 1 amount = 100 | | resource 1 amount = 100 | ||
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| insulationheat = 9 | | insulationheat = 9 | ||
| mass base = 15 | | mass base = 15 | ||
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| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | | coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | ||
| layer = Middle, Outer | | layer = Middle, Outer | ||
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| thingSetMakerTags = RewardStandardHighFreq | | thingSetMakerTags = RewardStandardHighFreq | ||
}} | }} | ||
− | '''Grenadier armor''' is a set of [[power armor]] added by the [[Royalty DLC]]. It can effectively block gunshots, cuts, blunt trauma, or burns while allowing the user to launch frag grenades at the expense of inflicting a [[move speed]] penalty. It is a variant of [[ | + | '''Grenadier armor''' is a set of [[power armor]] added by the [[Royalty DLC]]. It can effectively block gunshots, cuts, blunt trauma, or burns while allowing the user to launch frag grenades at the expense of inflicting a [[move speed]] penalty. It is a variant of [[Marine armor]] and forms a full set along with the [[Marine helmet]] |
== Acquisition == | == Acquisition == | ||
− | {{ | + | Grenadier armor can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each set requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. |
− | Alternatively, the armor can be received as a [[quest]] reward, purchased from [[traders]], or found on [[ | + | Alternatively, the armor can be received as a [[quest]] reward, purchased from [[traders]], or found on [[Raiders]]. |
== Summary == | == Summary == | ||
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=== Frag launcher === | === Frag launcher === | ||
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Grenadier armor contains an integrated grenade launcher with similar stats to [[frag grenades]] but which does not prevent the wearer from using another [[weapon]] nor a [[utility]] item. Up to two grenades can be launched before the launcher must be reloaded at a cost of {{Icon Small|steel}} 25 [[steel]] per grenade. The process takes {{Ticks|60}}. The grenades can be reloaded individually or all at once. The pawn will never automatically use the launcher - instead it must be manually activated by the player similar to [[Utility]] items. It is unclear if this restriction also applies to NPCs.{{Check Tag|Fact Check|Can NPCs use grenadier armor}} | Grenadier armor contains an integrated grenade launcher with similar stats to [[frag grenades]] but which does not prevent the wearer from using another [[weapon]] nor a [[utility]] item. Up to two grenades can be launched before the launcher must be reloaded at a cost of {{Icon Small|steel}} 25 [[steel]] per grenade. The process takes {{Ticks|60}}. The grenades can be reloaded individually or all at once. The pawn will never automatically use the launcher - instead it must be manually activated by the player similar to [[Utility]] items. It is unclear if this restriction also applies to NPCs.{{Check Tag|Fact Check|Can NPCs use grenadier armor}} | ||
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Grenadier armor is a half step below Marine armor, the middle tier power armor, in terms of protection. While it is still as or more protective than an equivalent set of [[Recon armor]], it only really maintains its superiority against sharp threats. Against secondary threats like blunt and fire, it is largely equivalent. Unlike marine armor, recon armor of better quality offers superior protection, while for some tiers it must be 2 tiers higher than a set of [[Cataphract armor]] to be more protective. | Grenadier armor is a half step below Marine armor, the middle tier power armor, in terms of protection. While it is still as or more protective than an equivalent set of [[Recon armor]], it only really maintains its superiority against sharp threats. Against secondary threats like blunt and fire, it is largely equivalent. Unlike marine armor, recon armor of better quality offers superior protection, while for some tiers it must be 2 tiers higher than a set of [[Cataphract armor]] to be more protective. | ||
− | {{Apparel | + | {{Apparel Quality Table}} |
{{Weapon Stats Table}} | {{Weapon Stats Table}} | ||
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== Version history == | == Version history == | ||
* [[Version/1.2.2719|1.2.2719]] - Added. | * [[Version/1.2.2719|1.2.2719]] - Added. | ||
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* [[Version/1.3.3066|1.3.3066]] - Listed as no longer spawning on [[Empire#Grenadier|Imperial Grenadiers]], however see [[#Trivia|Trivia]]. Wearing a [[shield belt]] now prevents firing the grenade launcher. Previously, it could be fired but could only target only adjacent squares (including diagonals), meaning that self-detonation was likely. However, the protection offered by grenadier armor and the delay before detonation meant that, with careful timing, the wearer could escape without injury, making it a dangerous but potentially useful option in emergencies. | * [[Version/1.3.3066|1.3.3066]] - Listed as no longer spawning on [[Empire#Grenadier|Imperial Grenadiers]], however see [[#Trivia|Trivia]]. Wearing a [[shield belt]] now prevents firing the grenade launcher. Previously, it could be fired but could only target only adjacent squares (including diagonals), meaning that self-detonation was likely. However, the protection offered by grenadier armor and the delay before detonation meant that, with careful timing, the wearer could escape without injury, making it a dangerous but potentially useful option in emergencies. | ||