Difference between revisions of "Fleshbeasts"

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(I have found they have a chance of being downed instead)
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{{infobox main|none|
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| name = Fleshbeasts
|text=Note: This page is made in preparation of the release of Version 1.5 to facilitate edits by new editors. It cannot be held as representative of the content until release allows for confirmation, nor is it intended to speculate. Please verify all page information before removing this banner.}}
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| image = Fleshbeast.png
{{Infobox main<!-- Add infobox category here -->
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| description = Hideous creatures composed of masses of cancerous flesh. Some contain multiple nervous systems, allowing them to split into smaller fleshbeasts.
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| type = Entity
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}}
  
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Fleshbeasts are a wide-ranging category of [[entity]], added by the Anomaly DLC.{{AnomalyIcon}}
  
| name = Fleshbeast
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== Occurrence ==
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Fleshbeasts are found (often in great numbers) above and below ground. When they appear, due to a natural event or a summoning ritual, they will appear from pits in the earth. They can also be found en masse underground inside the caverns beneath a [[Pit gate]], including the fearsome [[Dreadmeld]]. Other, more obscure appearances include being found inside the labyrinth of a [[Warped obelisk]], or emerging from a [[creepy joiner]]. Fleshbeasts can also be found inside ancient danger monuments.
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== Summary ==
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Fleshbeasts come in five different forms, not including the related [[Fleshmass heart]]. They are generally easy enough to dispatch on their own, but they become dangerous in numbers. All of them, save the [[Toughspike]], either dissolve into flesh or split into smaller fleshbeasts upon death and often on being downed.
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== Combat ==
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Fleshbeasts utilize strength in numbers, and as such, precautions should be taken to not be overwhelmed: AOE attacks, like [[Frag grenades]] and [[Molotov cocktails]], work well, and the [[minigun]] may be a good choice for dense hordes. They are especially weak to fire, and so fire weapons are a very good, if risky, option when dealing with them. When raiding a pit gate, the fleshy terrain is also flammable, which can be a boon when fighting its denizens.
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If close enough, large fleshbeasts can often fling their progeny over your formation when splitting, leading to potential havoc among your ranged pawns. If possible, try and keep them surrounded by melee pawns to protect them.
  
INTRO TEXT
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Trispikes, Fingerspikes and Toughspikes have a ranged attack, though it is rarely used, very short ranged, and fired with poor aim.
  
== Acquistion ==
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== Analysis==  
ACQUISTION TEXT
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With the exception of the Dreadmeld, Fleshbeast fights are generally rather mild, as long as you have enough melee fighters, which is more important than ever in Anomaly.
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== List ==
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More information on the individual types of fleshbeast can be found on their individual pages. When they exist.
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* [[Fingerspike]]
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*
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* [[Toughspike]]
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*
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* [[Trispike]]
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*
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* [[Bulbfreak]]
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*
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* [[Dreadmeld]]
  
== Summary ==
 
SUMMARY TEXT
 
  
== Analysis ==
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== Version history ==  
ANALYSIS TEXT
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* [[Anomaly DLC]] Release - Added.
  
 
CATEGORIES GO HERE
 
CATEGORIES GO HERE

Revision as of 06:00, 24 April 2024

Fleshbeasts

Fleshbeasts

Hideous creatures composed of masses of cancerous flesh. Some contain multiple nervous systems, allowing them to split into smaller fleshbeasts.

Base Stats

Type
Entity

Fleshbeasts are a wide-ranging category of entity, added by the Anomaly DLC.Content added by the Anomaly DLC

Occurrence

Fleshbeasts are found (often in great numbers) above and below ground. When they appear, due to a natural event or a summoning ritual, they will appear from pits in the earth. They can also be found en masse underground inside the caverns beneath a Pit gate, including the fearsome Dreadmeld. Other, more obscure appearances include being found inside the labyrinth of a Warped obelisk, or emerging from a creepy joiner. Fleshbeasts can also be found inside ancient danger monuments.

Summary

Fleshbeasts come in five different forms, not including the related Fleshmass heart. They are generally easy enough to dispatch on their own, but they become dangerous in numbers. All of them, save the Toughspike, either dissolve into flesh or split into smaller fleshbeasts upon death and often on being downed.

Combat

Fleshbeasts utilize strength in numbers, and as such, precautions should be taken to not be overwhelmed: AOE attacks, like Frag grenades and Molotov cocktails, work well, and the minigun may be a good choice for dense hordes. They are especially weak to fire, and so fire weapons are a very good, if risky, option when dealing with them. When raiding a pit gate, the fleshy terrain is also flammable, which can be a boon when fighting its denizens.

If close enough, large fleshbeasts can often fling their progeny over your formation when splitting, leading to potential havoc among your ranged pawns. If possible, try and keep them surrounded by melee pawns to protect them.

Trispikes, Fingerspikes and Toughspikes have a ranged attack, though it is rarely used, very short ranged, and fired with poor aim.

Analysis

With the exception of the Dreadmeld, Fleshbeast fights are generally rather mild, as long as you have enough melee fighters, which is more important than ever in Anomaly.

List

More information on the individual types of fleshbeast can be found on their individual pages. When they exist.


Version history

CATEGORIES GO HERE