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{{Infobox main
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{{infobox main
| name = Flak jacket
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|name = Flak jacket
| image = Flak_jacket.png
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|image = Flak_jacket.png|Flak jacket
| description = A tough fabric jacket with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable.
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|description = A tough fabric jacket with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable.
| type = Gear
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|type = Gear
| type2 = Armor
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|type2 = Armor
| tech level = Medieval
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|hp = 260
| hp = 260
 
 
| production facility 1 = Machining table
 
| production facility 1 = Machining table
| research = Flak armor
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|work to make = 14000
| work to make = 14000
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|resource 1 = Steel
| work speed stat = General Labor Speed
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|resource 1 amount = 70
| resource 1 = Steel
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|resource 2 = Cloth
| resource 1 amount = 70
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|resource 2 amount = 50
| resource 2 = Cloth
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|resource 3 = Component
| resource 2 amount = 50
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|resource 3 amount = 1
| resource 3 = Component
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|marketvalue = 290
| resource 3 amount = 1
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|armorblunt = 8
| marketvalue = 290
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|armorsharp = 40
| armorblunt = 8
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|armorheat = 10
| armorsharp = 40
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|insulationcold = 14.4
| armorheat = 10
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|insulationheat = 3
| insulationcold = 14.4
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|mass base = 4
| insulationheat = 3
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|coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
| mass base = 4
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|layer = Outer
| lifestage = Adult
 
| clothing for nudity = True
 
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
 
| layer = Outer
 
 
| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 4
 
| skill 1 level = 4
| has quality = true
 
 
| thingCategories = ApparelArmor
 
| thingCategories = ApparelArmor
 
| tags = IndustrialAdvanced
 
| tags = IndustrialAdvanced
| tradeTags = Clothing, Armor
 
 
| defaultOutfitTags = Soldier
 
| defaultOutfitTags = Soldier
 
}}
 
}}
The '''flak jacket''' is a piece of [[armor]] that provides protection to the torso and arms at the cost of a penalty to [[move speed]].   
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The '''flak jacket''' is a piece of protective apparel. It provides protection to the torso and arms at the cost of a -0.12 c/s penalty to movement speed.   
  
 
== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
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Flak jackets can be made at a [[machining table]], once [[Research#Flak armor|Flak Armor]] has been researched. A flak jacket requires {{icon|steel|70}} [[steel]], {{icon|cloth|50}} [[cloth]] and {{icon|component|1}} [[component]] and {{ticks|14000}} of work to craft.
  
 
Flak jackets can also be commonly found on [[Outlanders]], [[Pirates]], [[Ancients]], and [[Empire#Pawns|Imperial Troopers]] {{RoyaltyIcon}}.
 
Flak jackets can also be commonly found on [[Outlanders]], [[Pirates]], [[Ancients]], and [[Empire#Pawns|Imperial Troopers]] {{RoyaltyIcon}}.
 
== Summary ==
 
{{Apparel Move Speed Note|0.12}}
 
  
 
== Analysis ==
 
== Analysis ==
In general, you should prioritize getting [[flak vest]]s for your all relevant colonists, before making jackets. Vests are cheaper, provide ''much'' more armor, and cover everything the jacket does except for the arms - which can eventually be [[prosthetic arm|replaced]]. For reference, a normal flak vest has 100% Sharp armor, compared to 40% Sharp from a normal jacket. As jackets can be worn over a flak vest, this does not mean that jackets are bad, just that vests should be created first.
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With low resource costs, accessible research, and the ability to be worn over [[flak vest]]s, flak jackets can provide useful protection in the early game.  
 
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However once sufficient [[devilstrand]] is available, typically by mid-late game, devilstrand [[duster]]s are strictly superior. Devilstrand dusters cover the legs, provide slightly more sharp and blunt protection, slightly more insulation as well as excellent heat protection, and eliminate the movement speed penalty. Other late-game materials such as [[Hyperweave]] and [[Thrumbofur]] offer similar effects. Due to the speed and coverage detriments of flak jackets, even dusters of strong [[leathers]], like [[rhinoceros leather]] may be preferable despite offering slightly less protection to the upper body.
Overall, flak jackets have low resource costs and accessible research. Combined with vests, and they can provide useful protection in the early-mid game.
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{{Apparel Quality Table}}
 
 
However, [[devilstrand]] [[duster]]s are almost strictly superior. They provide slightly more sharp & blunt protection, significantly more heat insulation, protect the legs, and have no movement speed penalty - their only statistical downside being a tiny decrease in cold insulation. Devilstrand has the advantage of being growable, unlike steel. Mid-late game colonies are often able to grow enough devilstrand for dusters, making flak jackets obsolete. Other late-game materials, such as [[hyperweave]] and [[thrumbofur]], are rarer, but offer even more protection.  
 
 
 
Due to the speed and coverage detriments of flak jackets, even dusters of strong [[leathers]], like [[rhinoceros leather]] may be preferable despite offering slightly less protection to the upper body.
 
 
 
{{Apparel Stats Table}}
 
 
 
== Styles ==
 
{{Ideology|No category}}
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
 
 
<gallery>
 
Flak jacket.png|Base variant
 
Spikecore flak jacket.png|Spikecore variant
 
</gallery>
 
  
== Version history ==  
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== Version History ==  
* [[Version/1.0.0|1.0.0]] - Added. Still using jacket art.
 
  
{{Nav|clothing|wide}}
 
 
[[Category:Armor]]
 
[[Category:Armor]]
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{{nav|clothing|wide}}

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