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{{Infobox main
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{{infobox main
 
| name = Flak jacket
 
| name = Flak jacket
| image = Flak_jacket.png
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| image = Flak_jacket.png|Flak jacket
 
| description = A tough fabric jacket with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable.
 
| description = A tough fabric jacket with armor plates sewn in. While it's not as good as solid armor, it offers effective protection against all manner of attacks while remaining quite comfortable.
 
| type = Gear
 
| type = Gear
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| research = Flak armor
 
| research = Flak armor
 
| work to make = 14000
 
| work to make = 14000
| work speed stat = General Labor Speed
 
 
| resource 1 = Steel
 
| resource 1 = Steel
 
| resource 1 amount = 70
 
| resource 1 amount = 70
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| resource 3 = Component
 
| resource 3 = Component
 
| resource 3 amount = 1
 
| resource 3 amount = 1
| marketvalue = 290
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| marketvalue = 290
| armorblunt = 8
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| armorblunt = 8
| armorsharp = 40
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| armorsharp = 40
| armorheat = 10
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| armorheat = 10
 
| insulationcold = 14.4
 
| insulationcold = 14.4
 
| insulationheat = 3
 
| insulationheat = 3
 
| mass base = 4
 
| mass base = 4
| lifestage = Adult
 
| clothing for nudity = True
 
 
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
 
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
 
| layer = Outer
 
| layer = Outer
 
| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 4
 
| skill 1 level = 4
| has quality = true
 
 
| thingCategories = ApparelArmor
 
| thingCategories = ApparelArmor
 
| tags = IndustrialAdvanced
 
| tags = IndustrialAdvanced
| tradeTags = Clothing, Armor
 
 
| defaultOutfitTags = Soldier
 
| defaultOutfitTags = Soldier
 
}}
 
}}
The '''flak jacket''' is a piece of [[armor]] that provides protection to the torso and arms at the cost of a penalty to [[move speed]].   
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The '''flak jacket''' is a piece of protective apparel. It provides protection to the torso and arms at the cost of a -0.12 {{CS}} penalty to movement speed.   
  
 
== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
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Flak jackets can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
Flak jackets can also be commonly found on [[Outlanders]], [[Pirates]], [[Ancients]], and [[Empire#Pawns|Imperial Troopers]] {{RoyaltyIcon}}.
 
Flak jackets can also be commonly found on [[Outlanders]], [[Pirates]], [[Ancients]], and [[Empire#Pawns|Imperial Troopers]] {{RoyaltyIcon}}.
 
== Summary ==
 
{{Apparel Move Speed Note|0.12}}
 
  
 
== Analysis ==
 
== Analysis ==
In general, you should prioritize getting [[flak vest]]s for your all relevant colonists, before making jackets. Vests are cheaper, provide ''much'' more armor, and cover everything the jacket does except for the arms - which can eventually be [[prosthetic arm|replaced]]. For reference, a normal flak vest has 100% Sharp armor, compared to 40% Sharp from a normal jacket. As jackets can be worn over a flak vest, this does not mean that jackets are bad, just that vests should be created first.
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With low resource costs, accessible research, and the ability to be worn over [[flak vest]]s, flak jackets can provide useful protection in the early-mid game.  
  
Overall, flak jackets have low resource costs and accessible research. Combined with vests, and they can provide useful protection in the early-mid game.
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However, you should prioritize creating flak vests first. Vests are cheaper, provide ''much'' more armor (base 100% Sharp, 36% Blunt, 27% heat) and cover everything the jacket does except for the arms - which can eventually be [[prosthetic arm|replaced]]. This does not mean jackets are bad - just create them after everybody is outfited with flak vests.
  
However, [[devilstrand]] [[duster]]s are almost strictly superior. They provide slightly more sharp & blunt protection, significantly more heat insulation, protect the legs, and have no movement speed penalty - their only statistical downside being a tiny decrease in cold insulation. Devilstrand has the advantage of being growable, unlike steel. Mid-late game colonies are often able to grow enough devilstrand for dusters, making flak jackets obsolete. Other late-game materials, such as [[hyperweave]] and [[thrumbofur]], are rarer, but offer even more protection.  
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Note that [[devilstrand]] [[duster]]s are almost strictly superior. They provide slightly more sharp & blunt protection, significantly more heat insulation, protect the legs, and have no movement speed penalty - their only statistical downside being a tiny decrease in cold insulation. Devilstrand has the advantage of being growable, unlike steel. Mid-late game colonies are often able to grow sufficient amounts of the textile. Other late-game materials, such as [[Hyperweave]] and [[Thrumbofur]], are rarer, but offer even more protection.  
  
 
Due to the speed and coverage detriments of flak jackets, even dusters of strong [[leathers]], like [[rhinoceros leather]] may be preferable despite offering slightly less protection to the upper body.
 
Due to the speed and coverage detriments of flak jackets, even dusters of strong [[leathers]], like [[rhinoceros leather]] may be preferable despite offering slightly less protection to the upper body.
  
{{Apparel Stats Table}}
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{{Apparel Quality Table}}
  
 
== Styles ==
 
== Styles ==
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* [[Version/1.0.0|1.0.0]] - Added. Still using jacket art.
 
* [[Version/1.0.0|1.0.0]] - Added. Still using jacket art.
  
{{Nav|clothing|wide}}
 
 
[[Category:Armor]]
 
[[Category:Armor]]
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{{nav|clothing|wide}}

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