Difference between revisions of "Downed"

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"'''Incapacitated'''" and "'''incapable of movement'''" are often used as synonyms for downing. Creatures properly inside a bed are usually called "incapcitated" or "resting" rather than "downed", but they are functionally the same state.
 
"'''Incapacitated'''" and "'''incapable of movement'''" are often used as synonyms for downing. Creatures properly inside a bed are usually called "incapcitated" or "resting" rather than "downed", but they are functionally the same state.
  
The moment a creature is downed, humans will drop their [[weapon]]s. The vast majority of enemies will stop attacking once their target is downed. Pawns under [[Mental_break#Murderous_rage|murderous rage]] and predator [[animal]]s looking for food can continue to target downed creatures, while explosions can still hit incidentally.
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The moment a creature is downed, humans will drop their [[weapon]]s. The vast majority of enemies will stop attacking once their target is downed. Pawns under [[Mental_break#Murderous_rage|murderous rage]] and predator [[animal]]s looking for food can continue to target downed creatures. Being downed also doesn't make someone immune to explosions.
  
 
An incapacitated creature is a valid target for a variety of actions:
 
An incapacitated creature is a valid target for a variety of actions:

Revision as of 22:25, 17 November 2022

Downed preview.png

Downed is a condition in which a creature (human, animal, etc) is alive but incapable of movement. This is caused by one of the following states, listed in order of severity:

  1. Unconscious. Consciousness is below 30% but above 0%.
  2. Pain shock. Pain reaches Pain Shock Threshold.
  3. Incapacitated. Moving capacity is 15% or less.

"Incapacitated" and "incapable of movement" are often used as synonyms for downing. Creatures properly inside a bed are usually called "incapcitated" or "resting" rather than "downed", but they are functionally the same state.

The moment a creature is downed, humans will drop their weapons. The vast majority of enemies will stop attacking once their target is downed. Pawns under murderous rage and predator animals looking for food can continue to target downed creatures. Being downed also doesn't make someone immune to explosions.

An incapacitated creature is a valid target for a variety of actions:

  • Rescue.
  • Ranged or Melee attack to death by a drafted pawn, which does not give XP.
  • Being carried by any drafted pawn, even by the one incapable of hauler work. They can be dropped at a place of choice.
  • Being tended by a drafted pawn on the spot.
  • Involuntary loading into a cryptosleep casket.

Actions specific to incapacitated humans:

Actions specific to downed animals:

  • Neck cut. A colonist set to Hunting will finish off any animal that are set to hunt. Tame animals cannot be hunted, but slaughtering does not require downing and is functionally similar.

Enemy pawns also have a chance to die when downed from pain shock, even if their condition otherwise would not kill them. This chance is dependent on storyteller settings and can be adjusted at any time. Other causes of downing, such as from blood loss or heatstroke, do not trigger this death chance, so are prefered if you want to capturing somebody.

Version history

  • 1.3.3066 - Drafted pawns can tend to others in the field, and are able to use medicine. They can also be ordered to carry another downed pawn.