Difference between revisions of "Downed"

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(animals can be loaded into the casket, huning detail)
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An incapacitated creature is a valid target for a variety of actions:
 
An incapacitated creature is a valid target for a variety of actions:
 
* [[Rescue]].
 
* [[Rescue]].
* Ranged or Melee attack to [[Death|death]] by a drafted pawn. This does not give XP, however.
+
* Ranged or Melee attack to [[Death|death]] by a drafted pawn, which does not give XP.
* Being carried by any drafted pawn, even by the one incapable of hauler work.
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* Being carried by any drafted pawn, even by the one incapable of hauler work. They can be dropped at a place of choice.
 
* Being [[Doctoring|tended]] by a drafted pawn on the spot.
 
* Being [[Doctoring|tended]] by a drafted pawn on the spot.
 
* Involuntary loading into a [[cryptosleep casket]].
 
* Involuntary loading into a [[cryptosleep casket]].
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Actions specific to incapacitated humans:
 
Actions specific to incapacitated humans:
 
* [[Prisoner|Imprisonment]] by a drafted pawn.
 
* [[Prisoner|Imprisonment]] by a drafted pawn.
* Stripping of [[apparel]] including [[utility]] items.
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* Stripping of [[apparel]], including [[utility]] items.
  
 
Actions specific to downed animals:
 
Actions specific to downed animals:
 
* Neck cut. A colonist set to [[Hunt|Hunting]] will finish off any animal that are set to hunt. Tame animals cannot be hunted, but [[slaughter]]ing does not require downing and is functionally similar.
 
* Neck cut. A colonist set to [[Hunt|Hunting]] will finish off any animal that are set to hunt. Tame animals cannot be hunted, but [[slaughter]]ing does not require downing and is functionally similar.
  
Enemy pawns also have a chance to die when downed from pain shock, even if their condition otherwise would not kill them. This chance is dependent on [[AI Storytellers#Enemy death on downed|storyteller settings]] and can be adjusted at any time. Other causes of downing, such as from blood loss or heatstroke do not trigger this death chance. If attempting to incapacitate and capture a pawn, downing from [[blood loss]], [[heatstroke]], [[hypothermia]], or [[toxic buildup]] etc. should be used instead to avoid this risk of death.
+
Enemy pawns also have a chance to die when downed from pain shock, even if their condition otherwise would not kill them. This chance is dependent on [[AI Storytellers#Enemy death on downed|storyteller settings]] and can be adjusted at any time. Other causes of downing, such as from [[blood loss]] or [[heatstroke]], do not trigger this death chance, so are prefered if you want to capturing somebody.
  
 
==Version history==
 
==Version history==
* [[Version/1.3.3066|1.3.3066]] - [[Drafting|Drafted]] pawns can tend to others in the field. They will use medicine if they are carrying any.
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* [[Version/1.3.3066|1.3.3066]] - [[Drafting|Drafted]] pawns can tend to others in the field, and are able to use medicine. They can also be ordered to carry another downed pawn.
* [[Version/1.3.3066|1.3.3066]] - Drafted pawns can be ordered to carry another downed pawn. The pawn can be dropped on command.
 
  
 
[[Category: Game mechanics]]
 
[[Category: Game mechanics]]

Revision as of 07:22, 15 November 2022

Downed preview.png

Downed is a condition in which a creature (human, animal, etc) is alive but incapable of movement. This is caused by one of the following states, listed in order of severity:

  1. Unconscious. Consciousness is below 30% but above 0%.
  2. Pain shock. Pain reaches Pain Shock Threshold.
  3. Incapacitated. Moving capacity is 15% or less.

"Incapacitated" and "incapable of movement" are often used as synonyms for downing. Creatures properly inside a bed are usually called "incapcitated" or "resting" rather than "downed", but they are functionally the same state.

The moment a creature is downed, humans will drop their weapons. The vast majority of enemies will stop attacking once their target is downed. Pawns under murderous rage and predator animals looking for food can continue to target downed creatures, while explosions can still hit incidentally.

An incapacitated creature is a valid target for a variety of actions:

  • Rescue.
  • Ranged or Melee attack to death by a drafted pawn, which does not give XP.
  • Being carried by any drafted pawn, even by the one incapable of hauler work. They can be dropped at a place of choice.
  • Being tended by a drafted pawn on the spot.
  • Involuntary loading into a cryptosleep casket.

Actions specific to incapacitated humans:

Actions specific to downed animals:

  • Neck cut. A colonist set to Hunting will finish off any animal that are set to hunt. Tame animals cannot be hunted, but slaughtering does not require downing and is functionally similar.

Enemy pawns also have a chance to die when downed from pain shock, even if their condition otherwise would not kill them. This chance is dependent on storyteller settings and can be adjusted at any time. Other causes of downing, such as from blood loss or heatstroke, do not trigger this death chance, so are prefered if you want to capturing somebody.

Version history

  • 1.3.3066 - Drafted pawns can tend to others in the field, and are able to use medicine. They can also be ordered to carry another downed pawn.