Editing Crown

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Royalty}}
+
<onlyinclude>
{{Infobox main
+
{{infobox main
| name = Crown
+
|name = Crown
| image = Crown.png
+
|image = Crown.png|Crown
| description = A crown of metal with an elaborate design.
+
|description = "A grand crown of metal with an elaborate design. Worn by upper-ranking nobles."
| type = Gear
+
|type = Gear
| type2 = Clothing
+
|type2 = Clothing
| tech level = Medieval
+
|hp = 80
| hp = 80
+
|work to make = 12000
| production facility 1 = Fueled smithy
+
|resources to make = {{icon|buildingmat|75}}
| production facility 2 = Electric smithy
+
|marketvalue  = 123
| research = Royal apparel
+
|insulationheat = 0.0
| stuff tags = Metallic
+
|insulationcold = 0.0
| work to make = 12000
+
|armorblunt  = 0
| resource 1 = Stuff
+
|armorsharp  = 0
| resource 1 amount = 75
+
|armorheat  = 0
| insulationheatfactor = 0.0
+
|mass base = 0.9
| insulationcoldfactor = 0.0
+
| coverage = Head, left ear, right ear
| armorbluntfactor = 0
+
|layer = Overhead
| armorsharpfactor = 0
+
}}</onlyinclude>
| armorheatfactor  = 0
+
The '''Crown''' is a clothing item added in the [[Royalty DLC]]. [[Titles|Nobles]] of Baron rank and above require a crown or [[coronet]] to consider themselves properly dressed and avoid a negative moodlet.
| mass base = 0.9
 
| lifestage = Adult
 
| clothing for nudity = False
 
| coverage = Head, Left Ear, Right Ear
 
| layer = Headgear
 
| has quality = true
 
| thingCategories = HeadgearNoble
 
| tags = Royal, RoyalTier6
 
| tradeTags = Clothing
 
}}
 
The '''Crown''' is a [[clothing]] item added in the [[Royalty DLC]]. It provides a +20% increase to [[Social Impact]], but despite its similarity to other headwear and seeming place in the progression, no [[noble]]s can wear the crown.
 
  
== Acquisition ==
+
=== Overview ===
As a complicated garment, Crowns require [[Research#Royal apparel|Royal Apparel]] in order to be crafted, however they can only be made at [[fueled smithy]] or [[electric smithy]] which require [[Research#Smithing|Smithing]] to be constructed. A Crown requires 75 of any [[metal]] except [[uranium]], and {{Ticks|{{P|Work To Make}}}} of work.
+
Crowns are a luxurious headgear that offers a significant boost to social impact (+20%), but provide no armor or insulation. A crown or coronet is necessary for high nobles.
  
Crown can also be [[Trade|purchased]] or found on nobles.
+
=== Obtaining ===
 +
Crowns can be purchased or crafted.
  
== Summary ==
+
As a complicated garment, Coronets can only be made at [[Fueled smithy]] or [[Electric smithy]] which requires [[Research#Complex Clothing|complex clothing]], [[Research#Royal Apparel|Royal Apparel]] and [[Research#Smithing|Smithing]] to be researched in order to be constructed. A Coronet requires 50 of any metal, and 134 units of work.
{{See also|Social Impact}}
 
{{Apparel Social Impact Note|20}}
 
  
When worn by a [[slave]]{{IdeologyIcon}}, a crown increases the rate that [[suppression]] is lost by 30% per day. This stacks additively with all other forms of suppression loss rate offsets.
 
  
== Analysis ==
 
Crowns are a luxurious headgear that offers a significant boost to social impact (+20%), but provides no armor or insulation. Although the social impact bonus is larger than that of the [[bowler hat]], this bonus is also met by the [[top hat]] and [[ladies hat]] which also provide some small amount of insulation and armor.  As such they should be replaced by other options as soon as possible.
 
 
Oddly, while able to be crafted and equipped, it doesn't fulfill the requirements of any title requirement, including those ranks only achievable by NPCs.
 
 
{{Apparel Stats Table}}
 
 
== Potential bug ==
 
It is currently unknown if the lack of utilization of the crown is intended or not. There is some evidence towards it being a bug however:
 
# NPC Dukes and Consuls all spawn with the coronet but the ranks themselves require the stellic crown. This leads to the default gear of these nobles causing them to have a mood penalty. No matter which of the three types of headwear they are intended to wear, this is clearly improperly implemented.
 
# The crown's position as a middle ground between in cost between the coronet and the stellic crown, which implies it is intended to occupy the space between the two ranks.
 
# The crown's tag of <code>royalTier6</code> compared to the coronet's <code>royalTier5</code> and the stellic crown's <code>royalTier7</code> further cements that its intended to be between the two ranks.
 
 
{{Nav|clothing|wide}}
 
 
[[Category:Clothing]]
 
[[Category:Clothing]]
 +
[[Category:Royalty]]
 +
{{nav|clothing|wide}}

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: