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'''Burkas''' are a form of [[clothing]] added by the [[Ideology DLC]]. They cover the entire body but inflict a [[move speed]] penalty.
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'''Burkas''' are a form of [[clothing]] added by the [[Ideology DLC]]. They cover the entire body but inflict a -0.4 {{CS}} [[move speed]] penalty.
 
 
 
== Acquisition ==
 
== Acquisition ==
 
{{Acquisition}}
 
{{Acquisition}}
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The burka is unusual in that it occupies the [[Apparel layers|Outer layer]] and covers almost the entire body, including the [[Table of Human Body Parts|head]], which is otherwise the exclusive purview of Headgear layer items. The sole exception in this coverage is the hands and feet which no apparel covers. This allows it to stack protection to those body parts with Headgear layer items. However, despite the Outer layer rendering over all other layers visually, it is considered to be under both the Headgear and Eyes layers. Therefore, the burka will attempt to [[Apparel#Protection|mitigate or negate]] damage, and thus take damage to its {{HP}}, only after items in those layers have attempted to do so when there is overlap in coverage.
 
The burka is unusual in that it occupies the [[Apparel layers|Outer layer]] and covers almost the entire body, including the [[Table of Human Body Parts|head]], which is otherwise the exclusive purview of Headgear layer items. The sole exception in this coverage is the hands and feet which no apparel covers. This allows it to stack protection to those body parts with Headgear layer items. However, despite the Outer layer rendering over all other layers visually, it is considered to be under both the Headgear and Eyes layers. Therefore, the burka will attempt to [[Apparel#Protection|mitigate or negate]] damage, and thus take damage to its {{HP}}, only after items in those layers have attempted to do so when there is overlap in coverage.
  
{{Apparel Move Speed Note|0.40}}
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In exchange for this unique coverage, wearing a burka imposes a -0.4 {{CS}} [[move speed]] penalty on the wearer. Note that this offset applies ''before'' multipliers. For example, it will decrease the move speed of a pawn with 200% [[Moving]], a multiplier, by -0.8 {{CS}} and a pawn with 50% moving by -0.2 {{CS}}. See the [[Move Speed]] page for details.
  
 
== Analysis ==
 
== Analysis ==

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