Buildings

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Revision as of 00:05, 27 December 2013 by Sebbes333 (talk | contribs) (I'm on a "linkification" spree now, +"drop beacon" not finished, NEED HELP! +sorting spread sheet by name)
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In RimWorld, colonists can build a number of buildings to provide power, food and living accommodations.
As of (Build 254b), these are the buildings implemented in RimWorld:

Standard Buildings

Name HP Build Time Metal Cost Power Consumption Transmits Power Flammable Blocks LoS Can Walk On Store Slots Beauty Req. Research
Battery 100 200 50 - + 200% 100% 0% - Neutral -
Comms console 250 400 120 200 W - 100% 100% 0% - Neutral -
Drop beacon 75 ? 15 0 W - ?% ?% 100% - Neutral -
Geothermal generator 500 1000 250 -1 +4000 W 100% 100% 0% - Neutral -
Gibbet cage 120 200 15 0 W - 0% 100% 0% 1 Neutral FearTech1
Grave - 200 0 0 W - 0% 0% 100% 1 Neutral -
Nutrient paste dispenser 350 600 90 200 W - 100% 100% 0% - Neutral -
Solar generator 300 500 80 -1 +1700 W 100% 50% 0% - Neutral -

Natural Buildings:

Name HP Natural Mineable Blocks Light Makes Fog Holds Roof Is Barrier Blocks LoS Can Walk On Beauty
Mineral 1000 + + + + + + 100% 0% Neutral
Rock 240 + + + + + + 100% 0% Neutral
Steam geyser - + - - - - - 0% 100% Gorgeous

Template:Nav construction