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{{Ideology}}
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{{Ideology}}{{infobox main
{{Infobox main
 
 
| name = Broadwrap
 
| name = Broadwrap
 
| image = Broadwrap.png
 
| image = Broadwrap.png
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As both the [[face mask]] {{BiotechIcon}} and the broadwrap cover the jaw's headgear layer, they cannot be worn together.
 
As both the [[face mask]] {{BiotechIcon}} and the broadwrap cover the jaw's headgear layer, they cannot be worn together.
  
{{Apparel Stats Table}}
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{{Apparel Quality Table}}
  
 
== Protection charts ==
 
== Protection charts ==
 
{| class="wikitable"
 
{| class="wikitable"
 +
|-
 
! Sharp Armor !! Blunt Armor !! Heat Armor
 
! Sharp Armor !! Blunt Armor !! Heat Armor
 
|-
 
|-
 
| {{Apparel Protection Chart
 
| {{Apparel Protection Chart
| set1name = Hyperweave Broadwrap (Sharp)  | set1armor1 = {{#expr:{{P|Armor Factor - Sharp}}*{{Q|Hyperweave|Armor - Sharp Factor}}*100}}
+
|set1name= Hyperweave Broadwrap (Sharp)  | set1armor1= {{#expr:{{P|Armor Factor - Sharp}}*{{Q|Hyperweave|Armor - Sharp Factor}}*100}}
| set2name = Devilstrand Broadwrap (Sharp)  | set2armor1 = {{#expr:{{P|Armor Factor - Sharp}}*{{Q|Devilstrand|Armor - Sharp Factor}}*100}}
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|set2name= Devilstrand Broadwrap (Sharp)  | set2armor1= {{#expr:{{P|Armor Factor - Sharp}}*{{Q|Devilstrand|Armor - Sharp Factor}}*100}}
| set3name = Steel Simple Helmet (Sharp)    | set3armor1 = {{#expr:{{Q|Simple helmet|Armor Factor - Sharp}}*{{Q|Steel|Armor - Sharp Factor}}*100}}
+
|set3name= Steel Simple Helmet (Sharp)    | set3armor1= {{#expr:{{Q|Simple helmet|Armor Factor - Sharp}}*{{Q|Steel|Armor - Sharp Factor}}*100}}
| set4name = Plasteel Simple Helmet (Sharp) | set4armor1 = {{#expr:{{Q|Simple helmet|Armor Factor - Sharp}}*{{Q|Plasteel|Armor - Sharp Factor}}*100}}
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|set4name= Plasteel Simple Helmet (Sharp) | set4armor1= {{#expr:{{Q|Simple helmet|Armor Factor - Sharp}}*{{Q|Plasteel|Armor - Sharp Factor}}*100}}
 
}}
 
}}
 
| {{Apparel Protection Chart
 
| {{Apparel Protection Chart
| set1name = Hyperweave Broadwrap (Blunt)  | set1armor1 = {{#expr:{{P|Armor Factor - Blunt}}*{{Q|Hyperweave|Armor - Blunt Factor}}*100}}
+
|set1name= Hyperweave Broadwrap (Blunt)  | set1armor1= {{#expr:{{P|Armor Factor - Blunt}}*{{Q|Hyperweave|Armor - Blunt Factor}}*100}}
| set2name = Devilstrand Broadwrap (Blunt)  | set2armor1 = {{#expr:{{P|Armor Factor - Blunt}}*{{Q|Devilstrand|Armor - Blunt Factor}}*100}}
+
|set2name= Devilstrand Broadwrap (Blunt)  | set2armor1= {{#expr:{{P|Armor Factor - Blunt}}*{{Q|Devilstrand|Armor - Blunt Factor}}*100}}
| set3name = Steel Simple Helmet (Blunt)    | set3armor1 = {{#expr:{{Q|Simple helmet|Armor Factor - Blunt}}*{{Q|Steel|Armor - Blunt Factor}}*100}}
+
|set3name= Steel Simple Helmet (Blunt)    | set3armor1= {{#expr:{{Q|Simple helmet|Armor Factor - Blunt}}*{{Q|Steel|Armor - Blunt Factor}}*100}}
| set4name = Plasteel Simple Helmet (Blunt) | set4armor1 = {{#expr:{{Q|Simple helmet|Armor Factor - Blunt}}*{{Q|Plasteel|Armor - Blunt Factor}}*100}}
+
|set4name= Plasteel Simple Helmet (Blunt) | set4armor1= {{#expr:{{Q|Simple helmet|Armor Factor - Blunt}}*{{Q|Plasteel|Armor - Blunt Factor}}*100}}
 
}}
 
}}
 
| '''Effective Damage (%)'''
 
| '''Effective Damage (%)'''
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* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
  
{{Nav|clothing|wide}}
 
 
[[Category:Clothing]]
 
[[Category:Clothing]]
 +
{{nav|clothing|wide}}

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