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Wearing a blindfold inflicts the "Blindfolded" hediff, setting [[Sight]] to a maximum of {{Bad|20%}}. As with any other effect that would reduce to sight to {{Bad|20%}}, this results in a {{+|30%}} bonus to [[psychic sensitivity]]. Note that this only sets a maximum bound, it does not set the actual value - if other conditions would force wearer's Sight below {{Bad|20%}}, they will still do so while wearing the blindfold.
 
Wearing a blindfold inflicts the "Blindfolded" hediff, setting [[Sight]] to a maximum of {{Bad|20%}}. As with any other effect that would reduce to sight to {{Bad|20%}}, this results in a {{+|30%}} bonus to [[psychic sensitivity]]. Note that this only sets a maximum bound, it does not set the actual value - if other conditions would force wearer's Sight below {{Bad|20%}}, they will still do so while wearing the blindfold.
  
Wearing a blindfold will satisfy a pawn with a [[Blindsight]] ideology. Pawns who believe in the blindsight meme will get a {{+|2}} [[mood]] offset from wearing a blindfold.
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Wearing a blindfold will satisfy a pawn with a [[Blindsight]] ideology. Pawns who believe in the blindsight meme will get a {{+|2}} mood offset from wearing a blindfold.
  
 
The blindfold is also unique in that it occupies the [[Apparel layers|eye layer]], which no other apparel does. This allows it to stack protection with Headgear layer items that also cover the eyes, such as [[power armor]] helmets. As the Eye layer is considered to be over the Headgear layer, the blindfold will attempt to [[Apparel#Protection|mitigate or negate]] damage, and thus take damage to its {{HP}}, before headgear items do.
 
The blindfold is also unique in that it occupies the [[Apparel layers|eye layer]], which no other apparel does. This allows it to stack protection with Headgear layer items that also cover the eyes, such as [[power armor]] helmets. As the Eye layer is considered to be over the Headgear layer, the blindfold will attempt to [[Apparel#Protection|mitigate or negate]] damage, and thus take damage to its {{HP}}, before headgear items do.

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