Difference between revisions of "Bioferrite"

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{{Anomaly}}
 
{{Anomaly}}
 
{{Spoiler}}
 
{{Spoiler}}
{{rwbox
 
|nocat=true
 
|type=warning
 
|text=Note: This page is made in preparation of the release of Version 1.5 to facilitate edits by new editors. It cannot be held as representative of the content until release allows for confirmation, nor is it intended to speculate. Please verify all page information before removing this banner.}}
 
 
{{Infobox main<!-- Add infobox category here -->
 
{{Infobox main<!-- Add infobox category here -->
 +
| name = Bioferrite
 +
| description =
 +
}}
  
| set property = false <!-- Remove when anomaly goes live and content confirmed -->
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{{Infobox main|metallic
 
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| name = Bioferrite
| name = Bioferrite
+
| image = Bioferrite.png
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| description = An exotic metal-like fibrous substance with both organic and metallic properties. Bioferrite is produced by microscopic mechanites as they process organic material. In cases of disordered mechanite behavior, this happens in a chaotic, cancer-like way.<br>The material is known to interact with some types of psychic flows. If pressurized under specific conditions, bioferrite becomes extremely flammable, making it a useful fuel.
 +
<!-- Base Stats -->
 +
| type = Material
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| type2 = Metal
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| stuff category = Metallic
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| marketvalue = 0.75
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| beauty =
 +
| mass base = 0.25
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| stack limit =  
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| path cost =
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| rotatable =
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| terrain affordance =
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<!-- Stat Modifiers -->
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| beauty factor = 0.25
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| beauty offset = 0
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| work to build factor = 2.5
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| work to make factor = 2.5
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| max hit points factor = 2
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| flammability factor = 0.75
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| armor - sharp factor = 1.1
 +
| armor - blunt factor = 0.5
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| armor - heat factor = 0.5
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| insulation - cold factor = 2.5
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| insulation - heat factor = 0
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| melee blunt damage factor = 0.9
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| melee sharp damage factor = 1.3
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| melee cooldown factor = 1
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| door opening speed factor = 1
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| rest effectiveness factor = 0.86
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<!-- Technical -->
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| defName = Bioferrite
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<!-- Unused -->
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| always haulable =
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| color = (100, 80, 80)
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| construct effect = ConstructMetal
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| default color =
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| draw gui overlay = true
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| graphic class =
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| graphic path =
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| label =
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| parent name =  
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| resource readout priority =
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| selectable =
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| slag def =
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| sound drop = Metal_Drop
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| sound impact stuff = BulletImpactMetal
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| sound interact = Metal_Drop
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| sound melee hit blunt = MeleeHit_Metal_Blunt
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| sound melee hit sharp = MeleeHit_Metal_Sharp
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| thing class = ThingWithComps
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| use hit points = false
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| volume = 1
 
}}
 
}}
  
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== Summary ==  
 
== Summary ==  
 
SUMMARY TEXT  
 
SUMMARY TEXT  
 +
 +
Stat factor by quality
 +
          <stat>PsychicSensitivityFactor</stat>
 +
          <awful>1.06</awful>
 +
          <poor>1.08</poor>
 +
          <normal>1.1</normal>
 +
          <good>1.13</good>
 +
          <excellent>1.15</excellent>
 +
          <masterwork>1.17</masterwork>
 +
          <legendary>1.20</legendary>
 +
 +
statOffsetsQuality>
 +
          <stat>PsychicEntropyMaxOffset</stat>
 +
          <awful>4</awful>
 +
          <poor>6</poor>
 +
          <normal>8</normal>
 +
          <good>11</good>
 +
          <excellent>13</excellent>
 +
          <masterwork>15</masterwork>
 +
          <legendary>18</legendary>
 +
 +
          <stat>PsychicEntropyRecoveryRateOffset</stat>
 +
          <awful>0.04</awful>
 +
          <poor>0.04</poor>
 +
          <normal>0.04</normal>
 +
          <good>0.04</good>
 +
          <excellent>0.04</excellent>
 +
          <masterwork>0.04</masterwork>
 +
          <legendary>0.04</legendary>
  
 
== Analysis ==
 
== Analysis ==

Revision as of 10:10, 12 April 2024

Bioferrite

Base Stats

Type
[[{{{type}}}]]

Bioferrite

An exotic metal-like fibrous substance with both organic and metallic properties. Bioferrite is produced by microscopic mechanites as they process organic material. In cases of disordered mechanite behavior, this happens in a chaotic, cancer-like way.
The material is known to interact with some types of psychic flows. If pressurized under specific conditions, bioferrite becomes extremely flammable, making it a useful fuel.

Base Stats

Type
MaterialMetal
Stuff Categories
Metallic
Market Value
0.75 Silver
Mass
0.25 kg

Stat Modifiers

Beauty Factor
×0.25
Beauty Offset
+0
Work To Make Factor
×2.5
Work To Build Factor
×2.5
Max Hit Points
×2
Flammability
×0.75
Armor - Sharp
×1.1
Armor - Blunt
×0.5
Armor - Heat
×0.5
Insulation - Cold
+2.5 °C (4.5 °F)
Insulation - Heat
+0 °C (0 °F)
Melee Blunt Damage
×0.9
Melee Sharp Damage
×1.3
Melee Cooldown
×1
Door Opening Speed
×1
Rest Effectiveness
×0.86
Technical
defName
Bioferrite
Color
(100, 80, 80)


INTRO TEXT

Acquistion

ACQUISTION TEXT

Summary

SUMMARY TEXT

Stat factor by quality

         <stat>PsychicSensitivityFactor</stat>
         <awful>1.06</awful>
         <poor>1.08</poor>
         <normal>1.1</normal>
         <good>1.13</good>
         <excellent>1.15</excellent>
         <masterwork>1.17</masterwork>
         <legendary>1.20</legendary>

statOffsetsQuality>

         <stat>PsychicEntropyMaxOffset</stat>
         <awful>4</awful>
         <poor>6</poor>
         <normal>8</normal>
         <good>11</good>
         <excellent>13</excellent>
         <masterwork>15</masterwork>
         <legendary>18</legendary>
         <stat>PsychicEntropyRecoveryRateOffset</stat>
         <awful>0.04</awful>
         <poor>0.04</poor>
         <normal>0.04</normal>
         <good>0.04</good>
         <excellent>0.04</excellent>
         <masterwork>0.04</masterwork>
         <legendary>0.04</legendary>

Analysis

ANALYSIS TEXT

CATEGORIES GO HERE