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- | name = Cataphract armor | image = CataphractArmor.png|Cataphract armor7 KB (1,091 words) - 03:19, 17 February 2024
- | beauty factor = 3.2 | work to make factor = 15 KB (804 words) - 17:12, 19 March 2024
- | beauty factor = 4 | work to make factor = 0.97 KB (1,024 words) - 15:06, 7 January 2024
- | beauty factor = 1 | work to make factor = 0.78 KB (1,181 words) - 01:44, 11 May 2024
- ...ght]]|30px}}'''Artificial body parts''' are - as the name would imply - non-organic body parts that exist with the purpose of replacing a missing or dam Most prostheses fall loosely under one of several categories based on tech-level and [[research]]:11 KB (1,379 words) - 22:35, 11 May 2024
- === Compared to Armor === ...ator. For a similar cost you could craft [[recon armor|recon]] or [[marine armor]] instead of a coagulator.5 KB (812 words) - 11:31, 8 January 2024
- {{For|the non-persona variant of this weapon|Zeushammer}} | meleeattack2type = blunt8 KB (1,103 words) - 21:02, 15 February 2024
- {{For|the non-persona variant of this weapon|Monosword}} ...es that maintain a mono-molecular cutting edge. It cuts through even thick armor with ease, and its light weight permits fast attacks.<br/>This weapon has a13 KB (1,923 words) - 20:25, 15 February 2024
- '''Apparello''' is a mod that adds a variety of new clothing and armor to RimWorld, along with the crafting stations to craft them and the researc *5 powered armor79 KB (7,637 words) - 22:22, 15 February 2023
- | description = An iron-carbon metal alloy used for building a huge variety of structures, weapons, | beauty factor = 113 KB (1,956 words) - 22:09, 9 May 2024
- == Clothing vs Armor == ...e two main types of apparel, [[clothing]] and [[armor]]. Both clothing and armor use the same basic mechanics and the distinction is largely arbitrary beyon36 KB (5,564 words) - 21:37, 5 January 2024
- ...] messages for injuries, different interactions with different targets and armor types, and different default stats. Not to be confused with [[Health Diffic {| {{STDT| sortable c_08 text-center}}24 KB (3,547 words) - 11:37, 6 June 2024
- Range weapons consist mostly of firearms, as well as explosives, other non-gunpowder weapons like [[Neolithic Weapons|bows and throwing spears]], and m # '''Aiming time'''. Sometimes referred to as '''warm-up'''. During this period the shooter will remain stationary and aim at the19 KB (2,824 words) - 13:26, 30 March 2024
- ...jacent to. If you have the time and resources to spare, you can make multi-layer defenses, with rows of cover you can fall back to if you're being over ...rough, pawns will "lean" out from a wall and fire from its side. A row of 1-tile wide walls, interspersed with [[barricade]]s or [[sandbag]]s, are the s15 KB (2,436 words) - 12:37, 18 May 2024
- {| {{STDT|sortable mw-collapsible c_01 text-center}} {| {{STDT|sortable mw-collapsible c_01 text-center}}25 KB (3,336 words) - 09:33, 6 March 2023
- {{Version Nav|date=2018-10-17}} ...an unmodded game, just keep playing. Version 1.0 will be compatible with un-modded savegames from Beta 19 and Beta 18.27 KB (3,995 words) - 04:11, 7 November 2023
- ...nudist cannibals to tunnelers deep underground. It is not necessary to min-max in order to enjoy the game. In order to get the most out of the Ideology # Even in a min-max standpoint, there are many different viable memes and meme choices.45 KB (7,229 words) - 02:39, 31 May 2024
- * Researching Medieval-level tech, like Long Swords, takes 1.5x the research points for tribes to c * Researching Industrial-level tech or higher takes 2x the research for tribes. Note that the majorit83 KB (10,195 words) - 01:45, 22 May 2024
- <div style="float: right; margin-left: 2em;">__TOC__</div> !colspan=2|Low-risk tasks37 KB (6,042 words) - 05:56, 4 May 2024