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Show new changes starting from 19:26, 22 June 2024
   
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21 June 2024

     23:51  Ailments‎‎ 2 changes history +766 [Harakoni‎; Kamizushi‎]
     
23:51 (cur | prev) +16 Harakoni talk contribs
     
16:53 (cur | prev) +750 Kamizushi talk contribs →‎Trauma savant: added method to damage brain

20 June 2024

     13:03  Psychic harmonizer diffhist +1 2601:280:5180:D8F0:AD7A:1DC9:9FFC:FF5C talk →‎Pawn Choice
     03:27  Social diffhist -286 69.6.9.205 talk Removed confusing and too specific example. Removed mention of weapons increasing risks in social fights (weapons are no longer used in social fights). Removed mention of incest (carries a social penalty but not directly relevant to the overall mechanic).

18 June 2024

     13:48  Template:Animal Health Table/Human diffhist -910 149.167.141.69 talk Reverting per the reddit discussion
     05:41  Flesh whip diffhist +1 69.80.146.15 talk →‎Analysis

17 June 2024

     15:54  Healer mech serum diffhist +121 DuskTheUmbreon talk contribs →‎Summary: Crumbling mind
     15:51  Ailments diffhist +1,701 DuskTheUmbreon talk contribs →‎General: Add crumbling mind
     06:33  Bionic ear diffhist +123 2600:8801:29A6:6A00:A585:39D7:8E00:592A talk →‎Analysis: Hearing also affects Trade Price Improvement up to 80% hearing.
     06:29  Lung‎‎ 2 changes history +909 [Harakoni‎; Arcangelus‎]
     
06:29 (cur | prev) -15 Harakoni talk contribs Lung rot moved to Core. Also link
     
02:54 (cur | prev) +924 Arcangelus talk contribs →‎Analysis: Small rewrite, to better place the new template.
     03:03  Fleshmass lung diffhist +37 Arcangelus talk contribs →‎Analysis: Added breathing template.
     03:02  Detoxifier lung diffhist +37 Arcangelus talk contribs →‎Analysis: Added breathing template. Analysis may require some minor rewrite, but it doesn't look too out of place.

16 June 2024

 m   19:13  Drill arm diffhist 0 Arcangelus talk contribs →‎Version history
     18:31  Traits diffhist +95 Tnt7886 talk contribs Recluses don't care if people who want to join are rejected. I found this when I was playing Rimworld and I noticed everyone had the -3 mood debuff except my colonist with the recluse trait (they didn't have other traits or anything else that would disabl
     13:06  Mood diffhist +11 Harakoni talk contribs →‎Difficulty