Difference between revisions of "User:Hordes/Prisoner"

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(Created page with "<!--Top Nav Box--> {| align=center | {{Characters_Nav}} |} ---- <!-- End of Nav --> <onlyinclude> {{imagemargin|right|18px}}'''Prisoners''' are [...")
 
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==Capturing prisoners==
 
==Capturing prisoners==
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In order to capture any prisoner, you need a valid prison, which is enclosed and has an open [[bed]] or [[sleeping spot]] (See [[#Prisons]] below).
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==Prisons==
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A prison must be desiginated in a fully enclosed [[room]], closed off with [[wall]]s and other impassable objects like [[door]]s and [[cooler]]s. Prisoners cannot be captured unless the prison is enclosed, and mobile prisoners will walk of out the map if an opening exists.
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In order to actually form a prison, at least 1 [[bed]] or [[sleeping spot]] must be placed. Selecting the bed allows you to "Set for Prisoners". Colonists and [[slaves]]{{IdeologyIcon}} may not share the same room as a prisoner; when 1 bed is set to prisoners, all beds will be converted to prison beds. The beds will turn orange to signify this, and the whole room gains an orange outline when selected. In order to actually capture a prisoner, there must be an open sleeping area for them to stay.
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Prisoners can only use items that are in their cell. Food, beds, and [[nutrient paste dispenser]]s placed inside a prison are reserved for prisoner use. While a colonist can be ordered to eat food placed in a prison cell, they will not automatically do so.
  
 
==Summary==
 
==Summary==
Prisoners are ordinary pawns. They have no [[Recreation]], but all other needs and most [[mood]]lets apply to them.
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Prisoners are ordinary pawns. They have no [[Recreation]] or [[Outdoors]] need, but all other needs and most [[mood]]lets apply to them, including the chance for [[mental break]]s. They are confined to their cell, and will not do work. Prisoners retain their faction allegiance; imprisoned colonists who are released will immediately rejoin the colony, while other prisoners will try and leave the map.
  
==Prisons==
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Colonists assigned to Warden can interact with a prisoner in multiple different ways, including recruitment. Colonists assigned to either Warden or Doctoring can feed a prisoner in medical rest. See [[#Interaction]] for more detail
===Creation===
 
Firstly, a prison must be desiginated in a fully enclosed [[room]], closed off with [[wall]]s and other impassable objects like [[door]]s and [[cooler]]s.
 
  
In order to actually create a prison, at least 1 [[bed]] or [[sleeping spot]] must be placed. Selecting the bed allows you to "Set for Prisoners". Colonists and [[slaves]]{{IdeologyIcon}} may not share the same room as a prisoner; when 1 bed is set to prisoners, all beds will be converted to prison beds. The beds will turn orange to signify this, and the whole room gains an orange outline when selected. In order to actually capture a prisoner, there must be an open sleeping area for them to stay.
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===Unwaiveringly loyal===
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.
  
===Summary===
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==Interaction==

Revision as of 19:53, 23 November 2022

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Prisoner preview.png

Prisoners are people who have been taken captive. This usually includes raiders, but colonists can be imprisoned too.

Capturing prisoners

In order to capture any prisoner, you need a valid prison, which is enclosed and has an open bed or sleeping spot (See #Prisons below).

Prisons

A prison must be desiginated in a fully enclosed room, closed off with walls and other impassable objects like doors and coolers. Prisoners cannot be captured unless the prison is enclosed, and mobile prisoners will walk of out the map if an opening exists.

In order to actually form a prison, at least 1 bed or sleeping spot must be placed. Selecting the bed allows you to "Set for Prisoners". Colonists and slavesContent added by the Ideology DLC may not share the same room as a prisoner; when 1 bed is set to prisoners, all beds will be converted to prison beds. The beds will turn orange to signify this, and the whole room gains an orange outline when selected. In order to actually capture a prisoner, there must be an open sleeping area for them to stay.

Prisoners can only use items that are in their cell. Food, beds, and nutrient paste dispensers placed inside a prison are reserved for prisoner use. While a colonist can be ordered to eat food placed in a prison cell, they will not automatically do so.

Summary

Prisoners are ordinary pawns. They have no Recreation or Outdoors need, but all other needs and most moodlets apply to them, including the chance for mental breaks. They are confined to their cell, and will not do work. Prisoners retain their faction allegiance; imprisoned colonists who are released will immediately rejoin the colony, while other prisoners will try and leave the map.

Colonists assigned to Warden can interact with a prisoner in multiple different ways, including recruitment. Colonists assigned to either Warden or Doctoring can feed a prisoner in medical rest. See #Interaction for more detail

Unwaiveringly loyal

.

Interaction