Difference between revisions of "Template:Animal Health Table/Scyther"

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(Created page with "{| {{STDT| sortable c_08 text-center}} ! Body Part Name !! Health (×1.5 Health Scale) !! Base Health !! Quantity !! Coverage (per part)<ref name="coverage">Coverage dete...")
 
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| 10 || | 10 || | 10 || | 5.0% || | Foot || | Moving || | Loss of moving ability (minor)
 
| 10 || | 10 || | 10 || | 5.0% || | Foot || | Moving || | Loss of moving ability (minor)
 
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<noinclude>[[Category:Customized table templates]]</noinclude>

Revision as of 23:17, 5 June 2022

Body Part Name Health (×1.5 Health Scale) Base Health Quantity Coverage (per part)[1] Group Function / Required for following System Effect if Destroyed/Removed
Mechanical Thorax 40 40 1 ? Core part Functioning in general Machine failure
Mechanical Neck 30 30 1 8.0% Top of Thorax Communication (vocal),
connector of thorax and head
Machine failure
Mechanical Head 30 30 1 75% Neck Houses Artificial Brain, Sensors Machine failure
Artificial Brain 30 30 1 15% Head Dataprocessing Machine failure
Sight Sensor 10 10 2 15% Head Sight Loss of sight/Blindness
Hearing Sensor 10 10 2 5.0% Head Hearing Loss of hearing/Deafness
Smell Sensor 10 10 1 10% Head - -
Arm 30 30 2 10% Thorax Manipulation Loss of manipulation ability/Unable to work (if both lost)
Hand 20 20 2 20% Arm Manipulation Loss of manipulation ability
Fingers 7 7 10 5.0% Hand Manipulation Loss of manipulation ability (minor)
Leg 30 30 2 10% Thorax Moving Unable to move
Foot 20 20 2 20% Leg Moving Loss of moving ability
Toes 10 10 10 5.0% Foot Moving Loss of moving ability (minor)
  1. Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.