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Show new changes starting from 16:48, 1 June 2024
   
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31 May 2024

     09:14  Drugs diffhist -1 Harakoni talk contribs
     09:10  Bionic stomach diffhist -294 Harakoni talk contribs
     05:21  Luciferium diffhist -2 Harakoni talk contribs

30 May 2024

 m   21:04  Hi-tech research bench diffhist +131 Skyofazure talk contribs →‎Version history

29 May 2024

     07:11  Luciferium‎‎ 3 changes history +58 [Costy‎; Harakoni‎ (2×)]
     
07:11 (cur | prev) -24 Harakoni talk contribs →‎Analysis
     
07:03 (cur | prev) +51 Harakoni talk contribs →‎Analysis
 m   
07:01 (cur | prev) +31 Costy talk contribs Added an extra method of curing dementia and alzheimer's

28 May 2024

     02:08  Plasteel diffhist +187 Myrsta talk contribs Edit to reflect the fact that Plasteel is no longer best for melee sharpness due to Bioferrite being added, and to stress its general usefulness.

22 May 2024

     04:26  Defense structures diffhist +167 Alcûr2 talk contribs Added warning regarding colonists triggering friendly traps.
     02:16  Research diffhist +869 Randomorph talk contribs →‎Industrial Research Projects: Added entries for Security Door and Turret Pack. Note that since Security door and Turret Pack are not tagged as needing the research as of this modification, they do not show up in the auto generated list. I have put fo

19 May 2024

     10:47  Defense tactics‎‎ 2 changes history +460 [Vilobion‎ (2×)]
 m   
10:47 (cur | prev) 0 Vilobion talk contribs →‎Summon Fleshbeasts: typo in link
     
10:46 (cur | prev) +460 Vilobion talk contribs →‎Sieges: Draw Fleshbeasts ritual as an anti-siege tactic. It's fun, I highly recommend giving it a go.

18 May 2024

     23:02  Research diffhist +330 Vilobion talk contribs →‎Anomaly: Updated description of void research