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− | {{Royalty}} | + | {{Royalty}}{{Stub}}{{infobox main |
− | {{ | + | |name = Locust armor |
− | | name = Locust armor | + | |image = LocustArmor.png|Locust armor |
− | | image = LocustArmor.png | + | |description = A variant of recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.<Br>Unlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations. |
− | | description = A variant of recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.< | + | |type = Gear |
− | | type = Gear | + | |type2 = Armor |
− | | type2 = Armor | + | |hp = 280 |
− | + | |work to make = 45000 | |
− | | hp = 280 | + | |resource 1 = Plasteel |
− | + | |resource 1 amount = 120 | |
− | | work to make = 45000 | + | |resource 2 = Uranium |
− | + | |resource 2 amount = 10 | |
− | | resource 1 = Plasteel | + | |resource 3 = Advanced component |
− | | resource 1 amount = 120 | + | |resource 3 amount = 3 |
− | | resource 2 = Uranium | + | |resource 4 = Component |
− | | resource 2 amount = 10 | + | |resource 4 amount = 3 |
− | | resource 3 = Advanced component | + | |resource 5 = Chemfuel |
− | | resource 3 amount = 3 | + | |resource 5 amount = 100 |
− | | resource 4 = Component | + | |marketvalue = 2230 |
− | | resource 4 amount = 3 | + | |armorblunt = 35 |
− | | resource 5 = Chemfuel | + | |armorsharp = 87 |
− | | resource 5 amount = 100 | + | |armorheat = 41 |
− | + | |insulationcold = 32 | |
− | + | |insulationheat = 9 | |
− | + | |mass base = 9 | |
− | | marketvalue = 2230 | + | |coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg |
− | | armorblunt = 35 | + | |layer = Middle, Outer |
− | | armorsharp = 87 | ||
− | | armorheat = 41 | ||
− | | insulationcold = 32 | ||
− | | insulationheat = 9 | ||
− | | mass base = 9 | ||
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− | | coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | ||
− | | layer = Middle, Outer | ||
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}} | }} | ||
− | '''Locust armor''' is a set of | + | '''Locust armor''' is a set of power armor added by [[Royalty DLC]] that allows its user to make rapid rocket powered jumps to a tile within range and in line of sight while also protecting from gunshots, cuts, blunt trauma, and burns. It is a variant of [[Recon armor]] and forms a full set with the [[Recon helmet]] |
− | == Acquisition == | + | == Acquisition == |
− | {{ | + | As a complicated piece of technology, locust armor can only be made at the [[Fabrication bench]] and requires [[Research#Jump Packs|Jump Packs]] and [[Research#Recon Armor|Recon Armor]] to be researched in order to be constructed. Crafting the armor requires {{icon|plasteel|200}} plasteel, {{icon|uranium|10}} uranium, {{icon|chemfuel|20}} chemfuel and {{icon|advcomponent|3}} advanced components. |
− | + | == Analysis == | |
− | == | + | ===Armor=== |
− | |||
− | + | ===Burst Rocket=== | |
+ | The locust armor contains an integrated burst rocket that, similar to the [[jump pack]] allows the user to make up to 5 jumps before needing to be refueled, at a cost of {{icon|chemfuel|20}} chemfuel per charge. The user can jump anywhere within line of sight, so they can jump over [[Rock chunk]]s but not [[Wall]]s. Unlike the jump pack it does not occupy the [[utility]] slot, and so can be worn with a [[shield belt]] making it an effective way to get melee users into the fight. It can also serve for shooters to get out of harms way, as one jump covers a large range fast. A pawn cannot be targeted while jumping but can be attacked during the warm-up. | ||
− | + | It is currently unknown if lower quality packs are actually faster than other methods of increase movement rates, such as [[Archotech leg]]s, however the i-frames offered by jumping offer an advantage to offset any speed delays. | |
− | + | The distance the user can jump is dependent on the quality of the armor. Note that it has the same range as a [[Jump pack]] of the same quality. | |
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− | The distance the user can jump is dependent on the quality of the armor. Note that it has the same range as a [[ | ||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{{#vardefine:baserange|23.9}} | {{#vardefine:baserange|23.9}} | ||
{| {{STDT| c_12 text-center}} | {| {{STDT| c_12 text-center}} | ||
− | ! Quality | + | !Quality |
− | ! Awful | + | !Awful |
− | ! Poor | + | !Poor |
− | ! Normal | + | !Normal |
− | ! Good | + | !Good |
− | ! Excellent | + | !Excellent |
− | ! Masterwork | + | !Masterwork |
− | ! Legendary | + | !Legendary |
|- | |- | ||
− | ! Range | + | !Range |
− | | {{#expr:{{#var:baserange}}*0.75 round 1}} | + | |{{#expr:{{#var:baserange}}*0.75 round 1}} |
− | | {{#expr:{{#var:baserange}}*0.9 round 1}} | + | |{{#expr:{{#var:baserange}}*0.9 round 1}} |
− | | {{#expr:{{#var:baserange}}*1.0 round 1}} | + | |{{#expr:{{#var:baserange}}*1.0 round 1}} |
− | | {{#expr:{{#var:baserange}}*1.06 round 1}} | + | |{{#expr:{{#var:baserange}}*1.06 round 1}} |
− | | {{#expr:{{#var:baserange}}*1.13 round 1}} | + | |{{#expr:{{#var:baserange}}*1.13 round 1}} |
− | | {{#expr:{{#var:baserange}}*1.19 round 1}} | + | |{{#expr:{{#var:baserange}}*1.19 round 1}} |
− | | {{#expr:{{#var:baserange}}*1.25 round 1}} | + | |{{#expr:{{#var:baserange}}*1.25 round 1}} |
|} | |} | ||
− | </li>< | + | </li><div> |
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+ | {{Apparel Quality Table}} | ||
== Version history == | == Version history == | ||
− | * [[Version/1.2.2719|1.2.2719]] - Added | + | * [[Version/1.2.2719|1.2.2719]] - Added |
− | * [[Version/1.2.2753|1.2.2753]] - | + | * [[Version/1.2.2753|1.2.2753]] - Now require enough chemfuel to provide their initial fuel and one more component. |
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− | == See | + | ==See Also== |
− | * [[Jump pack]] - A utility item that offers a similar capability. | + | *[[Jump pack]] - A utility item that offers a similar capability. |
− | * [[Recon armor]] - the base model. Slightly more protective but without the jump pack. | + | *[[Recon armor]] - the base model. Slightly more protective but without the jump pack. |
− | * [[Prestige recon armor]] - a variant of recon armor that both pleases nobles and improves psychic ability. | + | *[[Prestige recon armor]] - a variant of recon armor that both pleases nobles and improves psychic ability. |
− | {{ | + | {{nav|clothing|wide}} |
[[Category:Armor]] | [[Category:Armor]] | ||
+ | [[Category:Royalty]] |