Editing Flak jacket

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Overall, flak jackets have low resource costs and accessible research. Combined with vests, and they can provide useful protection in the early-mid game.
 
Overall, flak jackets have low resource costs and accessible research. Combined with vests, and they can provide useful protection in the early-mid game.
  
However, [[devilstrand]] [[duster]]s are almost strictly superior. They provide slightly more sharp & blunt protection, significantly more heat insulation, protect the legs, and have no movement speed penalty - their only statistical downside being a tiny decrease in cold insulation. Devilstrand has the advantage of being growable, unlike steel. Mid-late game colonies are often able to grow enough devilstrand for dusters, making flak jackets obsolete. Other late-game materials, such as [[hyperweave]] and [[thrumbofur]], are rarer, but offer even more protection.  
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However, [[devilstrand]] [[duster]]s are almost strictly superior. They provide slightly more sharp & blunt protection, significantly more heat insulation, protect the legs, and have no movement speed penalty - their only statistical downside being a tiny decrease in cold insulation. Devilstrand has the advantage of being growable, unlike steel. Mid-late game colonies are often able to grow sufficient amounts of the textile, making flak jackets obsolete. Other late-game materials, such as [[Hyperweave]] and [[Thrumbofur]], are rarer, but offer even more protection.  
  
 
Due to the speed and coverage detriments of flak jackets, even dusters of strong [[leathers]], like [[rhinoceros leather]] may be preferable despite offering slightly less protection to the upper body.
 
Due to the speed and coverage detriments of flak jackets, even dusters of strong [[leathers]], like [[rhinoceros leather]] may be preferable despite offering slightly less protection to the upper body.

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