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  • * Red Present - 1 wood - 50 beauty All i ask is fo you to add a link to my original mod if you use anything out of it. Thanks in advance.
    1 KB (130 words) - 02:39, 5 July 2019
  • '''Impids''' are a [[Xenotypes|xenotype]] of fire-breathing devilish desertpeople. They are ad ...years, the origins of this tribe are lost in myth. They might descend from a group of settlers who lost their technology, or an impid community in some
    9 KB (1,276 words) - 06:25, 28 April 2024
  • ...or the game. They are stored in human-readable XML files, and you can take a look at them right now by browsing the Mods/Core/Defs folder located in the Think of Defs as the system that turns a generic plant into a [[Potato plant|Potato-]], [[Rice plant|Rice-]] or [[Corn plant]]. The C# co
    4 KB (647 words) - 13:24, 16 February 2023
  • '''Dirtmoles''' are a [[Xenotypes|xenotype]], genetically engineered to live underground. ...vigating complex tunnel structures. In the open, however, they suffer from a [[Genes#Intense UV sensitivity|sensitivity to light]], [[Genes#Slow runner|
    5 KB (739 words) - 06:24, 28 April 2024
  • '''Hussars''' are a [[Xenotypes|xenotype]], genetically engineered to act as super-soldiers. Th ...hrive in extreme temperatures, and freely ingest military drugs. They have a genetic dependence on the drug go-juice, which also makes them less likely
    11 KB (1,627 words) - 06:24, 28 April 2024
  • ...ages''' are an exceptionally rare and powerful [[Xenotypes|xenotype]] with a deathly intolerance to heat and sunlight. They use their superhuman powers ...thousands of years ago when the lord-explorer Varan-Dur sought to control a hyperintelligent archotech and found himself transformed by it instead. Eve
    16 KB (2,221 words) - 06:26, 28 April 2024
  • This update covers a lot of different ground including a large number of refinements and smaller fixes. It improves both the base ga ...same way you can choose to accept or reject royal favor. I’d like to reach a nice balance between creating varying experiences through randomized quest
    7 KB (1,085 words) - 03:17, 17 October 2023
  • | description = A heavy automatic turret. Its large-caliber shells do heavy damage over signi The '''autocannon turret''' is a defense structure that fires a burst of medium-damage shells.
    7 KB (956 words) - 01:24, 16 November 2023
  • ...et''' is a defensive turret with very long range and shot damage, but with a wide blind zone. ...require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
    8 KB (1,120 words) - 16:11, 21 November 2023
  • | description = A portable automatic turret. Requires steel to refurbish its barrel after hea The '''mini-turret''' is a stationary defense mechanism which fires at incoming enemies.
    9 KB (1,242 words) - 06:16, 20 November 2023
  • | image = Anima tree a.png ...ima trees are not simply trees, but are rather the physical extremities of a single world spirit.
    19 KB (2,866 words) - 02:54, 14 March 2024
  • '''Temperature''' management is an important part of a productive colony. Temperature mostly affects pawn mood, food and corpse sp ...game always rounds temperature to an integer ("whole number"), you can get a misleading indicator while using Fahrenheit. This inaccuracy normally isn't
    25 KB (3,819 words) - 11:09, 28 January 2024
  • ...m key! And you get a Steam key! To get your Steam key, go to the automated link and key sender. ...site. You can still buy directly on Steam, of course, at the same prices.) A business note – If you want, buying it from our site is better for us. Th
    10 KB (1,646 words) - 02:54, 7 November 2023
  • {{For|a way to compare the numbers of each weapon|Weapon comparison table}} ...on|deteriorate]] until it disintegrates without a trace. Weapons stored in a [[shelf]] will not deteriorate, even if left outside.
    19 KB (2,824 words) - 13:26, 30 March 2024
  • ...eir allegiance so they’ll send fighters to help you, and getting raided by a dude’s friends after you capture him and beat him up. The video shows thi ...l is obviously still refining and expanding the music, but I think this is a great start. Listen to the dulcet tones of the mixed sci-fi/Western theme h
    14 KB (2,354 words) - 02:51, 7 November 2023
  • In addition to a ton of general improvements for the base game and Royalty, this update focu ...m your original download link to get the updated version(s). Your download link never changes.
    16 KB (2,484 words) - 22:35, 5 June 2022
  • ...d|medieval lord]] can only access [[research]] and [[firefighting]] whilst a [[Backstories#Colony settler|settler]] can access all [[skills]]. For a full breakdown of work types, the work menu, and the options available, see
    26 KB (3,992 words) - 01:00, 21 January 2024
  • {{See also|altphrase=This page is a list of genes. For a full explanation of the gene system see|Genetics}} '''Genes''' are a system for adding capabilities to [[human]] pawns. They can be obtained fro
    117 KB (17,075 words) - 01:40, 23 April 2024
  • ...png|right]][[File:skill_increase_anim.gif|236px|right|Increasing skills of a colonist that's currently building something.]] Every pawn in RimWorld has a set of '''skills''' which govern their speed and success in the various typ
    28 KB (3,926 words) - 07:47, 12 April 2024
  • {{for|a complete search|List of animals|}} '''Animals''' are a type of nonplayable, nonhuman pawn in Rimworld with their own [[needs]], [[
    52 KB (8,178 words) - 13:54, 24 April 2024

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