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− | {{ | + | {{Stub}}{{infobox main |
− | | name = | + | |name = War veil |
− | | image = War veil.png| | + | |image = War veil.png|War veil |
− | | description = A | + | |description = A war veil, made out of reinforced cloth torn to appear damaged in combat. Some believe this functions as a talisman of courage. |
− | | type = Gear | + | |type = Gear |
− | | type2 = Armor | + | |type2 = Armor |
− | + | |hp = 80 | |
− | | hp = 80 | + | |work to make = 1400 |
− | + | |resource 1 = Stuff | |
− | + | |resource 1 amount = 20 | |
− | + | |stuff tags = Fabric | |
− | | work to make = 1400 | + | |armorsharpfactor= 0.2 |
− | | resource 1 = Stuff | + | |armorbluntfactor= 0.2 |
− | | resource 1 amount = 20 | + | |armorheatfactor= 0.2 |
− | | stuff tags = Fabric | + | |mass base = 0.08 |
− | + | |insulationcoldfactor = 0.05 | |
− | | armorsharpfactor= 0.2 | + | |insulationheatfactor = 0.05 |
− | | armorbluntfactor= 0.2 | + | |coverage = Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw |
− | | armorheatfactor= 0.2 | + | |layer = Headgear |
− | | mass base = 0.08 | ||
− | | insulationcoldfactor = 0.05 | ||
− | | insulationheatfactor = 0.05 | ||
− | |||
− | | coverage = Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw | ||
− | | layer = Headgear | ||
| painshockthreshold = +5 | | painshockthreshold = +5 | ||
− | |||
| thingCategories = Headgear | | thingCategories = Headgear | ||
| defaultOutfitTags = Soldier | | defaultOutfitTags = Soldier | ||
− | |||
}} | }} | ||
− | The '''veil''' is a | + | The '''war veil''' is a tribal clothing item. When worn, it provides minor protection for the head and increases the [[Pain Shock Threshold|pain threshold]] of its wearer by 5%, allowing its wearer to take more damage before crumpling. |
− | == Acquisition == | + | ==Acquisition== |
− | + | War veils can only be made by tribal factions. They're crafted using 20 of any [[fabric]] and 24 work at a [[crafting spot]] or [[Hand tailor bench|tailor]] [[Electric tailor bench|benches]]. Unlike most clothing, they cannot be crafted out of [[leather]]. | |
− | + | ==Analysis== | |
+ | War veils don't increase the pain shock threshold as much as [[war mask]]s, and offer less armor when crafted with anything other than [[devilstrand]], [[synthread]], or [[hyperweave]], all of which are costly to obtain. | ||
− | + | A hyperweave war veil is competitive with a [[steel]] [[simple helmet]] of the same [[quality]]. The veil offers 8/9ths the sharp armor while also covering the entire head and offering significant heat armor. While hyperweave is generally best saved for dusters, the small amount used needed for a veil can be used to get some utility out of left over stocks. | |
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− | A hyperweave veil is competitive with a [[steel]] [[simple helmet]] of the same [[quality]]. The veil offers 8/9ths the sharp armor while also covering the entire head and offering significant heat armor. | ||
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+ | In biomes where wood isn't easily accessible, war veils can be useful early on. But war masks are generally better at providing a quick bit of early game protection for tribal factions. | ||
+ | {{Apparel Material Table}} | ||
{{Nav|clothing}} | {{Nav|clothing}} | ||
[[Category:Armor]] | [[Category:Armor]] |