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| resource 1 amount = 20
 
| resource 1 amount = 20
 
| stuff tags = Fabric
 
| stuff tags = Fabric
| work speed stat = General Labor Speed
 
 
| armorsharpfactor= 0.2
 
| armorsharpfactor= 0.2
 
| armorbluntfactor= 0.2
 
| armorbluntfactor= 0.2
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== Acquisition ==  
 
== Acquisition ==  
{{Acquisition}} Unlike most clothing, they ''cannot'' be crafted out of [[leather]]. While in previous versions, it could only be crafted by [[New Tribe|tribal colonies]], this restriction has since been removed.
+
Veils can be crafted at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]] or [[{{P|Production Facility 3}}]]. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Unlike most clothing, they ''cannot'' be crafted out of [[leather]].
 
 
Veils are also commonly worn by [[Tribes|tribal pawns]] and can be purchased from their [[faction base]]s and trade caravans.
 
 
 
It can be found on the following [[Raider#Humanlike|raider]] kinds:
 
{| class="wikitable sortable"
 
|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
| [[Tribals#Breacher|Breacher]] || 100% || Poor || 50% - 180%
 
|-
 
| [[Tribals#Warrior|Warrior]] || 100% || Poor || 50% - 180%
 
|-
 
| [[Tribals#Hunter|Hunter]] || 100% || Normal || 50% - 180%
 
|}
 
  
 
== Summary ==  
 
== Summary ==  
In addition to minor head protection, a veil increases the [[pain shock threshold]] of its wearer by {{+|5%}}, allowing its wearer to take more [[pain]] before being [[downed]].
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In addition to minor head protection, a veil increases the [[pain shock threshold]] of its wearer by {{+|5%}}, allowing its wearer to take more damage before being [[downed]].
  
 
If the [[Biotech DLC]] is enabled, veils also increase [[Toxic Environment Resistance]] by {{+|35%}}, reducing the severity gain from [[toxic fallout]], [[rot stink]], and [[pollution]] {{BiotechIcon}}. It does not protect from [[disease]]s, which are not contagious between pawns in RimWorld, nor does it prevent [[toxic buildup]] from attacks such as the [[cobra]]'s bite. The veil's description will also be changed to reflect this change.
 
If the [[Biotech DLC]] is enabled, veils also increase [[Toxic Environment Resistance]] by {{+|35%}}, reducing the severity gain from [[toxic fallout]], [[rot stink]], and [[pollution]] {{BiotechIcon}}. It does not protect from [[disease]]s, which are not contagious between pawns in RimWorld, nor does it prevent [[toxic buildup]] from attacks such as the [[cobra]]'s bite. The veil's description will also be changed to reflect this change.

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