Editing Veil

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In terms of early game, fabric-based protection, the veil faces competition with items introduced with the [[Ideology DLC]]:
 
In terms of early game, fabric-based protection, the veil faces competition with items introduced with the [[Ideology DLC]]:
* The [[broadwrap]]{{IdeologyIcon}} is more protective and more insulative, and costs only {{Icon Small|stuff}} 10 material more. Uniquely, the broadwrap protects the shoulders and neck, in addition to the full face. However, the broadwrap does not help with pain shock or toxic resistance.
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* The [[broadwrap]]{{IdeologyIcon}} is more protective and more insulative, and costs only {{Icon Small|stuff}} 10 material more. Uniquely, the headwrap protects the shoulders and neck, in addition to the full face. However, the broadwrap does not help with pain shock or toxic resistance.
 
* The [[headwrap]]{{IdeologyIcon}} costs the same as a veil, but offers more protection and more insulation. Like the broad wrap, it does not protect against pain shock or toxic resistance. However, with the Biotech DLC, headwraps can be worn with a [[face mask]], which offers superior toxic environment resistance (for only {{Icon Small|stuff}} 10).
 
* The [[headwrap]]{{IdeologyIcon}} costs the same as a veil, but offers more protection and more insulation. Like the broad wrap, it does not protect against pain shock or toxic resistance. However, with the Biotech DLC, headwraps can be worn with a [[face mask]], which offers superior toxic environment resistance (for only {{Icon Small|stuff}} 10).
 
Note that both items require a [[hand tailor bench]] or [[electric tailor bench]], while veils are able to be created in a [[crafting spot]].
 
Note that both items require a [[hand tailor bench]] or [[electric tailor bench]], while veils are able to be created in a [[crafting spot]].

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