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Note that both items require a [[hand tailor bench]] or [[electric tailor bench]], while veils are able to be created in a [[crafting spot]].
 
Note that both items require a [[hand tailor bench]] or [[electric tailor bench]], while veils are able to be created in a [[crafting spot]].
  
A hyperweave veil is competitive with a [[steel]] [[simple helmet]] of the same [[quality]]. The veil offers 8/9ths the sharp armor while also covering the entire head and offering significant heat armor. Veils offer some toxic environment resistance in the [[Biotech DLC]], though a [[face mask]] offers more protection and can be worn with a simple helmet. And while hyperweave is generally best saved for dusters, a small leftover stock of hyperweave could be used to make a decently protective veil.
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A hyperweave veil is competitive with a [[steel]] [[simple helmet]] of the same [[quality]]. The veil offers 8/9ths the sharp armor while also covering the entire head and offering significant heat armor. Veils offer some toxic environment resistance in the [[Biotech DLC]], but simple helmets can also be worn with a [[face mask]]. And while hyperweave is generally best saved for dusters, a small leftover stock of hyperweave could be used to make a veil.
  
 
In [[biomes]] where wood isn't easily accessible, veils can be useful early on. But war masks are generally better at providing a quick bit of early game protection for tribal factions, and both are outdated once better materials become available.
 
In [[biomes]] where wood isn't easily accessible, veils can be useful early on. But war masks are generally better at providing a quick bit of early game protection for tribal factions, and both are outdated once better materials become available.

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