Difference between revisions of "User:Harakoni/RangedQuality"

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(Created page with "{{#vardefine:name| {{{ 1 | Assault rifle }}} }} {{#vardefine:damage| {{formatnum:{{Q|{{#var:name}}|Damage Base}}|R}}}} {{#vardefine:avgDPS | {{formatnum:{{Q|{{#var:name}}...")
 
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</noinclude>
 
</noinclude>
 
!style="text-align:right;" |'''Awful {{#var:name}}'''
 
!style="text-align:right;" |'''Awful {{#var:name}}'''
{{#ifeq: {{{ 2|}}} | Melee |
+
|  {{ #expr: 1.0*{{#var:damage|}} round 2}}
<td>  {{ #expr: 0.8*{{#var:avgDPS|}} round 2}}
+
| {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%
<td>  {{ #expr: 0.8*{{#var:avgAP|}} round 2}}%
+
| {{#ifexpr: {{ #expr: 0.8*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accTouch|}} round 0}}}}%
|
+
| {{#ifexpr: {{ #expr: 0.8*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accShort|}} round 0}}}}%
<td> {{ #expr: 1.0*{{#var:damage|}} round 2}}
+
| {{#ifexpr: {{ #expr: 0.8*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accMedium|}} round 0}}}}%
<td> {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%
+
| {{#ifexpr: {{ #expr: 0.8*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accLong|}} round 0}}}}%
<td> {{#ifexpr: {{ #expr: 0.8*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accTouch|}} round 0}}}}%
+
| {{ #expr: {{#var:avgDPS|}} round 2}}
<td> {{#ifexpr: {{ #expr: 0.8*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accShort|}} round 0}}}}%
 
<td> {{#ifexpr: {{ #expr: 0.8*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accMedium|}} round 0}}}}%
 
<td> {{#ifexpr: {{ #expr: 0.8*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accLong|}} round 0}}}}%
 
<td> {{ #expr: {{#var:avgDPS|}} round 2}}
 
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
 
{{!}} {{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}}
 
{{!}} {{#expr: {{#ifexpr: {{ #expr: 0.8*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 0.8*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}}
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{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
}}
 
}}
|}}
 
 
| {{icon|silver|{{Market Value | {{ #expr: 0.5*{{#var:value|}}}}}}}}
 
| {{icon|silver|{{Market Value | {{ #expr: 0.5*{{#var:value|}}}}}}}}
 
|-
 
|-
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!style="text-align:right;"|'''Poor {{#var:name}}'''
 
!style="text-align:right;"|'''Poor {{#var:name}}'''
{{#ifeq: {{{ 2|}}} | Melee |
+
| {{ #expr: 1.0*{{#var:damage|}} round 2}}
<td> {{ #expr: 0.9*{{#var:avgDPS|}} round 2}}
+
| {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%
<td> {{ #expr: 0.9*{{#var:avgAP|}} round 2}}%
+
| {{#ifexpr: {{ #expr: 0.9*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accTouch|}} round 0}}}}%
|
+
| {{#ifexpr: {{ #expr: 0.9*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accShort|}} round 0}}}}%
<td> {{ #expr: 1.0*{{#var:damage|}} round 2}}
+
| {{#ifexpr: {{ #expr: 0.9*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accMedium|}} round 0}}}}%
<td> {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%
+
| {{#ifexpr: {{ #expr: 0.9*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accLong|}} round 0}}}}%
<td> {{#ifexpr: {{ #expr: 0.9*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accTouch|}} round 0}}}}%
+
| {{ #expr: {{#var:avgDPS|}} round 2}}
<td> {{#ifexpr: {{ #expr: 0.9*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accShort|}} round 0}}}}%
 
<td> {{#ifexpr: {{ #expr: 0.9*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accMedium|}} round 0}}}}%
 
<td> {{#ifexpr: {{ #expr: 0.9*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accLong|}} round 0}}}}%
 
<td> {{ #expr: {{#var:avgDPS|}} round 2}}
 
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
 
{{!}} {{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}}
 
{{!}} {{#expr: {{#ifexpr: {{ #expr: 0.9*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 0.9*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}}
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{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
}}
 
}}
|}}
 
 
| {{icon|silver|{{Market Value | {{ #expr: 0.75*{{#var:value|}}}}}}}}
 
| {{icon|silver|{{Market Value | {{ #expr: 0.75*{{#var:value|}}}}}}}}
 
|-
 
|-
  
 
! style="text-align:right;" |'''Normal {{#var:name}}'''
 
! style="text-align:right;" |'''Normal {{#var:name}}'''
{{#ifeq: {{{ 2|}}} | Melee |
+
| {{ #expr: 1.0*{{#var:damage|}} round 2}}
<td> {{ #expr: 1.0*{{#var:avgDPS|}} round 2}}
+
| {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%
<td> {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%
+
| {{#ifexpr: {{ #expr: 1.0*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accTouch|}} round 0}}}}%
|  
+
| {{#ifexpr: {{ #expr: 1.0*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accShort|}} round 0}}}}%
<td> {{ #expr: 1.0*{{#var:damage|}} round 2}}
+
| {{#ifexpr: {{ #expr: 1.0*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accMedium|}} round 0}}}}%
<td> {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%
+
| {{#ifexpr: {{ #expr: 1.0*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accLong|}} round 0}}}}%
<td> {{#ifexpr: {{ #expr: 1.0*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accTouch|}} round 0}}}}%
+
| {{ #expr: {{#var:avgDPS|}} round 2}}
<td> {{#ifexpr: {{ #expr: 1.0*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accShort|}} round 0}}}}%
 
<td> {{#ifexpr: {{ #expr: 1.0*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accMedium|}} round 0}}}}%
 
<td> {{#ifexpr: {{ #expr: 1.0*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accLong|}} round 0}}}}%
 
<td> {{ #expr: {{#var:avgDPS|}} round 2}}
 
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
 
{{!}} {{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}}
 
{{!}} {{#expr: {{#ifexpr: {{ #expr: 1.0*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.0*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}}
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{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
}}
 
}}
|}}
 
 
| {{icon|silver|{{Market Value | {{ #expr: 1.0*{{#var:value|}}}}}}}}
 
| {{icon|silver|{{Market Value | {{ #expr: 1.0*{{#var:value|}}}}}}}}
 
|-
 
|-
  
 
!  style="text-align:right;" |'''Good {{#var:name}}'''
 
!  style="text-align:right;" |'''Good {{#var:name}}'''
{{#ifeq: {{{ 2|}}} | Melee |
+
| {{ #expr: 1.0*{{#var:damage|}} round 2}}
<td> {{ #expr: 1.1*{{#var:avgDPS|}} round 2}}
+
| {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%
<td> {{ #expr: 1.1*{{#var:avgAP|}} round 2}}%
+
| {{#ifexpr: {{ #expr: 1.1*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accTouch|}} round 0}}}}%
|
+
| {{#ifexpr: {{ #expr: 1.1*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accShort|}} round 0}}}}%
<td> {{ #expr: 1.0*{{#var:damage|}} round 2}}
+
| {{#ifexpr: {{ #expr: 1.1*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accMedium|}} round 0}}}}%
<td> {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%
+
| {{#ifexpr: {{ #expr: 1.1*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accLong|}} round 0}}}}%
<td> {{#ifexpr: {{ #expr: 1.1*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accTouch|}} round 0}}}}%
+
| {{ #expr: {{#var:avgDPS|}} round 2}}
<td> {{#ifexpr: {{ #expr: 1.1*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accShort|}} round 0}}}}%
 
<td> {{#ifexpr: {{ #expr: 1.1*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accMedium|}} round 0}}}}%
 
<td> {{#ifexpr: {{ #expr: 1.1*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accLong|}} round 0}}}}%
 
<td> {{ #expr: {{#var:avgDPS|}} round 2}}
 
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
 
{{!}} {{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}}
 
{{!}} {{#expr: {{#ifexpr: {{ #expr: 1.1*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.1*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}}
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{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
}}
 
}}
|}}
 
 
| {{icon|silver| {{Market Value | {{#ifexpr: {{ #expr: 1.25*{{#var:value|}}}} < {{ #expr: 500+{{#var:value|}}}} | {{ #expr: 1.25*{{#var:value|}}}} | {{ #expr: 500+{{#var:value|}}}}}}  }}}}
 
| {{icon|silver| {{Market Value | {{#ifexpr: {{ #expr: 1.25*{{#var:value|}}}} < {{ #expr: 500+{{#var:value|}}}} | {{ #expr: 1.25*{{#var:value|}}}} | {{ #expr: 500+{{#var:value|}}}}}}  }}}}
 
|-
 
|-
  
 
! style="text-align:right;" |'''Excellent {{#var:name}}'''
 
! style="text-align:right;" |'''Excellent {{#var:name}}'''
{{#ifeq: {{{ 2|}}} | Melee |
+
| {{ #expr: 1.0*{{#var:damage|}} round 2}}
<td> {{ #expr: 1.2*{{#var:avgDPS|}} round 2}}
+
| {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%
<td> {{ #expr: 1.2*{{#var:avgAP|}} round 2}}%
+
| {{#ifexpr: {{ #expr: 1.2*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accTouch|}} round 0}}}}%
|
+
| {{#ifexpr: {{ #expr: 1.2*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accShort|}} round 0}}}}%
<td> {{ #expr: 1.0*{{#var:damage|}} round 2}}
+
| {{#ifexpr: {{ #expr: 1.2*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accMedium|}} round 0}}}}%
<td> {{ #expr: 1.0*{{#var:avgAP|}} round 2}}%
+
| {{#ifexpr: {{ #expr: 1.2*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accLong|}} round 0}}}}%
<td> {{#ifexpr: {{ #expr: 1.2*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accTouch|}} round 0}}}}%
+
| {{ #expr: {{#var:avgDPS|}} round 2}}
<td> {{#ifexpr: {{ #expr: 1.2*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accShort|}} round 0}}}}%
 
<td> {{#ifexpr: {{ #expr: 1.2*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accMedium|}} round 0}}}}%
 
<td> {{#ifexpr: {{ #expr: 1.2*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accLong|}} round 0}}}}%
 
<td> {{ #expr: {{#var:avgDPS|}} round 2}}
 
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
 
{{!}} {{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}}
 
{{!}} {{#expr: {{#ifexpr: {{ #expr: 1.2*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.2*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}}
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{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
}}
 
}}
|}}
 
 
| {{icon|silver| {{Market Value | {{#ifexpr: {{ #expr: 1.5*{{#var:value|}}}} < {{ #expr: 1000+{{#var:value|}}}} | {{ #expr: 1.5*{{#var:value|}}}} | {{ #expr: 1000+{{#var:value|}}}}}}  }}}}
 
| {{icon|silver| {{Market Value | {{#ifexpr: {{ #expr: 1.5*{{#var:value|}}}} < {{ #expr: 1000+{{#var:value|}}}} | {{ #expr: 1.5*{{#var:value|}}}} | {{ #expr: 1000+{{#var:value|}}}}}}  }}}}
 
|-
 
|-
  
 
! style="text-align:right;" |'''Masterwork {{#var:name}}'''
 
! style="text-align:right;" |'''Masterwork {{#var:name}}'''
{{#ifeq: {{{ 2|}}} | Melee |
+
| {{ #expr: 1.25*{{#var:damage|}} round 2}}
<td> {{ #expr: 1.45*{{#var:avgDPS|}} round 2}}
+
| {{ #expr: 1.25*{{#var:avgAP|}} round 2}}%
<td> {{ #expr: 1.45*{{#var:avgAP|}} round 2}}%
+
| {{#ifexpr: {{ #expr: 1.35*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accTouch|}} round 0}}}}%
|
+
| {{#ifexpr: {{ #expr: 1.35*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accShort|}} round 0}}}}%
<td> {{ #expr: 1.25*{{#var:damage|}} round 2}}
+
| {{#ifexpr: {{ #expr: 1.35*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accMedium|}} round 0}}}}%
<td> {{ #expr: 1.25*{{#var:avgAP|}} round 2}}%
+
| {{#ifexpr: {{ #expr: 1.35*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accLong|}} round 0}}}}%
<td> {{#ifexpr: {{ #expr: 1.35*{{#var:accTouch|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accTouch|}} round 0}}}}%
+
| {{ #expr: 1.25*{{#var:avgDPS|}} round 2}}
<td> {{#ifexpr: {{ #expr: 1.35*{{#var:accShort|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accShort|}} round 0}}}}%
 
<td> {{#ifexpr: {{ #expr: 1.35*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accMedium|}} round 0}}}}%
 
<td> {{#ifexpr: {{ #expr: 1.35*{{#var:accLong|}} round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accLong|}} round 0}}}}%
 
<td> {{ #expr: 1.25*{{#var:avgDPS|}} round 2}}
 
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
 
{{!}} {{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}}
 
{{!}} {{#expr: 1.25*{{#ifexpr: {{ #expr: 1.35*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.35*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}}
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{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
}}
 
}}
|}}
 
 
| {{icon|silver| {{Market Value | {{#ifexpr: {{ #expr: 2.5*{{#var:value|}}}} < {{ #expr: 2000+{{#var:value|}}}} | {{ #expr: 2.5*{{#var:value|}}}} | {{ #expr: 2000+{{#var:value|}}}}}}  }}}}
 
| {{icon|silver| {{Market Value | {{#ifexpr: {{ #expr: 2.5*{{#var:value|}}}} < {{ #expr: 2000+{{#var:value|}}}} | {{ #expr: 2.5*{{#var:value|}}}} | {{ #expr: 2000+{{#var:value|}}}}}}  }}}}
 
|-
 
|-
  
 
! style="text-align:right;" |'''Legendary {{#var:name}}'''
 
! style="text-align:right;" |'''Legendary {{#var:name}}'''
{{#ifeq: {{{ 2|}}} | Melee |
+
| {{ #expr: 1.5*{{#var:damage|}} round 2}}
<td> {{ #expr: 1.65*{{#var:avgDPS|}} round 2}}
+
| {{ #expr: 1.5*{{#var:avgAP|}} round 2}}%
<td> {{ #expr: 1.65*{{#var:avgAP|}} round 2}}%
+
| {{#ifexpr: {{ #expr: 1.5*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accTouch|}}  round 0}}}}%
|
+
| {{#ifexpr: {{ #expr: 1.5*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accShort|}}  round 0}}}}%
<td> {{ #expr: 1.5*{{#var:damage|}} round 2}}
+
| {{#ifexpr: {{ #expr: 1.5*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accMedium|}} round 0}}}}%
<td> {{ #expr: 1.5*{{#var:avgAP|}} round 2}}%
+
| {{#ifexpr: {{ #expr: 1.5*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accLong|}}  round 0}}}}%
<td> {{#ifexpr: {{ #expr: 1.5*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accTouch|}}  round 0}}}}%
+
| {{ #expr: 1.5*{{#var:avgDPS|}} round 2}}
<td> {{#ifexpr: {{ #expr: 1.5*{{#var:accShort|}}  round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accShort|}}  round 0}}}}%
 
<td> {{#ifexpr: {{ #expr: 1.5*{{#var:accMedium|}} round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accMedium|}} round 0}}}}%
 
<td> {{#ifexpr: {{ #expr: 1.5*{{#var:accLong|}}  round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accLong|}}  round 0}}}}%
 
<td> {{ #expr: 1.5*{{#var:avgDPS|}} round 2}}
 
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
 
{{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}}|
 
{{!}} {{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}}
 
{{!}} {{#expr: 1.5*{{#ifexpr: {{ #expr: 1.5*{{#var:accTouch|}}  round 2}} > 100 | 100 | {{ #expr: 1.5*{{#var:accTouch|}}  round 0}}}}/100*{{#var:avgDPS }}  round 2}}
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{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
{{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} - {{!}}{{!}} -  
 
}}
 
}}
|}}
 
 
| {{icon|silver| {{Market Value | {{#ifexpr: {{ #expr: 5*{{#var:value|}}}} < {{ #expr: 3000+{{#var:value|}}}} | {{ #expr: 5*{{#var:value|}}}} | {{ #expr: 3000+{{#var:value|}}}}}}  }}}}
 
| {{icon|silver| {{Market Value | {{#ifexpr: {{ #expr: 5*{{#var:value|}}}} < {{ #expr: 3000+{{#var:value|}}}} | {{ #expr: 5*{{#var:value|}}}} | {{ #expr: 3000+{{#var:value|}}}}}}  }}}}
 
|-
 
|-

Revision as of 03:38, 11 October 2020






Quality Damage AP Accuracy
(Touch)
Accuracy
(Short)
Accuracy
(Medium)
Accuracy
(Long)
DPS
(Optimal)
DPS
(Touch)
DPS
(Short)
DPS
(Medium)
DPS
(Long)
Market Value
Awful Assault rifle 11 16% 48% 56% 52% 44% 10.88 5.22 6.09 5.66 4.79 Silver 240
Poor Assault rifle 11 16% 54% 63% 59% 50% 10.88 5.88 6.85 6.42 5.44 Silver 180
Normal Assault rifle 11 16% 60% 70% 65% 55% 10.88 6.53 7.62 7.07 5.98 Silver 180
Good Assault rifle 11 16% 66% 77% 72% 61% 10.88 7.18 8.38 7.83 6.64 Silver 225
Excellent Assault rifle 11 16% 72% 84% 78% 66% 10.88 7.83 9.14 8.49 7.18 Silver 335
Masterwork Assault rifle 13.75 20% 81% 95% 88% 74% 13.6 11.02 12.92 11.97 10.06 Silver 845
Legendary Assault rifle 16.5 24% 90% 100% 98% 83% 16.32 14.69 16.32 15.99 13.55 Silver 3845