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− | '''<big> | + | '''<big>Hello! This is Harakoni's user page. I'm a moderator here, so feel free to post on my talk page if you need assistance.</big>''' [[Category: Harakoni page]] |
<big>You can see my contributions [[Special:Contributions/Harakoni|here]]. </big> | <big>You can see my contributions [[Special:Contributions/Harakoni|here]]. </big> | ||
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Hey Harakoni, if you're looking for your mess its here: [[User:Harakoni/Sandbox]] | Hey Harakoni, if you're looking for your mess its here: [[User:Harakoni/Sandbox]] | ||
+ | [[User:Harakoni/Sandbox/Apparel]] | ||
</big> | </big> | ||
''' | ''' | ||
− | + | ===Templates=== | |
− | + | I created, or contributed to the point where the difference is academic, the following templates: | |
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− | === Templates === | ||
− | I created, or contributed to the point where the difference is academic, the templates | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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− | ! Template !! Controlled By !! Rollout !! Feature<br | + | ! Template !! Controlled By !! Rollout !! Feature<br>Complete !! Notes/TO-DO |
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− | |[[Template: | + | | [[Template: Apparel Material Table|<nowiki>{{Apparel Material Table}}</nowiki>]] || [[Template: Apparel Material Table Row|<nowiki>{{Apparel Material Table Row}}</nowiki>]] || {{Check}} || {{Cross}} || |
+ | *Needs an update for exclusions (e.g. uranium [[coronet]]s and [[crown]]s are banned) | ||
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− | |[[Template: | + | | [[Template: Building Material Table|<nowiki>{{Building Material Table}}</nowiki>]] || [[Template: Building Material Table Row|<nowiki>{{Building Material Table Row}}</nowiki>]] || {{Check}} || {{Cross}} || |
+ | *Add terrain affordance | ||
+ | *Check rounding | ||
+ | *Add rest effectiveness | ||
+ | *Check beauty calc on things with beauty (e.g. [[Chess table]]) | ||
+ | *Do general check using bed for example | ||
+ | *work out how to apply to [[Barricade]]/[[Sandbags]] and [[Table]], [[Spike trap]] | ||
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− | |[[Template: | + | | [[Template: Apparel Quality Table|<nowiki>{{Apparel Quality Table}}</nowiki>]] || || {{Check}} || {{Check}} || |
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− | |[[Template: | + | | [[Template: Weapon Quality Table|<nowiki>{{Weapon Quality Table}}</nowiki>]] || || {{Check}} || {{Cross}} || |
+ | * Add the melee quality table to ranged weapons. | ||
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− | |[[Template: | + | | [[Template: Weapon Material Table|<nowiki>{{Weapon Material Table}}</nowiki>]] || [[Template: Weapon Material Table Row|<nowiki>{{Weapon Material Table Row}}</nowiki>]] || {{Cross}} || {{Cross}} ||Almost ready for roll out - need to decide how to show general DPS and AP. Average it? USe the games incorrect method? Use the actual Melee verb? Write a template to calc melee verb based dps? |
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− | | [[Template:Weapon | ||
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| [[Template: True Melee DPS Calculator]] || || {{Cross}} || {{Cross}} || | | [[Template: True Melee DPS Calculator]] || || {{Cross}} || {{Cross}} || | ||
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* Animal base [[Melee Hit Chance]] = 62% | * Animal base [[Melee Hit Chance]] = 62% | ||
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− | | [[Template: Weapon DPS Chart]] || || {{Cross}} || ? || | + | | [[Template: Weapon DPS Chart|<nowiki>{{Weapon DPS Chart}}</nowiki>]] || || {{Cross}} || ? || |
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− | | [[Template: Weapon Iterated DPS Chart]] || [[Template:Weapon DPS Iterator|<nowiki>{{Template:Weapon DPS Iterator}}</nowiki>]] -><br>[[Template: Weapon Iterated DPS Chart Segment|<nowiki>{{Weapon Iterated DPS Chart Segment}}</nowiki>]])||{{Cross}} || ? || | + | | [[Template: Weapon Iterated DPS Chart|<nowiki>{{Weapon Iterated DPS Chart}}</nowiki>]] || [[Template:Weapon DPS Iterator|<nowiki>{{Template:Weapon DPS Iterator}}</nowiki>]] -><br>[[Template: Weapon Iterated DPS Chart Segment|<nowiki>{{Weapon Iterated DPS Chart Segment}}</nowiki>]])||{{Cross}} || ? || |
*Add armor or at least DPS reduction | *Add armor or at least DPS reduction | ||
*Add minimum range and then add to turrets. | *Add minimum range and then add to turrets. | ||
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− | | [[Template: Apparel Protection Chart]] || [[Template: Apparel AP Calculation]] ||{{Cross}} || ? || | + | | [[Template: Apparel Protection Chart|<nowiki>{{Apparel Protection Chart}}</nowiki>]] || [[Template: Apparel AP Calculation]] ||{{Cross}} || ? || |
*Flak and Duster vs Marine | *Flak and Duster vs Marine | ||
* add color option so you can have plasteel be teal, devilstrand red etc. See [[Plate armor]] for relevant example. | * add color option so you can have plasteel be teal, devilstrand red etc. See [[Plate armor]] for relevant example. | ||
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− | | [[Template: | + | | [[Template: Nav/materials|<nowiki>{{nav|materials|wide}}</nowiki>]] which replaced my other creation [[Template: Nav/textiles|<nowiki>{{nav|textiles|wide}}</nowiki>]] || || {{Check}} || {{Cross}} || |
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*Switch to [[Resources]]? | *Switch to [[Resources]]? | ||
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− | |[[Template:Nav/Utility]] || || {{Check}} || {{Check}} || | + | |[[Template:Nav/Utility|<nowiki>{{nav|utility|wide}}</nowiki>]] || || {{Check}} || {{Check}} || |
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− | |[[Template:Nav/factions]] || || {{Check}} || {{Check}} || | + | |[[Template:Nav/factions|<nowiki>{{nav|factions|wide}}</nowiki>]] || || {{Check}} || {{Check}} || |
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− | |[[Template:Nav/stats]] || || {{Check}} || {{Check}} || | + | |[[Template:Nav/stats|<nowiki>{{nav|stats|wide}}</nowiki>]] || || {{Check}} || {{Check}} || |
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− | |[[Template: | + | |[[Template:Persona traits|<nowiki>{{Persona traits}}</nowiki>]] || || {{Check}} || {{Check}} || |
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− | |[[Template: | + | |[[Template: Apparel comparison table row]] || ||{{Cross}} || ? || |
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− | |[[Template: Version Nav]] || ||{{ | + | |[[Template: Version Nav|<nowiki>{{Version Nav}}</nowiki>]] || ||{{Cross}} || {{Cross}} || |
+ | *Version - add a release date property and then have a dated table of versions on [[Version]], it can also be used to update the version nav template | ||
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− | | [[Template: | + | |[[Template: RimworldIcon|<nowiki>{{RimworldIcon}}</nowiki>]] || || {{Check}} || {{Check}} || |
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− | | [[Template: | + | |[[Template: Royalty|<nowiki>{{Royalty}}</nowiki>]] || || {{Check}} || {{Check}} || |
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− | | [[Template: | + | |[[Template: Leather List|<nowiki>{{Leather List}}</nowiki>]] || || {{Check}} || {{Check}} || |
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− | | [[Template: | + | |[[Template: Animal Health Table|<nowiki>{{Animal Health Table}}</nowiki>]] || ||{{Check}} || {{Cross}} || |
− | + | * Bones don't bleed, and are not destroyable by damage, and cannot receive permanent injury | |
− | + | * Move to more descriptive name? | |
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− | | [[Template: | + | | [[Template: Ingredient List|<nowiki>{{Ingredient List}}</nowiki>]] || [[Template: Ingredient List Row|<nowiki>{{Ingredient List Row}}</nowiki>]] || {{Check}} || {{Check}} || |
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|[[Template:Stonecutting maximization]] || || {{Check}} || {{Cross}} || | |[[Template:Stonecutting maximization]] || || {{Check}} || {{Cross}} || | ||
* [[General Labor Speed]] controls making [[stone blocks]], making [[chemfuel]] at a [[refinery]], burning items, [[hand tailor bench|tailoring]] clothes, creating [[Sculpture|art]], [[electric smithy|smithing]] armor and weapons or [[Electric smelter|smelting]] slag. [[Template:Stonecutting maximization]] only covers stone cutting atm but could be applied to all these pages if written in a more generic way. | * [[General Labor Speed]] controls making [[stone blocks]], making [[chemfuel]] at a [[refinery]], burning items, [[hand tailor bench|tailoring]] clothes, creating [[Sculpture|art]], [[electric smithy|smithing]] armor and weapons or [[Electric smelter|smelting]] slag. [[Template:Stonecutting maximization]] only covers stone cutting atm but could be applied to all these pages if written in a more generic way. | ||
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− | |[[Template: Market Value Calculator]] || || {{Check}} || {{Check}} || | + | |[[Template: Market Value Calculator|<nowiki>{{Market Value Calculator}}</nowiki>]] || || {{Check}} || {{Check}} || |
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− | |[[Template: Daily Tip]] || || {{Cross}} || {{Cross}} || | + | |[[Template: Daily Tip|<nowiki>{{Daily Tip}}</nowiki>]] || || {{Cross}} || {{Cross}} || |
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− | | [[Template: Tag List]] || [[Template:Tag List Excluder]] || {{Check}} || {{ | + | | [[Template: Tag List]] || [[Template:Tag List Excluder]] || {{Check}} || {{Check}} || |
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| [[Template:Current Version]] || || {{Check}} || {{Check}} || | | [[Template:Current Version]] || || {{Check}} || {{Check}} || | ||
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* Add stuff types when the thing detects stuff. | * Add stuff types when the thing detects stuff. | ||
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− | |[[Template: | + | | [[Template: Pawn Table Header]] || ||{{Cross}} || {{Cross}} || Add a header in which you can input a pawn type (e.g. Tribes/Empire/Pirates/Mercenaries etc) and it will output the table nicely for you and provide an edit link for the page. |
− | + | * Make it so that muliple tables can be merged? E.g. Pirates + Mercs? | |
− | + | * Decide on fomratting. Splitting hediffs into their own categories (budget and list of things) and listing apparel like with weapons, and having weapons, apparel and hediffs in expandable sections to cut down on bloat should all help. | |
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− | + | **[[Mercenaries/Pawns]] | |
− | + | **[[Tribes/Pawns]] | |
− | + | **[[Outlanders/Pawns]] | |
− | + | **[[Ancients/Pawns]] | |
− | + | **[[Pirates/Pawns]] | |
+ | **[[Empire/Pawns]] | ||
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+ | Notes: | ||
+ | *Hediffs should be in an expandable section to prevent table bloat, likely in their own section. | ||
+ | *Available apparel like weapons has | ||
+ | *Traits sortable? Probs not | ||
+ | * give them row ids like empirepawns. | ||
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− | | [[Template: | + | |[[Template:Animal Nutrition Table]] || ||{{Cross}} || {{Cross}} || Delete? |
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− | | [[Template: | + | |[[Template:Grow Table]] || || {{Check}} || {{Cross}} || Remove math now that infobox sets teh variable anyway. Add nutrition for pages that have make food because someone was already confused about the plant nutrition vs vs the products nutrition |
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− | | [[Template: | + | |[[Template:Recreation Power Quality Table]] || ||{{Check}} || {{Cross}} || When its understood how rec power translates into time taken to fill rec bar, add time to fully recreate. If this is done, add a no-quality version that only has one column so it can show the rec power time ratio. |
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− | | [[Template: | + | |[[Template:Comfort Quality Table]] || ||{{Check}} || {{Check}} || |
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− | | [[Template: | + | |[[Template:Rest Effectiveness Quality Table]] || ||{{Check}} || {{Cross}} || Sleep accelerator and time to sleep |
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− | | [[Template: | + | |[[Template:Psychic Sensitivity Quality Table]] || ||{{Cross}} || {{Cross}} || |
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− | | [[Template: | + | |[[Template:Ideology]] || || {{Check}} || {{Check}} || |
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− | | [[Template: | + | |[[Template:IdeologyIcon]] || || {{Check}} || {{Check}} || |
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− | | [[Template: | + | |[[Template:Recipe List]] || [[Template:Recipe List Row]] || {{Check}} || {{Cross}} || |
+ | *Added crafted resources/drugs/etc | ||
+ | *Consider adding Value-Work Efficiency Value-Materials Efficiency Value-Weight Efficiency | ||
+ | *Consider adding skill requiremnts | ||
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− | | [[Template: | + | |[[Template: Heal Option Table]] |||| {{Check}} || {{Cross}} || |
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− | | [[Template: | + | |[[Template: Stat Factors Table]] |||| {{Check}} || {{Cross}} || See page for other notes. Is currently written such that transition away from [[Property:Skill]]/[[Property:Skill Base Factor]]/[[Property:Skill Base Factor]] to <SKILLNAME> Bonus Factor etc will be relatively painless, but it should still be implemented. |
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− | | [[Template: | + | |[[Template: Sic]] |||| {{Check}} || {{Check}} || |
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− | | [[Template: | + | | [[Template: Aiming Time Row]] |||| {{Check}} || {{Check}} || |
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− | | [[Template: | + | | [[Template: Tree Comparison Row]] |||| {{Check}} || {{Check}} || |
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− | | [[Template: | + | |[[Template: Armor material table|<nowiki>{{Armor material table}}</nowiki>]]|||| N/A || {{Check}} ||Outdated but retained for use in history. |
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− | | [[Template: | + | |[[Template: Clothing material table|<nowiki>{{Clothing material table}}</nowiki>]] || [[Template: Clothing material table row|<nowiki>{{Clothing material table row}}</nowiki>]] || N/A || {{Check}} ||Outdated but retained for use in history. |
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− | | [[Template: | + | | [[Template: RoyaltyIcon|<nowiki>{{RoyaltyIcon}}</nowiki>]] |||| {{Check}} || {{Check}} || |
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+ | | [[Template: Market Value|<nowiki>{{Market Value}}</nowiki>]] |||| {{Check}} || {{Check}} || | ||
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+ | | [[Template: Quality Calculator]] |||| {{Cross}} || {{Cross}} || E.g. ((Quality Calculator|Monosword|Excellent|Attack 1 Damage)) or ((Quality Calculator|Duster|Excellent|Armor - Sharp|Thrumbofur)) | ||
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− | | [[Template: | + | | [[Template: Verification needed]] |||| {{Cross}} || {{Cross}} || |
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− | | [[Template: | + | | [[Template: Check Tag]] |||| {{Check}} || {{Check}} || |
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− | + | | [[Template: Body Part Weapon Table Row]] |||| {{Cross}} || {{Cross}} || | |
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|} | |} | ||
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I also created the following templates, however they are not intended for wiki-wide use | I also created the following templates, however they are not intended for wiki-wide use | ||
Set wide to-do: Swap Q for <nowiki>{{#show}}</nowiki> and reduce template load on comparison pages. If suffcient roll out to main. | Set wide to-do: Swap Q for <nowiki>{{#show}}</nowiki> and reduce template load on comparison pages. If suffcient roll out to main. | ||
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|[[User:Harakoni/OptimumTextiles|<nowiki>{{User:Harakoni/OptimumTextiles}}</nowiki>]] || | |[[User:Harakoni/OptimumTextiles|<nowiki>{{User:Harakoni/OptimumTextiles}}</nowiki>]] || | ||
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|} | |} | ||
− | + | I also created the following that are not yet templates but are similar mechanically to the above. | |
+ | * The [[Armor#Comparison table|Armor comparison table]] on the [[Armor]] page | ||
+ | * Psychic sensitivity boost tables on various pages. | ||
+ | If you have any issue with any of the above, including any instructional or formatting problems, please feel free to ask on my discussions page. | ||
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<nowiki> | <nowiki> | ||
− | = | + | <div><li style="display: inline-table;"> |
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− | + | </li><div> | |
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− | + | {{Q|page|Market Value Base #}} | |
− | + | </nowiki> | |
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− | + | === TODO === | |
− | + | * How exactly does psychic breakdown proc and work? | |
− | + | * milking an animal takes 400 work | |
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* add points/silver etc on to [[raid points]] | * add points/silver etc on to [[raid points]] | ||
− | * list of animals does not have the products that the animals produce, nor their nutritional efficiency from being a dairy/hatchery animal (e.g. (cows milk per day * milk nutrition)/ | + | * list of animals does not have the products that the animals produce, nor their nutritional efficiency from being a dairy/hatchery animal (e.g. (cows milk per day * milk nutrition)/nutrion consumption per day |
* Does comfort increase at a rate proportional to value, or just to a max proportional to the value? Wb under 100% and above? | * Does comfort increase at a rate proportional to value, or just to a max proportional to the value? Wb under 100% and above? | ||
− | * [[Mortar Miss Radius Multiplier]] it doesn't have capacity factors like normal, instead it has capacity offsets similar to the melee hit, melee dodge, and shooting | + | * [[Mortar Miss Radius Multiplier]] it doesn't have capacity factors like normal, instead it has capacity offsets similar to the melee hit, melee dodge, and shooting accuraccy. Afaik its the only non-poist porcessedd exmaple. Should this replace the normal importance stats then? |
* Do textiles have door speeds now with animal flap? | * Do textiles have door speeds now with animal flap? | ||
+ | * [[Machining table]] glows...does it negate the need to be lit for workspeed? | ||
+ | * Some of [[User:Cheldra]]'s templates need categorisation and ideally to switch to the [[Template: Documentation]]. Namespace/page creation in their contribs. | ||
* [[Drug Crop Harvest Yield]] | * [[Drug Crop Harvest Yield]] | ||
− | * Work as a concept should be made into a page, see also [[Work To Make]], but that only | + | * Work as a concept should be made into a page, see also [[Work To Make]], but that only aplies to certain things. Work is consistent hwoeve e.g. work to mine. |
* Can now jump pack with downed pawns. Page needs updating with strats. | * Can now jump pack with downed pawns. Page needs updating with strats. | ||
+ | * Heart surgery = 8 skill, bionic heart = 5 skill, prosthetic heart = 4 skill, and might be relevant. | ||
* [[Terrain]] water has a extraDeteriorationFactor var of 3. Investigate and integrate. | * [[Terrain]] water has a extraDeteriorationFactor var of 3. Investigate and integrate. | ||
− | * Tree | + | * Tree conection and cocoa trees? DO they count |
− | * [[Gunlink|Gunlinks]], see u/Hanif_Shakiba's very good post and update the analysis based on own findings and their post - key points, 1) Doubling of DPS of skill 0 pawn at combat relevant distances (12tiles)= Significant increase, check if HS's post agrees, 2) risk of headshot small, what weapons can 1 shot brain and does their ap invalidate most of the protection the simple helmet offers anyway? Lancer will basically ignore both so why not have better DPS? Once you upgrade to Marine/Cata then the eqn changes. | + | * Does quality affect pheonx armor damage? Locsut Jump range etc |
− | * Weapon testing - khit says that other discord users found that spear > longsword due to verb system changes fixing previous issue with spear. Needs new testing. Also need warhammer vs mace testing with steel and uranium. [[User: XeoNovaDan]] did previous mass testing. How? Mods? Dev Mode? Need to find out. | + | *recon and cataphract armor/helmets doesn't decrease [[slave]] suppression?? And ntiehr do other armors? |
+ | *[[Gunlink|Gunlinks]], see u/Hanif_Shakiba's very good post and update the analysis based on own findings and their post - key points, 1) Doubling of DPS of skill 0 pawn at combat relevant distances (12tiles)= Significant increase, check if HS's post agrees, 2) risk of headshot small, what weapons can 1 shot brain and does their ap invalidate most of the protection the simple helmet offers anyway? Lancer will basically ignore both so why not have better DPS? Once you upgrade to Marine/Cata then the eqn changes. | ||
+ | *Weapon testing - khit says that other discord users found that spear > longsword due to verb system changes fixing previous issue with spear. Needs new testing. Also need warhammer vs mace testing with steel and uranium. [[User: XeoNovaDan]] did previous mass testing. How? Mods? Dev Mode? Need to find out. | ||
*[[Slavery]] and [[Human Resources]] need to be better integrated. | *[[Slavery]] and [[Human Resources]] need to be better integrated. | ||
+ | *[[Table of Human Body Parts]] is outdated. Use devmode tool. | ||
+ | *[[Dev mode]] list of options is outadaed. | ||
* style dominance. | * style dominance. | ||
* When 1.3 releases, use the list from the Goodwill folder to add to [[Factions]] | * When 1.3 releases, use the list from the Goodwill folder to add to [[Factions]] | ||
− | * | + | * Throne rooms have to be roofed. |
+ | * Diffigurement needs to be on the injury page and linkt to from the social page, also the fact that it nullifies beauty traits but not ugly traits should be mentioned. | ||
* Do animals get [[Food poisoning]] from raw foods? Its defined as "FoodPoisonChanceFixedHuman" which implies no and I've never seen it. Needs to be confirmed and integrated into the wiki. | * Do animals get [[Food poisoning]] from raw foods? Its defined as "FoodPoisonChanceFixedHuman" which implies no and I've never seen it. Needs to be confirmed and integrated into the wiki. | ||
* Add habitats to animals. | * Add habitats to animals. | ||
* Effect of 1 strike from [[Venom fangs]] and [[venom talon]] - how much does 1 strike cause [[Toxic buildup]] and whats the effect on [[Consciousness]] i.e. how quickly does it debuff enemies. | * Effect of 1 strike from [[Venom fangs]] and [[venom talon]] - how much does 1 strike cause [[Toxic buildup]] and whats the effect on [[Consciousness]] i.e. how quickly does it debuff enemies. | ||
− | * [[Wealth management]] | + | * [[Archotech]] lore page inc archotech body parts. |
+ | * Split [[Meat]] into [[Meat]], [[Insect meat]] and [[Human meat]]. They have different values, effects and images and they should be callable. | ||
+ | *[[Wealth management]] | ||
* [[User:Pangaea/Pawn test]] | * [[User:Pangaea/Pawn test]] | ||
* [[Circadian_half-cycler#Analysis]] | * [[Circadian_half-cycler#Analysis]] | ||
+ | * [[Pain]] - [[Consciousness]] effect. | ||
* [[Social]] - the opinion tables need updating | * [[Social]] - the opinion tables need updating | ||
* harvestMinGrowth add to pages? - could be useful for production/time analysis if cutting down early produces more. check. | * harvestMinGrowth add to pages? - could be useful for production/time analysis if cutting down early produces more. check. | ||
Line 461: | Line 245: | ||
*[[Diseases]] is a mess of non-standardization - with some information transcluded and other information not. The diseases should be standardized at least,. but really its likely that diseases shouldn't have the information and instead individual pages should be use with only a short summary of each disease on the Diseases page. | *[[Diseases]] is a mess of non-standardization - with some information transcluded and other information not. The diseases should be standardized at least,. but really its likely that diseases shouldn't have the information and instead individual pages should be use with only a short summary of each disease on the Diseases page. | ||
*create attack animal comparison table? With health scale, DPS, training requirements | *create attack animal comparison table? With health scale, DPS, training requirements | ||
− | *[[Property:Small Volume]] exist but isn't displayed | + | *[[Property:Small Volume]] exist but isn't displayed anywehre |
* rewrite all the pages for the psyfocuses to properly reflect their use as such. | * rewrite all the pages for the psyfocuses to properly reflect their use as such. | ||
− | * Combat effectiveness of [[yayo]], adding [[overdose]] information | + | *Combat effectiveness of [[yayo]], adding [[overdose]] information |
* [[Hospital_bed#Version_history]] is clean. Implement? | * [[Hospital_bed#Version_history]] is clean. Implement? | ||
* Animals with wilderness above 10% (meaning all animals aside from farm animals) will have their tameness training degrade eventually | * Animals with wilderness above 10% (meaning all animals aside from farm animals) will have their tameness training degrade eventually | ||
* Fix frag grenade and add to table. | * Fix frag grenade and add to table. | ||
+ | * Half the furniture pages are stubs. The pages don't even list the requirements for complex furniture, let along a decent analysis of each thing. | ||
* Tribal improved foraging vs outlander improved research and the effects on recruiting people of your tech level aren't anywhere I can find on the wiki | * Tribal improved foraging vs outlander improved research and the effects on recruiting people of your tech level aren't anywhere I can find on the wiki | ||
− | * [[Talk:Armor| Heat Armor]] | + | * Partial merge [[Armor]] and [[Clothing]] into [[Apparel]] page, ala [[Textiles]], [[Leather]], [[Fabric]] |
− | * Finish convert of [[Armor#Comparison table|Armor comparison table]] into row template ala ranged table on [[Weapons]], including steel and plasteel versions of material dependent metal items, include cloth, devilstrand, hyperweave and thrumbofur of cloth items? Maybe bloat. Put cloth items on clothing table only? | + | ** [[Talk:Armor| Heat Armor]] |
+ | ** Finish convert of [[Armor#Comparison table|Armor comparison table]] into row template ala ranged table on [[Weapons]], including steel and plasteel versions of material dependent metal items, include cloth, devilstrand, hyperweave and thrumbofur of cloth items? Maybe bloat. Put cloth items on clothing table only? | ||
+ | ** Create Clothing comparison table | ||
* Create Melee weapon comparison table, include implant weapons. | * Create Melee weapon comparison table, include implant weapons. | ||
+ | * Fix [[Wood]] not counting as a weapon | ||
* [[Traits]] needs an overhaul. A lot of outdated info, a lot of subsidiary info. Investigate "Character Quality" - beautiful adds 40% quality, staggeringly ugly reduces by 40%, wimp reduces by 15% etc | * [[Traits]] needs an overhaul. A lot of outdated info, a lot of subsidiary info. Investigate "Character Quality" - beautiful adds 40% quality, staggeringly ugly reduces by 40%, wimp reduces by 15% etc | ||
− | * [[ | + | * Replace all instances of [[Template:Define]] with [[Template:Infobox main]] |
− | + | *[[Ice Sheet Guide]] - update, compare with previous edit-warred version | |
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====Ideology==== | ====Ideology==== | ||
=====Post 1.3.3066===== | =====Post 1.3.3066===== | ||
− | |||
* [[dryad healing pod]] | * [[dryad healing pod]] | ||
* [[ancient military crate]] | * [[ancient military crate]] | ||
* [[ancient spacer crate]] | * [[ancient spacer crate]] | ||
− | * [[ancient centipede shell]] | + | * [[ancient oven]] |
+ | * [[ancient ATM]] | ||
+ | * [[ancient washing machine]] | ||
+ | * [[ancient hydrant]] | ||
+ | * [[ancient microwave]] | ||
+ | * [[ancient toilet]] | ||
+ | * [[ancient truck]] | ||
+ | * [[ancient dropship]] | ||
+ | * [[ancient ruined APC]] | ||
+ | * [[ancient dropship engine]] | ||
+ | * [[ancient pipes]] | ||
+ | * [[ancient container]] | ||
+ | * [[ancient centipede shell]] (Not sure if post 3066??) | ||
=====1.3.3066===== | =====1.3.3066===== | ||
* Faction ideologies | * Faction ideologies | ||
+ | |||
+ | [[Ancient terminal]] | ||
+ | [[Ancient enemy terminal]] | ||
+ | [[hermetic crate]] | ||
+ | [[security crate]] | ||
+ | [[Ancient comms console]] | ||
+ | [[Ancient cryptosleep pod]] (DISTINCT FROM THE CASKET) | ||
+ | |||
+ | [[Ancient lamp]] | ||
+ | [[Ancient bed]] | ||
+ | |||
+ | [[terror sculpture]] | ||
+ | |||
+ | [[Burnbong]] | ||
+ | |||
+ | [[dryad cocoon]] | ||
+ | [[gaumaker pod]] | ||
+ | |||
+ | [[grand archotech structure]] | ||
+ | [[archotech tower]] | ||
+ | |||
+ | [[Filth]]s dont need new pages but need to be added: | ||
+ | * dried blood | ||
+ | * scattered documents | ||
+ | * ragged uniform | ||
+ | * pod slime | ||
+ | * oil smear | ||
+ | |||
+ | [[morbid slab (medium)]] | ||
+ | [[morbid slab (broad)]] | ||
+ | [[totemic slab (medium)]] | ||
+ | [[totemic slab (broad)]] | ||
+ | [[spikecore floor-star (medium)]] | ||
+ | [[spikecore floor-star (broad)]] | ||
+ | [[rustic rug (medium)]] | ||
+ | [[rustic rug (broad)]] | ||
+ | [[animalist slab (medium)]] | ||
+ | [[animalist slab (broad)]] | ||
+ | |||
+ | Inert relics, likely don't need new pages. - chalice, pendant, box, tablet, fragment, hilt, ark | ||
+ | |||
+ | [[cannibal tribe]] | ||
+ | [[Nudist tribe]] | ||
+ | [[cannibal pirate gang]] | ||
+ | |||
[[Beggars]] | [[Beggars]] | ||
+ | |||
+ | [[fungal gravel]] | ||
− | ==== Pathcosts ==== | + | ====Pathcosts==== |
Someone on /r/RimWorld had the idea of putting how much you get slowed down walking over stuff in the wiki. That's just pathCost in XML, but I'm not sure exactly how it translates to the real world, but... there really only seems to be three or four speeds in use in vanilla. 10-14, 30, 42, and 50. Which is something like "Tiny Furniture / Loose Stuff", "Medium Furniture like Telescopes", "Security Features like Sandbags or other hard to cross stuff like campfires", and "Big furniture like workbenches or pianos." | Someone on /r/RimWorld had the idea of putting how much you get slowed down walking over stuff in the wiki. That's just pathCost in XML, but I'm not sure exactly how it translates to the real world, but... there really only seems to be three or four speeds in use in vanilla. 10-14, 30, 42, and 50. Which is something like "Tiny Furniture / Loose Stuff", "Medium Furniture like Telescopes", "Security Features like Sandbags or other hard to cross stuff like campfires", and "Big furniture like workbenches or pianos." | ||
+ | |||
Fences have a path cost of 80, so that's probably why crossing them is so slow. | Fences have a path cost of 80, so that's probably why crossing them is so slow. | ||
Line 1,278: | Line 345: | ||
lichen covered soil path cost is 3, speed is 81% | lichen covered soil path cost is 3, speed is 81% | ||
soil path cost is 2, speed is 87% | soil path cost is 2, speed is 87% | ||
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===Pages in need of integration=== | ===Pages in need of integration=== | ||
− | |||
* [[:Category:Status Level]] - integration into drugs, beds, chairs, sculptures, etc, as well as nav box for them. | * [[:Category:Status Level]] - integration into drugs, beds, chairs, sculptures, etc, as well as nav box for them. | ||
* [[Collapsed_rocks]] | * [[Collapsed_rocks]] | ||
Line 1,347: | Line 354: | ||
* [[Training]] | * [[Training]] | ||
* [[Ruins]] | * [[Ruins]] | ||
+ | * [[Lightning]] | ||
* [[Blight]] | * [[Blight]] | ||
* [[Insectoids]]/[[Infestation]]/[[Raids]] | * [[Insectoids]]/[[Infestation]]/[[Raids]] | ||
* Integrate [[Caravan]] into teh nav menu and wiki at large. | * Integrate [[Caravan]] into teh nav menu and wiki at large. | ||
* [[Doctoring]] needs to be better integrated into the rest of rest of the wiki, maybe even added to the nav box. | * [[Doctoring]] needs to be better integrated into the rest of rest of the wiki, maybe even added to the nav box. | ||
− | * Merge/interlink | + | * Merge/interlink [[Factions]], [[Empire]], [[Raiders]], and [[Visitor]] |
− | + | **Theres also [[Character Types]] [[Pawns]] and [[People]]. Way too many | |
− | + | ***Oh and theres also [[Guest]] | |
− | + | ****[[Colonists]] | |
− | + | *****[[Traveler]] too? What the heck. | |
− | * | ||
− | |||
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− | * | ||
− | * | ||
− | * | ||
*Updated [[Faction base]] and link it better into the rest of the wiki | *Updated [[Faction base]] and link it better into the rest of the wiki | ||
*[[Rock chunk]] and [[Steel slag chunk]] | *[[Rock chunk]] and [[Steel slag chunk]] | ||
Line 1,369: | Line 371: | ||
* [[Corpse]] | * [[Corpse]] | ||
* The fact that PlantHarvestYield stat above 100% gives a bonus to yield needs to be mentioned in relevant places. e.g. in anaylses sayting that hihg skill planters should do the harvesting. | * The fact that PlantHarvestYield stat above 100% gives a bonus to yield needs to be mentioned in relevant places. e.g. in anaylses sayting that hihg skill planters should do the harvesting. | ||
− | |||
===Investigation TODO=== | ===Investigation TODO=== | ||
<big>'''IF YOU HAVE ANSWERS TO THE FOLLOW PLEASE LEAVE THEM ON MY TALK PAGE'''</big> | <big>'''IF YOU HAVE ANSWERS TO THE FOLLOW PLEASE LEAVE THEM ON MY TALK PAGE'''</big> | ||
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* "bionics are attached to the shoulder thus bionic arms improve the efficiency of flak vests" - true or false? | * "bionics are attached to the shoulder thus bionic arms improve the efficiency of flak vests" - true or false? | ||
* Whether sacrificing sharp armor of thrumbo shirt and pants is worth it to get the better heat armor of devilstrand when wearing something like cataphract - does the fact you're only still getting hit by a a small fraction of the sharp DPS make up for the loss. | * Whether sacrificing sharp armor of thrumbo shirt and pants is worth it to get the better heat armor of devilstrand when wearing something like cataphract - does the fact you're only still getting hit by a a small fraction of the sharp DPS make up for the loss. | ||
− | * Prisoners can use | + | * Prisoners can use insantity lances and obital targetters - investigate their use by enemies and other NPCs |
− | * Bonasai trees seem to be better than fibercorn in | + | * Bonasai trees seem to be better than fibercorn in basiaclly every way you'd use fiberocrn. More wood in pots than even fibercorn in hydro, less mats to make pots than a hydro and no power, same light requiremnts. etc. |
− | * [[Hay]] and [[kibble]] seems to be trash - hay stacks to 200 rather than 75 and can't e used for meals, but otherwise is identical to corn, but corn plants require the same work to sow and harvest but provide a better yeild (22 vs 18), making them more work efficient. They grow less per day so size | + | * [[Hay]] and [[kibble]] seems to be trash - hay stacks to 200 rather than 75 and can't e used for meals, but otherwise is identical to corn, but corn plants require the same work to sow and harvest but provide a better yeild (22 vs 18), making them more work efficient. They grow less per day so size limtation has some merit. FERTILITY SENSITIVEY NEEDS TO BE CONSIDERD FOR THE PRIOR TWO ISSUES MAYBE REDEMPTION IS FOUND THERE. Kilbble doesn't spoinl but if you ahve the power, just give animals an animal flap frige and nutrient paste. Even feedin ducks with their overflow is probalby more fficent with NP over expensive low efficiency kibble (check tho) |
* [[User:Gottoni/User_guide/Optimal_bedroom_size_study]] | * [[User:Gottoni/User_guide/Optimal_bedroom_size_study]] | ||
* [[Social impact]] effect on conversion. | * [[Social impact]] effect on conversion. | ||
* Body heat | * Body heat | ||
− | * | + | * Warden suppression vs Suppression power- is authority cap worth it? |
* How does recreation power convert to recreation time? | * How does recreation power convert to recreation time? | ||
− | * [[Slavery]] - use capes as alternative to dusters where they're | + | * does anyone know the radius that animals will check to lay eggs in the egg box? |
+ | * [[Slavery]] - use capes as alternative to dusters where they're necessry for tempr resist as capes apparently don't have suppression loss rate increase? | ||
* Investigate effect of tongue removal on annoying voice, abrasive, kind, misogynyst and misandrist traits. Should definitely negate social effects of all but the first by disabling kind and insulting words, but may not be coded to remove penalty from the first. | * Investigate effect of tongue removal on annoying voice, abrasive, kind, misogynyst and misandrist traits. Should definitely negate social effects of all but the first by disabling kind and insulting words, but may not be coded to remove penalty from the first. | ||
+ | * Investigate if aerodrone strike [[titles#Permits|permit]] actually do have a larger explosion radius that the strikes in the salvo as implied by RoyalPermits_Empire.xml | ||
* Investigate AutoWikiBrowser and MsUpload | * Investigate AutoWikiBrowser and MsUpload | ||
+ | * pawn beauty caps at +2? So beautiful + shaper = irrelevant? Skin gland + beautiful + nose and shaper = no beauty penalty? | ||
+ | |||
+ | * Investigate [[title]] cloth requirement tags. Odd behavior noticed by discord user might be explained by how they're set up. It seems a {{Tag List|tags|Cape}} might replace the need for a [[Formal shirt]] for Acolytes because its in the tags and covers the torso. Similarly prestige armor might substitute for both the shirt and the vest because again, its listed as an option for both and covers the torso. Should do list of things with variants: E.g: (exmaple not correct, just indicative of formatting) | ||
+ | ** Shirt+vest+cape+hat | ||
+ | ***Hat can spawn with beret | ||
+ | ** Once worked out, create standardized template for use in Summary Sections of required clothes to replace the current :Up to the rank of blah this or an altenrative is needed" This should be placed in summaries as well anyway. | ||
+ | |||
+ | **Pretisge armor+helmet | ||
* Investigate [[Template:RNG]] | * Investigate [[Template:RNG]] | ||
+ | * Investigate Does clothes flammability affect chance to light on fire? | ||
* Investigate Base Hunger Rate is multiplied by 1.6 for animals for some reason? | * Investigate Base Hunger Rate is multiplied by 1.6 for animals for some reason? | ||
* Investigate [[Template: Version]] | * Investigate [[Template: Version]] | ||
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* Investigate better tomb rooms for the sarcophagus giving better solitary recreation. Needs confirmation. | * Investigate better tomb rooms for the sarcophagus giving better solitary recreation. Needs confirmation. | ||
* Investigate [[sarcophagus]] giving a [[Thoughts|mood boost]] | * Investigate [[sarcophagus]] giving a [[Thoughts|mood boost]] | ||
− | * Investigate Pyromaniac mood boost | + | * Investigate Pyromaniac mood boost - just incendiary launcher or molotovs as well? Wb inferno cannons or plasmaswords? Add to pages. |
* Investigate if pawns with 0% [[Hearing]] can be insulted. Could it be a way to negate the downside of bloodlust on non-social pawns? | * Investigate if pawns with 0% [[Hearing]] can be insulted. Could it be a way to negate the downside of bloodlust on non-social pawns? | ||
* field hand + elbow blade? | * field hand + elbow blade? | ||
* Investigate do pawns with 0 [[Sight]] "see" corpses? [https://www.reddit.com/r/RimWorld/comments/ld7vwn/you_cant_witness_an_allys_death_or_observe/ answer no] | * Investigate do pawns with 0 [[Sight]] "see" corpses? [https://www.reddit.com/r/RimWorld/comments/ld7vwn/you_cant_witness_an_allys_death_or_observe/ answer no] | ||
+ | * investigate the damage type of doomsday launchers and how they interact qith armor | ||
* Investigate EMI Dynamo destruction causing unconsciousness brain implanted pawns | * Investigate EMI Dynamo destruction causing unconsciousness brain implanted pawns | ||
* Investigate animal haulers not triggering proximity activators for mortar shell plant | * Investigate animal haulers not triggering proximity activators for mortar shell plant | ||
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As of 1.0, ''textiles'' have the offset (e.g. Hyperweave has 26°C), while ''clothing'' has the factor (e.g. tuques have 0.5). Thus, a normal hyperweave tuque has a cold insulation of 13°C. | As of 1.0, ''textiles'' have the offset (e.g. Hyperweave has 26°C), while ''clothing'' has the factor (e.g. tuques have 0.5). Thus, a normal hyperweave tuque has a cold insulation of 13°C. | ||
We should find a way to either fix the display of the relevant stats, or flip the actual semantic properties between the items. | We should find a way to either fix the display of the relevant stats, or flip the actual semantic properties between the items. | ||
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=== EVENTUAL TODO === | === EVENTUAL TODO === | ||
− | + | * [[EMP launcher]] quality = larger stun time. | |
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* Add the green and red templates to the moodlet pages | * Add the green and red templates to the moodlet pages | ||
* It takes {{ticks|6500}} of work to smooht stone walls | * It takes {{ticks|6500}} of work to smooht stone walls | ||
* Recreation summaries with skills etc - see [[horseshoe pin]]. | * Recreation summaries with skills etc - see [[horseshoe pin]]. | ||
− | * [[Apparel#Common_combinations]] | + | *[[Apparel#Common_combinations]] |
* [[Brazier]] has some info on wood/day, heat push, heat max, light. Should be on torch lamp, campfire, heater, etc. | * [[Brazier]] has some info on wood/day, heat push, heat max, light. Should be on torch lamp, campfire, heater, etc. | ||
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*[[Weather]] table, and [[Wind turbine]]'s subset, might need updating. Find exact mechanics of windSpeedFactor and windSpeedOffset | *[[Weather]] table, and [[Wind turbine]]'s subset, might need updating. Find exact mechanics of windSpeedFactor and windSpeedOffset | ||
* Version history up to [[Version/0.14.1234]] | * Version history up to [[Version/0.14.1234]] | ||
− | + | ||
[[Version/0.14.1234]] | [[Version/0.14.1234]] | ||
+ | [[Version/0.14.1241]] | ||
[[Version/0.15.1279]] | [[Version/0.15.1279]] | ||
+ | [[Version/0.15.1280]] | ||
[[Version/0.15.1284]] | [[Version/0.15.1284]] | ||
[[Version/0.16.1393]] | [[Version/0.16.1393]] | ||
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[[Version/1.3.3117]] | [[Version/1.3.3117]] | ||
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− | * [[ | + | * Bring everything under the same Intro; Acquisition; Summary; Analysis; Tables; Trivia; Version History; format where summary is used to describe the facts of the thing seperate to the analysis ofr the thing. E.g. [[Phoenix armor]] - Summary: its armor, it covers this area, it reduces a pawns falmmabiltiy. Anaylsis - Its potentitally the best armor in the game due to capping sharp etc. |
+ | * Redo the rigger happy vs normal vs careful shooter DPS analyses. From reddit: a "skill 10 user [with a chain shotgun] at max range (where the penalty from TH is at its absolute highest) has 90% the single target DPS vs a untraited pawn but still has 125% of the crowd DPS. By skill 14, a trigger happy pawn is flat superior with the chain shotgun at every range." i.e. e.g. is (shooting accuracy with TH^max range)/(shooting accuracy^max range) * {Cooldown + Warmup with TH)/{Cooldown + Warmup) > 1 for skill level X. Tables maybe? And only at max range? Can't generalize it as easy as "its always better at X skill" as it's been used previously. | ||
− | + | * [[User:Harakoni/MarketValueChecker]]'s table. | |
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− | + | * [[Damage Types]] needs in-depth analysis and extrapolation. | |
− | + | * once [[Field hand]] and [[Plant work speed]] have their math sussed out, analyse effect of archotech arms (manip affects both PWS and [[Plant Harvest Yield]]) vs field hands. Likely always better to just sow a larger field of crops with the extra work time to make up for smaller yield, but for some plants (e.g. trees) at some skill levels, may be beneficial to have field handed planter sow, and arhcotech armed harvest harvest? Investigate. | |
− | * | ||
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+ | * [[Apparel#Suggested_Apparel_Combos]] | ||
+ | * [[Menus#Schedule]] | ||
====New seats projects==== | ====New seats projects==== | ||
* Kneel pillow | * Kneel pillow | ||
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====Old sprites==== | ====Old sprites==== | ||
− | *[[:File: | + | *[[:File:DropPod.png]] |
+ | *[[:File:Chocolate.png]] | ||
+ | *[[:File:Pemmican.png]] | ||
*[[:File:Cecropia tree.png]] | *[[:File:Cecropia tree.png]] | ||
+ | *[[:File:Warg.png]] | ||
+ | *[[:File:Minigun.png]] | ||
+ | *[[:File:HeavyChargeBlaster.png]] | ||
+ | *[[:File:Vitals monitor.png]] | ||
+ | *[[:File:Husky.png]] | ||
*[[:File:Hyperweave.png]] | *[[:File:Hyperweave.png]] | ||
*[[:File:Herbal medicine.png]] | *[[:File:Herbal medicine.png]] | ||
*[[:File:Glitterworld medicine.png]] | *[[:File:Glitterworld medicine.png]] | ||
+ | *[[:File:medicine.png]] | ||
+ | *[[:File:Steel.png]] | ||
+ | *[[:File:Neutroamine.png]] | ||
+ | *[[:File:MechanoidCentipede.png]] | ||
+ | *[[:File:MechanoidScyther.png]] | ||
+ | *[[:File:Megascarab.png]] | ||
*[[:File:Club.png]] | *[[:File:Club.png]] | ||
*[[:File:GreatBow.png]] | *[[:File:GreatBow.png]] | ||
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*[[:File:Molotov.png]] | *[[:File:Molotov.png]] | ||
*[[:File:Elephant tusk.png]] | *[[:File:Elephant tusk.png]] | ||
+ | *[[:File:AI persona core.png]] | ||
*[[:File:Chemfuel.png]] | *[[:File:Chemfuel.png]] | ||
*[[:File:High-explosive shell.png]] | *[[:File:High-explosive shell.png]] | ||
*[[:File:Ship computer core.png]] | *[[:File:Ship computer core.png]] | ||
− | *[[:File: | + | *[[:File:Tube television.png]] |
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====Textiles==== | ====Textiles==== | ||
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**[[Thoughts/Memory Special]] | **[[Thoughts/Memory Special]] | ||
+ | **[[Thoughts/Memory Death (Royalty)]] | ||
+ | **[[Thoughts/Memory Eating (Royalty)]] | ||
**[[Thoughts/Memory Special (Royalty)]] | **[[Thoughts/Memory Special (Royalty)]] | ||
**[[Thoughts/Situation MusicalInstruments (Royalty)]] | **[[Thoughts/Situation MusicalInstruments (Royalty)]] | ||
− | |||
**[[Thoughts/IdeoBuilding (Ideology)]] | **[[Thoughts/IdeoBuilding (Ideology)]] | ||
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**[[Thoughts/Ritual Quality (Ideology)]] | **[[Thoughts/Ritual Quality (Ideology)]] | ||
**[[Thoughts/Situation Social (Ideology)]] | **[[Thoughts/Situation Social (Ideology)]] | ||
+ | **[[Thoughts/Situation Special (Ideology)]] | ||
**[[Thoughts/Situational (Ideology)]] | **[[Thoughts/Situational (Ideology)]] | ||
* [[Modding_Tutorials/Assets]] | * [[Modding_Tutorials/Assets]] | ||
− | ==== Traits ==== | + | ====Traits==== |
* [[Persona weapon#Psychic hypersensitizer]] | * [[Persona weapon#Psychic hypersensitizer]] | ||
* [[Persona weapon#Psychic sensitizer]] | * [[Persona weapon#Psychic sensitizer]] | ||
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* [[Persona weapon#Kill thirst]] | * [[Persona weapon#Kill thirst]] | ||
* [[Persona weapon#Psy-meditative]] | * [[Persona weapon#Psy-meditative]] | ||
− | * [[Persona weapon#Painless]] | + | * [[Persona weapon#Painless]] |
+ | * [[Persona weapon#Hunger pangs]] | ||
* [[Persona weapon#Neural cooling]] | * [[Persona weapon#Neural cooling]] | ||
* [[Persona weapon#Freewielder]] | * [[Persona weapon#Freewielder]] | ||
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=== Infobox Updates === | === Infobox Updates === | ||
[[Template: Infobox main]] is in need of some TLC. | [[Template: Infobox main]] is in need of some TLC. | ||
− | + | * <big>'''ADD A TESTING MODE THAT STOPS PROPERTIES FROM BEING SET AND PREVENTS PAGES FROM BEING LOGGED THAT SHOULDN'T'''</big> | |
− | * < | + | * Combat power for animals/insectoids/mechs |
− | * | + | * workSpeedStat? |
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* [[mechanoids]] should have their shred returns mentioned in their infoboxc like butchery. | * [[mechanoids]] should have their shred returns mentioned in their infoboxc like butchery. | ||
* Searhc in stuff tags " " + <stuff tags> = the first word will always start at 1 not 0? | * Searhc in stuff tags " " + <stuff tags> = the first word will always start at 1 not 0? | ||
* |imagesize = 192px | * |imagesize = 192px | ||
* Biosculpter takes 200W when on, 50W when off. Wind tubrine varies from 0 - 3250W, should this display? | * Biosculpter takes 200W when on, 50W when off. Wind tubrine varies from 0 - 3250W, should this display? | ||
+ | * Terrain affordance needed! - stuff depenetn should be tagged as such and then that should be integrated into [[Template:Building Material Table]] | ||
* Implement Ingredient List but for stuffable - i.e. this list of items is stuffable with metallics, this one with stony etc. and then link each metal, stone, wood etc to their respecitve type. | * Implement Ingredient List but for stuffable - i.e. this list of items is stuffable with metallics, this one with stony etc. and then link each metal, stone, wood etc to their respecitve type. | ||
* General clean up cleanup. Weapons especially. | * General clean up cleanup. Weapons especially. | ||
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* [[User:NotBadCat#Trying_New_Version_of_Animal_Stats_box]] | * [[User:NotBadCat#Trying_New_Version_of_Animal_Stats_box]] | ||
*To add | *To add | ||
+ | **Add research and resources and crafting skill required to info box main, then make a template to automatically make that information show up in acquisition. Additionally the [[Research]] page can have lists of everything that the research unlocks | ||
** Automatically add types to categories? | ** Automatically add types to categories? | ||
**Scale image with the size ingame? As in if its 3x2 in game, scale it so that its 3x larger than a normal image? Might be a way to stndarzie on an image szie | **Scale image with the size ingame? As in if its 3x2 in game, scale it so that its 3x larger than a normal image? Might be a way to stndarzie on an image szie | ||
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=== Feed back Needed!(If you're reading this, please weigh in) === | === Feed back Needed!(If you're reading this, please weigh in) === | ||
+ | * Should tables for ranged weapons blank Accuracy and DPS on ranges the weapons can't reach? Just DPS? The range stat IS displayed in game, despite the weapon never using it. We could split the difference and have Accuracy displayed but DPS not. This would allow easy comparisons with things like [[Weapons#Ranged Weapons]] without having to check the range for each weapon. Instead you can just sort by the DPS value. | ||
+ | **I'd prefer it if the values were not even there. Effective DPS is 0 anyway and it's obvious at first glance that the weapon is useless at that range. Same goes for accuracy. If it's an issue that sorting would become less useful... that's a different story. Can't judge that until I see it in action. [[User:Dr. Strangelove|Dr. Strangelove]] ([[User talk:Dr. Strangelove|talk]]) 15:36, 2 March 2021 (UTC) | ||
+ | **Can't we use color coding (red or light gray) so that the numbers still allow sorting but it's visually clear that they are based on extrapolation? [[User:Jiquera|Jiquera]] ([[User talk:Jiquera|talk]]) 14:00, 6 August 2021 (UTC) | ||
+ | |||
*Finding information on natural walls is current unintuitive or outright unavailable. Atm I've created a section on the [[Structures]] page but this is not great - while it puts it next to the other walls, its not an intuitive place to find that information. This is largely because of the initial structure of the wiki to match the menu structure. This is causing issues with things such as where to place uncraftable items such as [[Vanometric power cell]]s. But back on topic: | *Finding information on natural walls is current unintuitive or outright unavailable. Atm I've created a section on the [[Structures]] page but this is not great - while it puts it next to the other walls, its not an intuitive place to find that information. This is largely because of the initial structure of the wiki to match the menu structure. This is causing issues with things such as where to place uncraftable items such as [[Vanometric power cell]]s. But back on topic: | ||
+ | **Should we create pages for each Ore and Natural [[wall]] types | ||
+ | *** Since the limited use of this information I'd focus efforts elsewhere [[User:Jiquera|Jiquera]] ([[User talk:Jiquera|talk]]) 12:18, 16 August 2021 (UTC) | ||
**Should we create superpages for each stone type? With the stats for the wall, blocks and stone chunk all on one page | **Should we create superpages for each stone type? With the stats for the wall, blocks and stone chunk all on one page | ||
*** Since the limited use of this information I'd focus efforts elsewhere [[User:Jiquera|Jiquera]] ([[User talk:Jiquera|talk]]) 12:18, 16 August 2021 (UTC) | *** Since the limited use of this information I'd focus efforts elsewhere [[User:Jiquera|Jiquera]] ([[User talk:Jiquera|talk]]) 12:18, 16 August 2021 (UTC) | ||
+ | **Should we create an "ores" or "natural walls" page? | ||
+ | ***This sounds like the best option for me, we can toss in all info we have without "polluting" other sections and without spending a lot of effort [[User:Jiquera|Jiquera]] ([[User talk:Jiquera|talk]]) 12:18, 16 August 2021 (UTC) | ||
**Should we abandon the menu-inspired nav structure? (Ultimately likely to be better, but a massive project) | **Should we abandon the menu-inspired nav structure? (Ultimately likely to be better, but a massive project) | ||
***This I think is a good idea regardless of the current topic, since it would allow a more intuitive structure of the overall wiki preventing the occasional "ow there's 3 different pages about fire". Maybe good to have design first so we can see how much can be recycled (which I hope is a lot) and to see where the biggest gain is.[[User:Jiquera|Jiquera]] ([[User talk:Jiquera|talk]]) 12:19, 16 August 2021 (UTC) | ***This I think is a good idea regardless of the current topic, since it would allow a more intuitive structure of the overall wiki preventing the occasional "ow there's 3 different pages about fire". Maybe good to have design first so we can see how much can be recycled (which I hope is a lot) and to see where the biggest gain is.[[User:Jiquera|Jiquera]] ([[User talk:Jiquera|talk]]) 12:19, 16 August 2021 (UTC) | ||
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