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*[[Property:Small Volume]] exist but isn't displayed anywhere
 
*[[Property:Small Volume]] exist but isn't displayed anywhere
 
* rewrite all the pages for the psyfocuses to properly reflect their use as such.
 
* rewrite all the pages for the psyfocuses to properly reflect their use as such.
* Combat effectiveness of [[yayo]], adding [[overdose]] information
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*Combat effectiveness of [[yayo]], adding [[overdose]] information
 
* [[Hospital_bed#Version_history]] is clean. Implement?
 
* [[Hospital_bed#Version_history]] is clean. Implement?
 
* Animals with wilderness above 10% (meaning all animals aside from farm animals) will have their tameness training degrade eventually
 
* Animals with wilderness above 10% (meaning all animals aside from farm animals) will have their tameness training degrade eventually
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** How wind and weather correlate, and how weather is selected
 
** How wind and weather correlate, and how weather is selected
 
** Food foraging on caravans maybe?  
 
** Food foraging on caravans maybe?  
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** Luciferium treat order
  
 
* Can you extract a hemogen pack from someone in a deathless coma, do they regen bloodloss when they're malnourished, and does malnourishment kill deathless pawns? A juice box you don't have to feed?
 
* Can you extract a hemogen pack from someone in a deathless coma, do they regen bloodloss when they're malnourished, and does malnourishment kill deathless pawns? A juice box you don't have to feed?
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* The places where the [[Saturation]] levels are placed seems to be determined by the diet of the animal in question, however there are inconsistencies that can't be explained. Why are sheep and horses different? Why are juvenlies different? There is info commented out, edit to see <!--
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* The places where the [[Saturation]] levels are placed seems to be determined by the diet of the animal in question, however there are inconsistencies that can't be explained. Why are sheep and horses different? Why are juvenlies dinfferent? There is info commented out, edit to see <!--
 
The placement of these thresholds depends on the diet of the pawn in question.   
 
The placement of these thresholds depends on the diet of the pawn in question.   
 
0% is always Malnourished,
 
0% is always Malnourished,
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* Factions - xenotype breakdowns
 
* Factions - xenotype breakdowns
 
* <weaponClasses>
 
* <weaponClasses>
* xenotype pawn and faciton name generation.  
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* xenotype pawn and faciton name generation.
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* reformat the effects column on [[ideoligion]]
 
* [[Clothing]] comparison table:
 
* [[Clothing]] comparison table:
 
*# Several entries have set values because they're not stuffable, others have multipliers beccause they are. Put a range for each of the values? E.g. T shirt hot insulation = 0.1x (+0.9 °C - +2.6 °C). The indetification of the best for each stat for each item can be automated.  
 
*# Several entries have set values because they're not stuffable, others have multipliers beccause they are. Put a range for each of the values? E.g. T shirt hot insulation = 0.1x (+0.9 °C - +2.6 °C). The indetification of the best for each stat for each item can be automated.  
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* How apparel is chosen by pawns automatically - JobGiver_OptimizeApparel maybe ?
 
* How apparel is chosen by pawns automatically - JobGiver_OptimizeApparel maybe ?
 
* Psycasters aiming time build and references. Trigger happy + Hypersensitive is probably the best trait build combined with what? Shoot spec?
 
* Psycasters aiming time build and references. Trigger happy + Hypersensitive is probably the best trait build combined with what? Shoot spec?
* Nav template reform: turn [[Template: Nav]] into callable template and have the different nav types call it. WOuld make it mcuh easier to add new ones, and edit existing ones.
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* Nav template reform: turn [[Template: Nav]] into callable template and have the different nav types call it. WOuld make it mcuh easier to add new ones, and edit existing ones.
 
* In the wiki for autodoors it mentions speed, and has a little video for it. It makes me wonder what the top speed is for a pawn before the door speed slows you down.
 
* In the wiki for autodoors it mentions speed, and has a little video for it. It makes me wonder what the top speed is for a pawn before the door speed slows you down.
 
* [[Health]] has detail that should be migrated to its subsidary pages.
 
* [[Health]] has detail that should be migrated to its subsidary pages.
 
* a pawn's skin armor rating(e.g. turtle or from the gland implants) still protects body parts replaced by [[artificial body parts]], even if they would not logically have skin. This is likely to prevent them from being a detriment to survivability. This is on the gland pages, but currently there are no artificial body parts for animals, so should it be on those pages? Is it relelvant?
 
* a pawn's skin armor rating(e.g. turtle or from the gland implants) still protects body parts replaced by [[artificial body parts]], even if they would not logically have skin. This is likely to prevent them from being a detriment to survivability. This is on the gland pages, but currently there are no artificial body parts for animals, so should it be on those pages? Is it relelvant?
* Animal nutritional calcs depend on the difficulty. On losing is fun, meat yield is reduced to 80%,  milk is not. This means cows are significantly better on higher difficulties. CHECK CONCLUSION.
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* Animal nutritional calcs depend on the difficutly. On losing is fun, meat yield is reduced to 80%,  milk is not. This means cows are significantly better on higher difficulties. CHECK CONCLUSION.
 
* a bad quality piano still sounds nice for those listening, and pawns play it longer due to slow rectime
 
* a bad quality piano still sounds nice for those listening, and pawns play it longer due to slow rectime
 
* Doomdropping - drop pod emergency doomsday
 
* Doomdropping - drop pod emergency doomsday
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* Redo the rigger happy vs normal vs careful shooter DPS analyses. From reddit: a "skill 10 user [with a chain shotgun] at max range (where the penalty from TH is at its absolute highest) has 90% the single target DPS vs a untraited pawn but still has 125% of the crowd DPS. By skill 14, a trigger happy pawn is flat superior with the chain shotgun at every range." i.e. e.g. is (shooting accuracy with TH^max range)/(shooting accuracy^max range) * {Cooldown + Warmup with TH)/{Cooldown + Warmup) > 1 for skill level X. Tables maybe? And only at max range? Can't generalize it as easy as "its always better at X skill" as it's been used previously.
 
* Redo the rigger happy vs normal vs careful shooter DPS analyses. From reddit: a "skill 10 user [with a chain shotgun] at max range (where the penalty from TH is at its absolute highest) has 90% the single target DPS vs a untraited pawn but still has 125% of the crowd DPS. By skill 14, a trigger happy pawn is flat superior with the chain shotgun at every range." i.e. e.g. is (shooting accuracy with TH^max range)/(shooting accuracy^max range) * {Cooldown + Warmup with TH)/{Cooldown + Warmup) > 1 for skill level X. Tables maybe? And only at max range? Can't generalize it as easy as "its always better at X skill" as it's been used previously.
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 +
* [[User:Harakoni/MarketValueChecker]]'s table.
  
 
* once [[Field hand]] and [[Plant work speed]] have their math sussed out, analyse effect of archotech arms (manip affects both PWS and [[Plant Harvest Yield]]) vs field hands. Likely always better to just sow a larger field of crops with the extra work time to make up for smaller yield, but for some plants (e.g. trees) at some skill levels, may be beneficial to have field handed planter sow, and arhcotech armed harvest harvest? Investigate.
 
* once [[Field hand]] and [[Plant work speed]] have their math sussed out, analyse effect of archotech arms (manip affects both PWS and [[Plant Harvest Yield]]) vs field hands. Likely always better to just sow a larger field of crops with the extra work time to make up for smaller yield, but for some plants (e.g. trees) at some skill levels, may be beneficial to have field handed planter sow, and arhcotech armed harvest harvest? Investigate.
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====Old sprites====
 
====Old sprites====
*[[:File:TableTailor.png]]  
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*[[:File:TableTailor.png]]
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*[[:File:Pemmican.png]]
 
*[[:File:Cecropia tree.png]]
 
*[[:File:Cecropia tree.png]]
 
*[[:File:Hyperweave.png]]
 
*[[:File:Hyperweave.png]]

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