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Latest revision | Your text | ||
Line 329: | Line 329: | ||
|sort=Clothing For Nudity | |sort=Clothing For Nudity | ||
|limit = 500}} | |limit = 500}} | ||
− | </nowiki> | + | </nowiki> There are lots of things that have CLothing for nudity yes, but don't affec.t Need to make [[Nudity]] page. |
− | There are lots of things that have CLothing for nudity yes, but don't affec.t Need to make [[Nudity]] page. | ||
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* Verify thump cannons don't have quality any more - previously they'd spawn as poor, Normal, and Good quality | * Verify thump cannons don't have quality any more - previously they'd spawn as poor, Normal, and Good quality | ||
* Add what buildings turna room into on the building pages - i.e. beds turn a room into a bedroom, or if set to medical a hospital, or if set to prisoners a prison, or if more than one a barracks/hospital/prison barracks.. | * Add what buildings turna room into on the building pages - i.e. beds turn a room into a bedroom, or if set to medical a hospital, or if set to prisoners a prison, or if more than one a barracks/hospital/prison barracks.. | ||
Line 389: | Line 379: | ||
** '''Researchers''': Reach cap with 1x bionic eye | ** '''Researchers''': Reach cap with 1x bionic eye | ||
** Doctors and fighters of either type, but only 1 eye each at first. because of the weighting for the dominant eye | ** Doctors and fighters of either type, but only 1 eye each at first. because of the weighting for the dominant eye | ||
+ | * [[Property: Type]] inconsistent re "Building" vs "Buildings" | ||
* Derp - royalty and ideology planets and moons are the same but rotated. Figure out what to do re them. | * Derp - royalty and ideology planets and moons are the same but rotated. Figure out what to do re them. | ||
* [[:File:ChangeGameVersion.mp4]] | * [[:File:ChangeGameVersion.mp4]] | ||
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*[[Property:Small Volume]] exist but isn't displayed anywhere | *[[Property:Small Volume]] exist but isn't displayed anywhere | ||
* rewrite all the pages for the psyfocuses to properly reflect their use as such. | * rewrite all the pages for the psyfocuses to properly reflect their use as such. | ||
− | * Combat effectiveness of [[yayo]], adding [[overdose]] information | + | *Combat effectiveness of [[yayo]], adding [[overdose]] information |
* [[Hospital_bed#Version_history]] is clean. Implement? | * [[Hospital_bed#Version_history]] is clean. Implement? | ||
* Animals with wilderness above 10% (meaning all animals aside from farm animals) will have their tameness training degrade eventually | * Animals with wilderness above 10% (meaning all animals aside from farm animals) will have their tameness training degrade eventually | ||
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* [[Template: Dye Color Table]] - Do you want them to form a rainbow? Then convert to HSL, sort by H, convert back. | * [[Template: Dye Color Table]] - Do you want them to form a rainbow? Then convert to HSL, sort by H, convert back. | ||
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====Ideology==== | ====Ideology==== | ||
Line 1,265: | Line 477: | ||
=====1.3.3066===== | =====1.3.3066===== | ||
* Faction ideologies | * Faction ideologies | ||
+ | |||
+ | [[Filth]]s dont need new pages but need to be added: | ||
+ | * dried blood | ||
+ | * scattered documents | ||
+ | * ragged uniform | ||
+ | * oil smear | ||
+ | |||
[[Beggars]] | [[Beggars]] | ||
Line 1,449: | Line 668: | ||
** How wind and weather correlate, and how weather is selected | ** How wind and weather correlate, and how weather is selected | ||
** Food foraging on caravans maybe? | ** Food foraging on caravans maybe? | ||
+ | ** Luciferium treat order | ||
* Can you extract a hemogen pack from someone in a deathless coma, do they regen bloodloss when they're malnourished, and does malnourishment kill deathless pawns? A juice box you don't have to feed? | * Can you extract a hemogen pack from someone in a deathless coma, do they regen bloodloss when they're malnourished, and does malnourishment kill deathless pawns? A juice box you don't have to feed? | ||
Line 1,472: | Line 692: | ||
** This seems to happen when one pawn's ideoligion allows premarital relations and the other doesn't. | ** This seems to happen when one pawn's ideoligion allows premarital relations and the other doesn't. | ||
* Investigate the bonus from dark combat ideo - if it is post all other factors, it could redeem the LMGdue to its high optimal DPS. | * Investigate the bonus from dark combat ideo - if it is post all other factors, it could redeem the LMGdue to its high optimal DPS. | ||
− | * Difference/exact relationship between Hunger Rate Multiplier, hungerRateFactor, and Hunger Rate Factor Offset, and clarification of which affects what. Malnutrition is HRFO, gourmand is HRF etc. | + | * Difference/exact relationship between Hunger Rate Multiplier, hungerRateFactor, and Hunger Rate Factor Offset, and clarification of which affects what. Malnutrition is HRFO, gourmand is HRF etc. |
+ | * Do deaf colonists get disturbed sleep? Also can deaf pawns be Insulted? And are blind pawns affected by auroras? | ||
* Risk of going manhunter on hunting. It is based on distance afaik but it should be confirmed. See also [[hunting stealth]] | * Risk of going manhunter on hunting. It is based on distance afaik but it should be confirmed. See also [[hunting stealth]] | ||
* Random breakdowns/maintenance where the item needs a component to fix it. Is this detailed anywhere? [[Broken down]] links to repair chance. [[Events#Breakdown:_.28Machine.29]] also exists. Should have identify what can break down, how the mechanics works, create a template for addition to summary on the pages of the affected items to detail the effects. Rate of incidence needed | * Random breakdowns/maintenance where the item needs a component to fix it. Is this detailed anywhere? [[Broken down]] links to repair chance. [[Events#Breakdown:_.28Machine.29]] also exists. Should have identify what can break down, how the mechanics works, create a template for addition to summary on the pages of the affected items to detail the effects. Rate of incidence needed | ||
Line 1,493: | Line 714: | ||
* Investigate effect of tongue removal on annoying voice, abrasive, kind, misogynyst and misandrist traits. Should definitely negate social effects of all but the first by disabling kind and insulting words, but may not be coded to remove penalty from the first. | * Investigate effect of tongue removal on annoying voice, abrasive, kind, misogynyst and misandrist traits. Should definitely negate social effects of all but the first by disabling kind and insulting words, but may not be coded to remove penalty from the first. | ||
* Investigate AutoWikiBrowser and MsUpload | * Investigate AutoWikiBrowser and MsUpload | ||
+ | * pawn beauty caps at +2? So beautiful + shaper = irrelevant? Skin gland + beautiful + nose and shaper = no beauty penalty? | ||
* Investigate [[Template:RNG]] | * Investigate [[Template:RNG]] | ||
* Investigate Base Hunger Rate is multiplied by 1.6 for animals for some reason? | * Investigate Base Hunger Rate is multiplied by 1.6 for animals for some reason? | ||
Line 1,521: | Line 743: | ||
− | * The places where the [[Saturation]] levels are placed seems to be determined by the diet of the animal in question, however there are inconsistencies that can't be explained. Why are sheep and horses different? Why are juvenlies | + | * The places where the [[Saturation]] levels are placed seems to be determined by the diet of the animal in question, however there are inconsistencies that can't be explained. Why are sheep and horses different? Why are juvenlies dinfferent? There is info commented out, edit to see <!-- |
The placement of these thresholds depends on the diet of the pawn in question. | The placement of these thresholds depends on the diet of the pawn in question. | ||
0% is always Malnourished, | 0% is always Malnourished, | ||
Line 1,549: | Line 771: | ||
* Factions - xenotype breakdowns | * Factions - xenotype breakdowns | ||
* <weaponClasses> | * <weaponClasses> | ||
− | * xenotype pawn and faciton name generation. | + | * xenotype pawn and faciton name generation. |
+ | * reformat the effects column on [[ideoligion]] | ||
* [[Clothing]] comparison table: | * [[Clothing]] comparison table: | ||
*# Several entries have set values because they're not stuffable, others have multipliers beccause they are. Put a range for each of the values? E.g. T shirt hot insulation = 0.1x (+0.9 °C - +2.6 °C). The indetification of the best for each stat for each item can be automated. | *# Several entries have set values because they're not stuffable, others have multipliers beccause they are. Put a range for each of the values? E.g. T shirt hot insulation = 0.1x (+0.9 °C - +2.6 °C). The indetification of the best for each stat for each item can be automated. | ||
Line 1,555: | Line 778: | ||
* How apparel is chosen by pawns automatically - JobGiver_OptimizeApparel maybe ? | * How apparel is chosen by pawns automatically - JobGiver_OptimizeApparel maybe ? | ||
* Psycasters aiming time build and references. Trigger happy + Hypersensitive is probably the best trait build combined with what? Shoot spec? | * Psycasters aiming time build and references. Trigger happy + Hypersensitive is probably the best trait build combined with what? Shoot spec? | ||
− | * Nav template reform: turn [[Template: Nav]] into callable template and have the different nav types call it. WOuld make it mcuh easier to add new ones, and edit existing ones. | + | * Nav template reform: turn [[Template: Nav]] into callable template and have the different nav types call it. WOuld make it mcuh easier to add new ones, and edit existing ones. |
* In the wiki for autodoors it mentions speed, and has a little video for it. It makes me wonder what the top speed is for a pawn before the door speed slows you down. | * In the wiki for autodoors it mentions speed, and has a little video for it. It makes me wonder what the top speed is for a pawn before the door speed slows you down. | ||
* [[Health]] has detail that should be migrated to its subsidary pages. | * [[Health]] has detail that should be migrated to its subsidary pages. | ||
* a pawn's skin armor rating(e.g. turtle or from the gland implants) still protects body parts replaced by [[artificial body parts]], even if they would not logically have skin. This is likely to prevent them from being a detriment to survivability. This is on the gland pages, but currently there are no artificial body parts for animals, so should it be on those pages? Is it relelvant? | * a pawn's skin armor rating(e.g. turtle or from the gland implants) still protects body parts replaced by [[artificial body parts]], even if they would not logically have skin. This is likely to prevent them from being a detriment to survivability. This is on the gland pages, but currently there are no artificial body parts for animals, so should it be on those pages? Is it relelvant? | ||
− | * Animal nutritional calcs depend on the | + | * Animal nutritional calcs depend on the difficutly. On losing is fun, meat yield is reduced to 80%, milk is not. This means cows are significantly better on higher difficulties. CHECK CONCLUSION. |
* a bad quality piano still sounds nice for those listening, and pawns play it longer due to slow rectime | * a bad quality piano still sounds nice for those listening, and pawns play it longer due to slow rectime | ||
* Doomdropping - drop pod emergency doomsday | * Doomdropping - drop pod emergency doomsday | ||
Line 1,615: | Line 838: | ||
[[Version/1.3.3101]] | [[Version/1.3.3101]] | ||
[[Version/1.3.3117]] | [[Version/1.3.3117]] | ||
+ | |||
+ | |||
+ | * Bring everything under the same Intro; Acquisition; Summary; Analysis; Tables; Trivia; Version History; format where summary is used to describe the facts of the thing seperate to the analysis ofr the thing. E.g. [[Phoenix armor]] - Summary: its armor, it covers this area, it reduces a pawns falmmabiltiy. Anaylsis - Its potentitally the best armor in the game due to capping sharp etc. | ||
* Redo the rigger happy vs normal vs careful shooter DPS analyses. From reddit: a "skill 10 user [with a chain shotgun] at max range (where the penalty from TH is at its absolute highest) has 90% the single target DPS vs a untraited pawn but still has 125% of the crowd DPS. By skill 14, a trigger happy pawn is flat superior with the chain shotgun at every range." i.e. e.g. is (shooting accuracy with TH^max range)/(shooting accuracy^max range) * {Cooldown + Warmup with TH)/{Cooldown + Warmup) > 1 for skill level X. Tables maybe? And only at max range? Can't generalize it as easy as "its always better at X skill" as it's been used previously. | * Redo the rigger happy vs normal vs careful shooter DPS analyses. From reddit: a "skill 10 user [with a chain shotgun] at max range (where the penalty from TH is at its absolute highest) has 90% the single target DPS vs a untraited pawn but still has 125% of the crowd DPS. By skill 14, a trigger happy pawn is flat superior with the chain shotgun at every range." i.e. e.g. is (shooting accuracy with TH^max range)/(shooting accuracy^max range) * {Cooldown + Warmup with TH)/{Cooldown + Warmup) > 1 for skill level X. Tables maybe? And only at max range? Can't generalize it as easy as "its always better at X skill" as it's been used previously. | ||
+ | |||
+ | * [[User:Harakoni/MarketValueChecker]]'s table. | ||
* once [[Field hand]] and [[Plant work speed]] have their math sussed out, analyse effect of archotech arms (manip affects both PWS and [[Plant Harvest Yield]]) vs field hands. Likely always better to just sow a larger field of crops with the extra work time to make up for smaller yield, but for some plants (e.g. trees) at some skill levels, may be beneficial to have field handed planter sow, and arhcotech armed harvest harvest? Investigate. | * once [[Field hand]] and [[Plant work speed]] have their math sussed out, analyse effect of archotech arms (manip affects both PWS and [[Plant Harvest Yield]]) vs field hands. Likely always better to just sow a larger field of crops with the extra work time to make up for smaller yield, but for some plants (e.g. trees) at some skill levels, may be beneficial to have field handed planter sow, and arhcotech armed harvest harvest? Investigate. | ||
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====Old sprites==== | ====Old sprites==== | ||
− | *[[:File:TableTailor.png]] | + | *[[:File:TableTailor.png]] |
+ | *[[:File:Pemmican.png]] | ||
*[[:File:Cecropia tree.png]] | *[[:File:Cecropia tree.png]] | ||
*[[:File:Hyperweave.png]] | *[[:File:Hyperweave.png]] | ||
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==== Standardize ==== | ==== Standardize ==== | ||
Standardize to [[:File:Friendly_Fire_Radii.png]]. Mostly contrast and lighting is the issue. | Standardize to [[:File:Friendly_Fire_Radii.png]]. Mostly contrast and lighting is the issue. | ||
+ | * [[:File:Firefoam pop pack radius.png]] | ||
* [[:File:Frag_grenade_range.png]] | * [[:File:Frag_grenade_range.png]] | ||
+ | * [[:File:Firefoam_popper_radius.png]] | ||
* [[:File:Gauranlen_tree_exclusion_radius.png]] | * [[:File:Gauranlen_tree_exclusion_radius.png]] | ||
− | * [[:File:Roof_rimworld.jpg]] | + | * [[:File:Mini_radius.png]] |
+ | * [[:File:Minimum_possible_mortar_radius.png]] | ||
+ | * [[:File:Roof_rimworld.jpg]] | ||
+ | * [[:File:Radius_big.png]] | ||
* [[:File:PhoenixArmorAOE.png]] | * [[:File:PhoenixArmorAOE.png]] | ||
* [[:File:GlowPodIllumination.png]] | * [[:File:GlowPodIllumination.png]] | ||
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[[Template: Infobox main]] is in need of some TLC. | [[Template: Infobox main]] is in need of some TLC. | ||
* True DPS. | * True DPS. | ||
+ | * <workSpeedStat>GeneralLaborSpeed</workSpeedStat> | ||
* <workSkill>Crafting</workSkill> | * <workSkill>Crafting</workSkill> | ||
* Diet. Better differentition, display and integration of the actual options. Tweak [[nutrition]] and [[saturation]] as needed. Alos check animal tables to aboid breaking tempaltes | * Diet. Better differentition, display and integration of the actual options. Tweak [[nutrition]] and [[saturation]] as needed. Alos check animal tables to aboid breaking tempaltes | ||
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* [[User:NotBadCat#Trying_New_Version_of_Animal_Stats_box]] | * [[User:NotBadCat#Trying_New_Version_of_Animal_Stats_box]] | ||
*To add | *To add | ||
+ | **Add research and resources and crafting skill required to info box main, then make a template to automatically make that information show up in acquisition. Additionally the [[Research]] page can have lists of everything that the research unlocks | ||
** Automatically add types to categories? | ** Automatically add types to categories? | ||
**Scale image with the size ingame? As in if its 3x2 in game, scale it so that its 3x larger than a normal image? Might be a way to stndarzie on an image szie | **Scale image with the size ingame? As in if its 3x2 in game, scale it so that its 3x larger than a normal image? Might be a way to stndarzie on an image szie | ||
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| image = [[File:Christmas tree.png|60px]] | | image = [[File:Christmas tree.png|60px]] | ||
| text = <big><big><big>MERRY CHRISTMAS FROM RIMWORLD WIKI!</big></big></big> | | text = <big><big><big>MERRY CHRISTMAS FROM RIMWORLD WIKI!</big></big></big> | ||
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| nocat = true | | nocat = true | ||
}} | }} |