Difference between revisions of "Twisted obelisk"

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There is also a random chance during study that the obelisk will turn a nearby tree into a [[Harbinger tree]]. Besides this, there is a small chance of failure to mutate, which will result in 5 day cooldown without any other penalties.
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Attempting to remove the new body part afterwards will cause the removed part to turn into a hostile fleshbeast.
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There is also a random chance during study that the obelisk will turn a nearby tree into a [[Harbinger tree]] or an animal into a [[Fleshbeast]]. Besides this, there is a small chance of failure to mutate, which will result in 5 day cooldown without any other penalties. Trying to mutate a colonist that has already replaced all the possible parts (whether with Fleshmass organs or any [[Artificial body parts]] will also result in failure.
  
 
== Analysis ==
 
== Analysis ==
ANALYSIS TEXT
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In terms of effectiveness, Fleshmass limbs and organs are typically inferior to Bionic or Detoxifer{{BiotechIcon}} parts that can be crafted, the exception being the Flesh whip, which has a slightly better dps than the Elbow Blade. However, they are effectively free upgrades, requiring only to wait for the cooldown and patience with the RNG. For colonists with the masochist trait or a colony with the Idealized Pain Precept, the pain that comes from the Fleshmass Lungs and Stomach might even make them preferable to Detoxifier Lungs and Bionic Stomach, respectively.
  
 
== Version history ==  
 
== Version history ==  

Revision as of 19:09, 26 April 2024

Twisted obelisk

Twisted obelisk

Base Stats

Type
[[{{{type}}}]]

The Twisted obelisk is one of three Obelisks that can appear in the Anomaly DLC. It is able to give your pawns Fleshmass mutations.

Acquisition

The Twisted Obelisk can spawn in the map as a random anomaly event.

Summary

Like all Obelisks, the Twisted Obelisk can be studied for advanced anomaly research, and must be regularly suppressed to prevent its full activation. Even suppressed, there is a chance[?] that it will give a nearby pawn a fleshmass mutation, causing them to lose blood and have a limb or organ replaced by a fleshmass version. This can also replace missing limbs and organs. After sufficient study, You can deliberately cause this to happen to any of your colonists with a cooldown of 5 days.

Possible Fleshmass mutations include:

  • Name Damage DPS AP Damage Type
    Heart Human Fist 8.2 4.1 12% Blunt
    Twisted obelisk Flesh Whip 20.5 10.25 18.45% Cut
  • Attempting to remove the new body part afterwards will cause the removed part to turn into a hostile fleshbeast.

    There is also a random chance during study that the obelisk will turn a nearby tree into a Harbinger tree or an animal into a Fleshbeast. Besides this, there is a small chance of failure to mutate, which will result in 5 day cooldown without any other penalties. Trying to mutate a colonist that has already replaced all the possible parts (whether with Fleshmass organs or any Artificial body parts will also result in failure.

    Analysis

    In terms of effectiveness, Fleshmass limbs and organs are typically inferior to Bionic or DetoxiferContent added by the Biotech DLC parts that can be crafted, the exception being the Flesh whip, which has a slightly better dps than the Elbow Blade. However, they are effectively free upgrades, requiring only to wait for the cooldown and patience with the RNG. For colonists with the masochist trait or a colony with the Idealized Pain Precept, the pain that comes from the Fleshmass Lungs and Stomach might even make them preferable to Detoxifier Lungs and Bionic Stomach, respectively.

    Version history

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